Homebrew [Pre-release] Agbsave9 - Tool to extract agb_firm saves.

redunka

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Well actually i have a question about the eeprom stuff. Can it save in general? Super monkeyball jr is eeprom and i cant get it to save for the life of me.
Some games may be non supported by AGB_FIRM and would require patching to another save type.
 

Giodude

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Try "Load from ROM" in footer generator, it should detect it automatically.
alright, didnt see the auto feature, but when i load the auto feature after the sram patch has been applied, the settings are still set to eeprom. Should i manually change them or no?
 
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redunka

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alright, didnt see the auto feature, but when i load the auto feature after the sram patch has been applied, the settings are still set to eeprom. Should i manually change them or no?
Yeah, it looks like it still has to be changed manually, sorry.
Try save type SRAM and Save chip 0xC0.
 

Giodude

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Yeah, it looks like it still has to be changed manually, sorry.
Try save type SRAM and Save chip 0xC0.
edited my last post trying to build it now

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removing edit, it still set to eeprom, it just bugs out for a second and defaults to sram.
 
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redunka

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By the way, for some reason USA rom of Super Monkey Ball Jr. is SRAM and Euro one is EEPROM. :blink:
USA one uses for save chip manufacturer 0x90
 

Giodude

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By the way, for some reason USA rom of Super Monkey Ball Jr. is SRAM and Euro one is EEPROM. :blink:
USA one uses for save chip manufacturer 0x90
that's the dumbest thing i've ever heard, but thanks! i'll try that if this fails. I've like asked this question in 3 threads, plus creating my own.

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By the way, for some reason USA rom of Super Monkey Ball Jr. is SRAM and Euro one is EEPROM. :blink:
USA one uses for save chip manufacturer 0x90
ok soooo....... i have no idea what to do. The one i patched white screened, and the us version is still eeprom......

EDIT: Nvm it's sram trying again
 
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tatundria

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Can I ask one question? You have arm9loaderhax, right?
From where you are trying to launch the game after save injecting, emuNAND or sysNAND?

Yes I have arm9loaderhax and I am trying to launch the game from Sysnand...

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Install GBA game in Emunand only works like a link to run it in sysnand, that is why you have to install in both sys and Emunand if you have unlinked nands, so install the inject in Emunand don't do anything, at least in rxtools

This game can even save normaly in AGB emulator? Because I tried to inject dragonball advance adventure without sucess and after that realize it don't save

Yes, the game saves perfectly in retroarch gpsp 3ds...
 

redunka

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Yes I have arm9loaderhax and I am trying to launch the game from Sysnand...

--------------------- MERGED ---------------------------



Yes, the game saves perfectly in retroarch gpsp 3ds...
Did you convert your game into VC yourself or you downloaded it somewhere else? Can it save normally?
 
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Argentlan

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Yes I have arm9loaderhax and I am trying to launch the game from Sysnand...

--------------------- MERGED ---------------------------



Yes, the game saves perfectly in retroarch gpsp 3ds...
not in retroarch, in cia converted AGB_FIRM emulator I asked
 
Last edited by Argentlan,

tatundria

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Did you convert your game into VC yourself or you downloaded it somewhere else? Can it save normally?

I converted it myself and it saves normally. I can send you the files by PM if you care to try it...

not in retroarch, in cia converted AGB_FIRM emulator I asked

Yes, it also saves normally in cia converted AGB_FIRM
 

hacksn5s4

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eh so it works by putting your save into a rom the rom writes so you can get save in an encypted form then restore it when you reinstall game
 

llvictorll

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Is there any chance that we could have this without the need for PC[any time soon]? I mean, only on 3ds like SaveDataFiler?

It's a bit complicated to me =/
 

NEO117

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Works great on Sysnand, but I can't seem to be able to play on Emunand. Always gives me the "Turn OFF power" error.
 

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