Some games may be non supported by AGB_FIRM and would require patching to another save type.Well actually i have a question about the eeprom stuff. Can it save in general? Super monkeyball jr is eeprom and i cant get it to save for the life of me.
Some games may be non supported by AGB_FIRM and would require patching to another save type.Well actually i have a question about the eeprom stuff. Can it save in general? Super monkeyball jr is eeprom and i cant get it to save for the life of me.
is that was the sram patcher does in the footer viewer thing?Some games may be non supported by AGB_FIRM and would require patching to another save type.
Yup. Some old GBA flashcards and emulators also had problems with saves.is that was the sram patcher does in the footer viewer thing?
But then what should i say for the chip manufacturer? And what memory config? 1, 2, or 3?Yup. Some old GBA flashcards and emulators also had problems with saves.
Try "Load from ROM" in footer generator, it should detect it automatically.But then what should i say for the chip manufacturer? And what memory config? 1, 2, or 3?
alright, didnt see the auto feature, but when i load the auto feature after the sram patch has been applied, the settings are still set to eeprom. Should i manually change them or no?Try "Load from ROM" in footer generator, it should detect it automatically.
Yeah, it looks like it still has to be changed manually, sorry.alright, didnt see the auto feature, but when i load the auto feature after the sram patch has been applied, the settings are still set to eeprom. Should i manually change them or no?
edited my last post trying to build it nowYeah, it looks like it still has to be changed manually, sorry.
Try save type SRAM and Save chip 0xC0.
that's the dumbest thing i've ever heard, but thanks! i'll try that if this fails. I've like asked this question in 3 threads, plus creating my own.By the way, for some reason USA rom of Super Monkey Ball Jr. is SRAM and Euro one is EEPROM.
USA one uses for save chip manufacturer 0x90
ok soooo....... i have no idea what to do. The one i patched white screened, and the us version is still eeprom......By the way, for some reason USA rom of Super Monkey Ball Jr. is SRAM and Euro one is EEPROM.
USA one uses for save chip manufacturer 0x90
Can I ask one question? You have arm9loaderhax, right?
From where you are trying to launch the game after save injecting, emuNAND or sysNAND?
Install GBA game in Emunand only works like a link to run it in sysnand, that is why you have to install in both sys and Emunand if you have unlinked nands, so install the inject in Emunand don't do anything, at least in rxtools
This game can even save normaly in AGB emulator? Because I tried to inject dragonball advance adventure without sucess and after that realize it don't save
Did you convert your game into VC yourself or you downloaded it somewhere else? Can it save normally?Yes I have arm9loaderhax and I am trying to launch the game from Sysnand...
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Yes, the game saves perfectly in retroarch gpsp 3ds...
not in retroarch, in cia converted AGB_FIRM emulator I askedYes I have arm9loaderhax and I am trying to launch the game from Sysnand...
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Yes, the game saves perfectly in retroarch gpsp 3ds...
save failedBy the way, for some reason USA rom of Super Monkey Ball Jr. is SRAM and Euro one is EEPROM.
USA one uses for save chip manufacturer 0x90
Did you convert your game into VC yourself or you downloaded it somewhere else? Can it save normally?
not in retroarch, in cia converted AGB_FIRM emulator I asked
I wish that, too.can a more simple injecter be made with out having to install over your game