Hacking Smash 4 Easy CSS Editor

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Actually I'm working on a separate stage editor right now. Got rearrangement and adding/removing stages along with changing the series of the stage. Got a lot left though.

Is there a solution for this weird issue that my friend had.
 
When you add more characters (like the mii slots) is there any way to get rid of the lines on the side of the CSS screen?

Example: (at beginning of video)

i've created a file who remove the lines but it removes at the same time the background of the characters icons (we see the background on the entire screen)
if you want, the img-00000 and img-00002 aren't required but it changes the background by a purple
it's to add into data>ui>lumen>chara>
 

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I have a suggestion. It appears that the mii slot, entry59 interferes with Giga bowser who is also entry number 59. Could you change Giga bowser's default slot? Also the Crazy hand id shows up as Master and Crazy, not crazy hands costume slot.
 
I'm kind of a noob, so by "Cosmetic ID" does it mean what the character looks like? So if I have Mario's Cos. ID set to Luigi he'll look like Luigi?
 
Hey, So I've been using this tool for quite some time (a few days, considering how long it's been out) and I've loved it so far. But recently, I tried getting TS4M's InjectPack to work, which i did successfully by adding Python to the PATH environment variable, but in that process, I seemed to break this tool...Which is really useful for me. When double clicking the .pyw file, It just creates the loading circle next to my mouse for .5~ seconds, and then vanishes and nothing happens. Any idea why this would happen?
 
I'm kind of a noob, so by "Cosmetic ID" does it mean what the character looks like? So if I have Mario's Cos. ID set to Luigi he'll look like Luigi?
That affects ui elements only, but yes.

Hey, So I've been using this tool for quite some time (a few days, considering how long it's been out) and I've loved it so far. But recently, I tried getting TS4M's InjectPack to work, which i did successfully by adding Python to the PATH environment variable, but in that process, I seemed to break this tool...Which is really useful for me. When double clicking the .pyw file, It just creates the loading circle next to my mouse for .5~ seconds, and then vanishes and nothing happens. Any idea why this would happen?
weird, considering smb's inject pack also uses 2.7, I would try opening command prompt in the folder of the pyw and running it in command prompt then see what error it gives you.
 
That affects ui elements only, but yes.


weird, considering smb's inject pack also uses 2.7, I would try opening command prompt in the folder of the pyw and running it in command prompt then see what error it gives you.
upload_2016-5-30_23-55-44.png

Nothing, Weirdly enough.
 

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Difficult question to ask without sounding shady. If I mod the character select screen such that the DLC characters can be rearranged to other positions, does that trip any online ban filters? I know most things don't, I know most things are clientside, but changing stuff involving the DLC characters makes me nervous, especially with what I'm reading here.

The character select screen is tripping my OCD issues something fierce, but it sounds like it'd be more trouble than it may be worth.
 
Difficult question to ask without sounding shady. If I mod the character select screen such that the DLC characters can be rearranged to other positions, does that trip any online ban filters? I know most things don't, I know most things are clientside, but changing stuff involving the DLC characters makes me nervous, especially with what I'm reading here.

The character select screen is tripping my OCD issues something fierce, but it sounds like it'd be more trouble than it may be worth.
Do so at your own risk but there are no such bans reported and even using miis on FG has not had any bans reported.
 
Thanks for the quick reply. I think I'm probably just going to leave it alone anyway.
 
So, editing ui_character_db.bin makes my game get stuck on the CSS loading screen (the music's still playing, logo thing still spinning etc. but it just loads forever and all I can do is shut off the console) :(

Any ideas? I have a PAL copy and I did what Segtendo said on page 2.
 
So, editing ui_character_db.bin makes my game get stuck on the CSS loading screen (the music's still playing, logo thing still spinning etc. but it just loads forever and all I can do is shut off the console) :(

Any ideas? I have a PAL copy and I did what Segtendo said on page 2.

What files did you copy over if you made made the DLC not DLC so you could move it?
 
What files did you copy over if you made made the DLC not DLC so you could move it?
data(eu_en)/ui/replace/append and threw everything from there into data(eu_en)/ui/replace

Probably not how it should be, but whatever. I tried it without editing the DLC characters (only added an extra costume slot for Mario - pretty sure every required file is there) with Parameters.exe and the result is the exact same. Running out of ideas :(
 
data(eu_en)/ui/replace/append and threw everything from there into data(eu_en)/ui/replace

Probably not how it should be, but whatever. I tried it without editing the DLC characters (only added an extra costume slot for Mario - pretty sure every required file is there) with Parameters.exe and the result is the exact same. Running out of ideas :(

Ok something i need to know before i suggest something did you move the DLC characters files?
 

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