Emulation [RELEASE] Cemu - Wii U emulator

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from my testing of Pikmin 3, fruits now show up perfectly fine when you go to analyze it and juice it as well, however, not sure if this is due to the shader caching but now the Distant Tundra, when you kill the ant eater bulborb, game froze just as i was about to go down the slide area, there's also a LOT of slowdowns in the area before it(i can't remember the name...Garden of hope i believe?), just a heads up if you plan to play it
 
Is there a way to use a generic USB controller in Cemu ? I tried it, but the controller is not displayed in the Cemus Input settings. Even after using x360ce it´s not showing up...
 
Hyrule Warriors (USA) is now working.
CemuScreen001.jpg

Star Fox Guard (USA) working.
CemuScreen001.jpg
 
Last edited by niuus,
I tried it after seeing a save off of a sharing thread. Just wanted someone to test it out of curiosity.
Tried it but Cemu still crashes in the same spot on AMD, so it seems it's the same on both atm. But hey, still progress at least since in 1.4.1 and before it wouldn't even get past the title screen/save slot selection. :p

And about TPHD, kinda odd that where it seems excessively bright for Nvidia owners it seems to be extremely dark for AMD owners. Still only seems to be certain areas though at least.
Also really liking the new feature added with the public version, it's small but it definitely comes in handy when messing with saves. Another example of the initial patreon build being obsolete/inferior to the free public build 1 week later. :p
 
So I dumped the Twilight Princess HD textures and replaced the Wii textures with Dolphin :P
 

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Last edited by Master-Killua,
I'm getting 20-30 fps in Mario Kart 8.
Seems like my CPU usage is only at 30%, does it support only two cores? None of the emulators I know support more than two which is kinda shame imo.
 
I'm getting 20-30 fps in Mario Kart 8.
Seems like my CPU usage is only at 30%, does it support only two cores? None of the emulators I know support more than two which is kinda shame imo.

There's always the software rendering avenue like DraStic. A shame something like swiftshader doesn't exist for opengl.
 
Last edited by ned,

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