SaltySD is not made to be compatible with all kinds of other things. Also, I don't know how the hell it would even have turbo without the mod folder, since it loads directly from there.I'm running into all sorts of game freeze issues. Every time I try to use the multi-jump GateShark code, there seems to be a risk of the game freezing. This MUST be fixed if I am to continue using this mod. Also, how on Earth do you remove the mod? I uninstalled SaltySD and deleted the Smash folder from my 3DS's SD card, but the mod is still installed somehow.
You did delete the "smash" folder inside the "SaltySD" folder right? Also, I feel like the problem lies with the gameshark code, not necessarily this mod.I'm at a loss, myself. How on Earth it still functioned without the mod folder is a complete mystery. However, I do know that your concept worked. And apparently, it's not fully compatible with GateShark codes...yet. Do you think it would be possible for such in the future?
Yep, as long as you both have the same version you can play together!If my friend has turbo'd then can I locally play with them? Maybe even though wifi?
Yeah, your problems are all in the gateshark codes. I don't have these problems except for the ones in the OP.I might have messed up the install of Turbo'd. I simply installed the Smash folder directly to the root of my SD card. I should have left it inside the SaltySD folder. I might give this mod another try, IF I can get Sm4sh to install correctly in .cia form. I've been getting "this cia is invalid" messages.
... why?I hope I get it right this time. I seem to have a curse where I do things wrong the first time, nearly every time.
EDIT: I just found out about a HUGE bug that basically lobotomizes the game: any attempt to play Classic mode crashes the game. I won't try this mod again until this is fixed.
It's something to do with the hitboxes and the Z Axis, the hitbox just kinda warps past the opponent. I'll keep that in mind when I edit characters again.It's the fact that I can't even play Classic mode without the game crashing, if the original post is to be believed. Or, has that been fixed yet?
I'd rather have all modes still playable, even if I can't use GateShark codes.
FINAL EDIT: AFAIK, the two modes which are still bugged are Classic and All-star. However, unlocking all the characters and stages can be done in Smash mode...I think.
And Mewtwo's d-tilt is a bit bugged, but possibly only in training mode. I was only able to hit my opponent when I was standing/crouching right next to them. It worked normally in actual gameplay (Smash Run).
OK, I'll put it there!@xirtamehtsitahw and anyone else that wants to use TURBO'D while still being able to switch back and forth between modded and non-modded Smash!
Check out this tool by @Cydget that I found on another thread, but don't worry about the "injector" or anything; just install the CIA from the link, rename your "smash" folder to "smash2" (IMPORTANT: Do this BEFORE putting on any additional files!), and extract the included Zip file directly into your SD card, merging files where neccessary.
Then just never run smash again; Always run the CIA from Cydget's Post, and you can freely switch between Normal Smash and TURBO'D whenever you feel like it!
(also, as long as you have SaltySD already installed, you don't have to press X or Y on the CIA menu; either option will run SaltySD just fine. You may have to "download SaltySD" by pressing SELECT the first time you run it, but I don't think it's a required step)
@wuboy Could you add this to the OP as an option for people to use?
(oh, and I actually haven't tested this Zip yet; the program works and I think I set the zip up right, but I've never tested a blank cache.gen before; could someone just test this to make sure?)
Yes it does, I just made it so you can cancel it during the dash. Fox Illusion and Falco Phantasm aren't meant for damaging enemies, but rather for movement utility, so I took that to the extreme.found a glitch fox's side special doesn't do damage
Might I suggest adding more characters with up-taunt Final Smashes? I recommend Yoshi, Pikachu, Charizard and Sonic. All of them still allow you to have some control over their movement. I can also say that Bowser and Little Mac's Final Smashes are pretty cool, but not very useful in Home Run Contest. If you pick up the bat before transforming, it will disappear. I'll have to see if you can pick up the bat after transforming.
I don't know how to do it, sorry.Crud. Do you think you could help me figure out how to do it myself? I wouldn't mind having permanent transformations for those four. Besides--I don't ever play online, and stomping the AI in Smash Run would be so awesome as Super Dragon Yoshi, Volt Tackle Pikachu, Mega Charizard X and Super Sonic.