I tested it and it boots on the title screen.Can anyone tell me if Monster Hunter 4 Ultimate work with Citra or any other emulator?
I tested it and it boots on the title screen.Can anyone tell me if Monster Hunter 4 Ultimate work with Citra or any other emulator?
I see nothing just a block of black screen and white around it.I tested it and it boots on the title screen.
The old one that John GodGames used. But meh, it crashed once play.I see nothing just a block of black screen and white around it.
I have:
intel 2600k
AMD r9 290
could it be because of my video card?
Which emulator did u use and what config?
We already do this.
That's how you write an emulator, you can't really avoid it. Ideally we'd test every function, but a lot of contributors just don't care unfortunately and if we stopped accepting their stuff we'd be way slower - more accurate though. (This is, in part, caused by all these Pokemon kids and non-official builds, pushing Citra in certain directions)
Also note that using a CPU core by someone else is common in the days of open source (and why we depend on the GPL I've talked so much about).
It's essentially how MAME works.
xqemu also uses qemu as a base. I think it won't be long until we see more widespread use of unicorn-engine or some other generic approach (for other emulators).
It boots, but it's not playable. Very slow, 2D textures are missing, lots of artifacts.Can anyone tell me if Monster Hunter 4 Ultimate work with Citra or any other emulator?
Another possibility could be to rely on a very detailed documentation (e.g. for developers).
The leaked Wii DevKit documentation was very helpful to understand how the hardware is working.
The open source culture is beneficial. However you have to consider, that after some point in time you have to rewrite the other code.
XQEMU is a good example, which has certain big limitations due to the qemu base.
Starting from speed issues over UI limitations and ending at modern feature sets like HD upscaling.
I take it this means that anyone who's taken advantage of Nintendo opening up the developer portal to everyone and accepted the NDA is now an untouchable pariah so far as Citra is concerned?Wait, we talked about testing before. We are already basing our implementations on reverse engineered docs though (either selfmade or 3dbrew). Note that a lot of Citra developers are active contributors to 3dbrew. Mostly this, this and this.
We won't use leaked devkit information due to the risk of using copyrighted material which could cause a lot of trouble.
Nobody in the emulation should. It could open legal options for system manufacturers against emulation in general in case-law.
Wait, we talked about testing before. We are already basing our implementations on reverse engineered docs though (either selfmade or 3dbrew). Note that a lot of Citra developers are active contributors to 3dbrew. Mostly this, this and this.
We won't use leaked devkit information due to the risk of using copyrighted material which could cause a lot of trouble.
Nobody in the emulation should. It could open legal options for system manufacturers against emulation in general in case-law.
I don't feel like elaborating on that HERE, it might be true to some degree only. I personally only blame the outdated version of qemu we use. xqemu is LLE so we / I (can't really speak for espes et al.) don't really want some features in the first place. Once xqemu works it's the base for HLE.
For xqemu, I only care about bootrom HLE so it's easier to make it work for the average user / dev.
On the compatibility list it says that Pokemon Mystery Dungeon Gates to Infinity is playable, but every time I encounter a fight with wild Pokemon in Hazy Pass level, the emulator crashes. Same thing happens before the boss fight on that level so you're unable to continue the game. I'm using the newest nightly build of Citra. Just wanted to point that out in case it hasn't been talked about before.
the build is pinned in my discord if you want it im on mobile right nowHi, what build you're using? Could you share it? thanks
The fatal bug is the game which exists. That makes it impossible to beat the first boss.
The progress wasn't gone. I just squashed them into one commit.Have to reach 60FPS before you can do 100. Could do frameskipping, but GPU isn't the bottleneck.
BTW was Cyndaquil captured by Team Rocket? Last week's progress on cro++ is gone.
Heh! @DaMan called you a Cyndaquil even though you're a Quilava like few months(or a year?). XDAnd I am not a cyndaquil - I evolved!
One shouldn't expect changes from last time, because I did only clean up work and minor changes this week.Heh! @DaMan called you a Cyndaquil even though you're a Quilava like few months(or a year?). XD
Anyways, does it have any changes on other games like Hyrule Warriors Legends or Smash 4?
The last time I checked was Hyrule Warriors Legends booted on the menu screen.