Hacking Sky3DS+ FW 112 question

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I apologize in advance for the noobishness of this question.

The new Sky3DS+ FW 112 released yesterday says:

Added the "DEFAULT_GAMESAVE_KEY=" in settings.txt file, to set your own private header shared for all online games play.

So does this mean if I put the private header in that txt file, it will automatically put it in the cfg file? I assume this only happens when a new sav and cfg file are created, right?

What happens to the already existing cfg and sav files? Are they affected in any way?

If not, is there any way to not sacrifice a sav file if I want a private header but haven't used one until this point?
 
If the config game file already exist, It doesn't change, It function only affected to new files.

Can I remove just the cfg and keep the sav and let the Sky3DS make a new cfg with the private header without sacrificing the sav? Or are they like a set?
 
Can I remove just the cfg and keep the sav and let the Sky3DS make a new cfg with the private header without sacrificing the sav? Or are they like a set?

You can't, the save contains the header if I'm right.
It may be possible with a bit of HexEditing or just use savedatafiler.

Backup all your saves using SaveDataFiler (or other Save manager on the 3DS).
On your computer, remove the sav and cfg files. Cycle through the games to create the saves. Re-launch the save manager and restore the save.
It should do the trick. I think you may backup your saves and cfg files on your computer before removing them from the µSD... Just in case. ;)
 
You can't, the save contains the header if I'm right.
It may be possible with a bit of HexEditing or just use savedatafiler.

Backup all your saves using SaveDataFiler (or other Save manager on the 3DS).
On your computer, remove the sav and cfg files. Cycle through the games to create the saves. Re-launch the save manager and restore the save.
It should do the trick. I think you may backup your saves and cfg files on your computer before removing them from the µSD... Just in case. ;)
Thank you very much!
 
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I thought that there were three types of Game types that would require 3 different unique ID or game save key depending on the game.. Does this override that issue?
 

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