Hacking Luma3ds selective n3ds clock+l2 per title? Thoughts?

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Timburpton

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Would it be technically possible to have some sort of setting where you can have specific cia titles to run on n3ds clock+l2?

For instance, pokemon seems to work fine with clock+l2 but FF explorers doesn't work well at all.

Its a PITA to configure it everytime
 
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What i do is launch NTR and change ghe clock when i want to play a game that hates it, i also launch NTR when i want to save power
 
NTR can change clock speed?
yep
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You can do it whenever. After you launch NTR, the menu can be brought up by pressing X+A.
 
but if the 3DS applications is 100 ._. or I am an idiot? Edit* oh yes, hacking, broke the limit applications, like friends list, I guess
 
Last edited by RacsoSakuraba,
My n3DS works completely fine with the clock speed set, over 300 games including FFE.

I believe FFE only crashes during the tutorial or some where real early on, either way after that its fine.

Can't recall what other games had problems its not really a big enough list, only game I've come across that always seemed to crash was Highschool DxD after 2-5 minutes it would just lock up.
 
I believe FFE only crashes during the tutorial or some where real early on, either way after that its fine.

Can't recall what other games had problems its not really a big enough list, only game I've come across that always seemed to crash was Highschool DxD after 2-5 minutes it would just lock up.
Sonic & sega all stars racing transformed crashes the 3ds a couple of minutes into the race
 
Would it be technically possible to have some sort of setting where you can have specific cia titles to run on n3ds clock+l2?

For instance, pokemon seems to work fine with clock+l2 but FF explorers doesn't work well at all.

Its a PITA to configure it everytime
It would be doable and in fact shouldn't be hard at all. There is already a per-game language/region setting. That code could be reused or the per-game config file could be expanded to contain a CPU clock setting as well.
 
It would be doable and in fact shouldn't be hard at all. There is already a per-game language/region setting. That code could be reused or the per-game config file could be expanded to contain a CPU clock setting as well.
iirc Tux said it wouldn't be possible because the clock speed patch is patching NS directly.
 
iirc Tux said it wouldn't be possible because the clock speed patch is patching NS directly.
Then NS can read from the per-game config file and set the CPU clock accordingly when a game is launched. Or to simplify the NS patch a bit, embed an array containing the per-game config into the NS patch.
 
Last edited by The Real Jdbye,

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