I apologize in advance for the noobishness of this question.
The new Sky3DS+ FW 112 released yesterday says:
Added the "DEFAULT_GAMESAVE_KEY=" in settings.txt file, to set your own private header shared for all online games play.
So does this mean if I put the private header in that txt file, it will automatically put it in the cfg file? I assume this only happens when a new sav and cfg file are created, right?
What happens to the already existing cfg and sav files? Are they affected in any way?
If not, is there any way to not sacrifice a sav file if I want a private header but haven't used one until this point?
The new Sky3DS+ FW 112 released yesterday says:
Added the "DEFAULT_GAMESAVE_KEY=" in settings.txt file, to set your own private header shared for all online games play.
So does this mean if I put the private header in that txt file, it will automatically put it in the cfg file? I assume this only happens when a new sav and cfg file are created, right?
What happens to the already existing cfg and sav files? Are they affected in any way?
If not, is there any way to not sacrifice a sav file if I want a private header but haven't used one until this point?