Emulation [RELEASE] Cemu - Wii U emulator

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its interesting that we are progressing to Mipmapping and hopefully beyond that
judging by some screenshots ..
there seems to be some downgrade in quality and edges using Mipmapping in the upcoming release .. optimization is a number one thing for a successful emulation , as long as it doesn't affect the quality
I fully support any progressing coming from the Cemu team .. i believe in them :)

Yes, thats because we (probably) don't have anisotropic filtering yet.
 
Last edited by Darkemaste,
I wouldn't really call that "active" since it seemed to have pretty much died after Exzap posted there a few times 2 days ago. :P
remember all his new posts about cemu will behind a paywall because he leaves his supporters our to dry if they dont pay
 
Anyone try reshade or other programs like it on cemu? It would be interesting to see.
 
Sometimes I feel like there should be further emphasis that left click is essentially touch on the gamepad for certain games tbh.... when possible I try to contact people when they note not being able to past a certain part in various games in their submissions, but when I can't I simply leave an asterisk by their notes hoping they will update it later...

Actually, I think the "controller input" section of Cemu's home page needs to be updated to include the Wii U Pro and Wii Classic Controller.... and maybe also note what both left/right mouse click do when emulating the gamepad. :ph34r:

Edit-
On a completely unrelated note, heres my first Captain Toad: Treasure Tracker video-

 
Last edited by Darkemaste,
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I noticed in the compatibility list someone said it's just blackk screen on yoshis wooly world but if you change the frame buffer it shows the loading screen

--------------------- MERGED ---------------------------

Nvm- it's corrected on the 1.5.1 list.
 
I just wanted to ask, how important can coins in NSMBU be?
Just so you know, they're not. Only if you are lame and want to get a 1-Up for collecting 100 coins in every course. :/

So I obviously don't care about collecting/1ups, but are they not needed to find big coins, secret areas, etc.? I imagine they also provide optimal/safe paths on a lot of levels, especially later in game. So it definitely (in my mind) has a moderate impact on the playability/experience. I really hope this doesn't take years to prioritize, hopefully we see them in the next year (somehow).
 
So I obviously don't care about collecting/1ups, but are they not needed to find big coins, secret areas, etc.? I imagine they also provide optimal/safe paths on a lot of levels, especially later in game. So it definitely (in my mind) has a moderate impact on the playability/experience. I really hope this doesn't take years to prioritize, hopefully we see them in the next year (somehow).
Well the Cemu Developer(s) did fix the NVidia MK8 skybox issue, so I don't think it will take long for the coin issue to be fixed.
 

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