It's just the abilities, but I've attached the mutation table.
The way I've been getting them is just looking at a memory dump from the game. All you do is search for any related information and piece the information together.
Entry = 0x6c
0x00000000, 4 bytes = number (this is used in the save file)
0x00000004, 4 bytes = display name id
0x00000008, 4 bytes = name id
In order to do it, you will need the accessory ID, and trait ID(s). Once you have that, you can give the trait a value if it allows it.
How many bytes long is each entry for the Trait Table?