Homebrew Official Citra - New 3DS Emulator

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Even if there is one it could be extremely buggy (look at DeSuMe, a DS emulator.)
Was that reply meant for me? it doesn't seem like it.

btw DeSmuME is a fantastic piece of software and is the best DS emulator you can find.
 
Last edited by KazoWAR,
Was that reply meant for me? it doesn't seem like it.

btw DeSmuME is a fantastic piece of software and is the best DS emulator your can find.
Yep, it was.
Also yes I know DeSMuMe is great (I use it alot ^^) but it has a buggy recompiler (it's set to the interpreter as default actually)
 
Even if there is one it could be extremely buggy (look at DeSuMe, a DS emulator.)
Both completely different so that is totally unlikely. Also considering how stable Citra has been in terms of regression, and random bugs being created I highly doubt the JIT cpu will be buggy, especially how the devs has been holding back on speed for accuracy
 
Both completely different so that is totally unlikely. Also considering how stable Citra has been in terms of regression, and random bugs being created I highly doubt the JIT cpu will be buggy, especially how the devs has been holding back on speed for accuracy
Good point.
 
Citra devs says they want high accuracy over speed. by that What percentage of high accuracy they mean to achieve?
Is it even possible to achieve 100% accuracy of 3ds. Emulation is never perfect.

After achieving speed you can still aim for high accuracy (e.g. Dolphin & ppsspp )
or is it more work work for citra devs to fix bugs later ?

Even big shot like Microsoft aim for speed. Windows 10 was fast but had lots of bugs in past builds. The way they want to achieve speed & accuracy is from testers & user feedback.
 
Last edited by John1234,
Citra devs says they want high accuracy over speed. by that What percentage of high accuracy they mean to achieve?
Is it even possible to achieve 100% accuracy of 3ds. Emulation is never perfect.

After achieving speed you can still aim for high accuracy (e.g. Dolphin & ppsspp )
or is it more work work for citra devs to fix bugs later ?

Even big shot like Microsoft aim for speed. Windows 10 was fast but had lots of bugs in past builds. Their way they want to achieving speed & accuracy is from testers & user feedback.
They are planning to optimize alot this year, and the CPU JIT is also being worked on so they are also working on speed, accuracy wise is until games start looking more like the actual console.
 
Yep, it was.
Also yes I know DeSMuMe is great (I use it alot ^^) but it has a buggy recompiler (it's set to the interpreter as default actually)
I never had any problems with it but tbh, I don't use it much and when i do my selection is rather narrow. anyways I was not asking if there was a recompiler or how good it was, I was just curious about what kind of speed increase we can see if it ever happened.
 
I never had any problems with it but tbh, I don't use it much and when i do my selection is rather narrow. anyways I was not asking if there was a recompiler or how good it was, I was just curious about what kind of speed increase we can see if it ever happened.
There is basically. Just a PR and just for back end, if you noticed how Cemu now runs full speed, yeah basically that but maybe better and less stuttering. Likely every game will run full speed.
No idea if you can enable it by messing with the code, and no idea how nearing completion it is (has over 10,000+ additions code wise) probably biggest PR I've seen.
https://github.com/citra-emu/citra/pull/1554/files
 
Last edited by KillzXGaming,
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It's now possible to start a new game in Super Mario 3D Land with the Mii selector PR.

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I now the difference in dolphin from interpreter to recompiler is insane, but i know the changes seen wouldn't be the same but still its gotta be something.
What I noticed is for Emulators emulating the Powerpc Architecture (Wii, Wii U ect) the recompiler gives GREAT speedups 3-8x.
How ever for ARM (DS,3DS) Its seems to be less 2-3x.
 

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