Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
  • Start date Start date
  • Views Views 7,757,681
  • Replies Replies 21,671
  • Likes Likes 284
Okay Guys Here are the New CEMU 1.5.3 Videos I promised in glorious 60FPS ^-^








So I hope all thsee videos better show off cemu 1.5.3 's progress. REMEMBER TO DONATE TO EXZAP TO SEE THIS PROJECT GET COMPLETED FASTER!! I ♡ CEMU :3

And Im uploading a super long WWHD video of the trading quest as far as you can go in cemu until bugs stop you from completing it. :P
 
Last edited by ,
  • Like
Reactions: papermanzero
Hello there everyone! just a quick question! does anyone know if you can play or get into the "The Legend of Zelda TP Cave of Shadows" dungeon on cemu somehow? :)

EDIT / UPDATE Here is a link for the information about it :)
http://zeldawiki.org/Cave_of_Shadows
Yeah you can try using a save file. There are 100s of them in the debug folder of the game files.
 
Here are two More CEMU videos in 60FPS showing off the Plessie level changes and
Super Mario Maker's Improvements in CEMU 1.5.3 ^-^ Enjoy!!





DONATE TO EXZAP TO SPEEDUP CEMU DEVELOPMENT!
 
Last edited by ,
  • Like
Reactions: papermanzero
Here is the 30 minute video of WWHD in cemu 1.5.3 guys ^-^



As you guys can see various bugs stop me from completing it and eventually it shows the same item at all the merchant islands making it impossible to complete. :p
 
It's optimized, if it wasn't, games won't work obviously.
You just can't optimize it the way you like. ;)
Yea, optimization refers to trying to get the emulator to run as efficiently as possible. If the developers are looking to get something to work and aren't concerned with what the absolutely most efficient way to do is, then it's not optimized. There have been performance gains but they mainly came from implementing a JIT and, as more instructions get added to the JIT, the more instructions won't be running in an interpreter and that causes a speed boost. Some speed gains could also come from something like the implementation of features like mip-mapping which reduces texture bandwidth. That's not to say that CEMU is completely UNoptimized, but true optimization only really comes when the codebase becomes more mature.
 
Yea, optimization refers to trying to get the emulator to run as efficiently as possible. If the developers are looking to get something to work and aren't concerned with what the absolutely most efficient way to do is, then it's not optimized. There have been performance gains but they mainly came from implementing a JIT and, as more instructions get added to the JIT, the more instructions won't be running in an interpreter and that causes a speed boost. Some speed gains could also come from something like the implementation of features like mip-mapping which reduces texture bandwidth. That's not to say that CEMU is completely UNoptimized, but true optimization only really comes when the codebase becomes more mature.
I know that already, it is optimized but not that much, I didn't say/mean it's 100% optimized, neither did I say the code is finished. You completely missed my point.
Without a bit of optimization games would behave crazily.
 
I'm looking at at adding the highly compatible console exclusive games to my launchbox setup. Is the following list accurate?
Super Mario maker
Super Mario 3d world
New super Mario Wii u
New Luigi Wii u

Edit: Mario kart 8
 
Shovel Knight ,TPHD, and Splatoon need to be added to the list.
Shovel Knight is available on PC. Is Tphd completable? I haven't checked out Splatoon lately. Wasn't there issues with travelling through the ink/paint?
 
Shovel Knight is available on PC. Is Tphd completable? I haven't checked out Splatoon lately. Wasn't there issues with travelling through the ink/paint?

Just visual issues on the ink in Splatoon and tphd is beatable as far as I know,only two people have reported problems completing certain sections of the game. But if you have an Nvidia card,wolf link will look like a nightmare
 
dolphin wii u mods ?

What about them?

--------------------- MERGED ---------------------------

I know that already, it is optimized but not that much, I didn't say/mean it's 100% optimized, neither did I say the code is finished. You completely missed my point.
Without a bit of optimization games would behave crazily.

That's not what optimization really means...

--------------------- MERGED ---------------------------

Here are some more SM3DW 60FPS gameplay videos. I always make videos of levels nobody else has recorded before :P

Enjoy :P

It's nice seeing video's and all, but we already know this game works. It would be far more useful to the project if you did video's that show off part where it -doesn't- work properly. And just those parts... Not a 5 second section showing a bug in the middle of a 20 minute video...
 
It's nice seeing video's and all, but we already know this game works. It would be far more useful to the project if you did video's that show off part where it -doesn't- work properly. And just those parts... Not a 5 second section showing a bug in the middle of a 20 minute video...

Are you freaking serious right now? You want to show the best and most working parts of cemu so more patrons will come in,not the extremely broken shit like hyrule warriors and DKTF that would make them leave in disgust before even dropping a penny towards exzap. I've never made 20 second videos of broken shit before either... And not just that but i never made a 20 minute video showing off a bug.Who the hell are you confusing me for?? And not just that but I'm recording videos of levels we haven't seen in cemu before and showing just how well it emulates games. Are you a pessimist @FloatingFatMan ? Because it seems like you only wanna talk about the bad things in cemu.. And according to several people in this thread you have caused a lot of issues in the past.so please understand,you must think before you type. *R.I.P. Iwata*
 
Last edited by ,

Site & Scene News

Popular threads in this forum