ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

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Exactly what it means. The original picture along with a mirrored version next to it making the picture twice as wide.
Hmm. Haven't had that problem myself. I suppose you could just remove the mirrored half in your photo editor then try importing?
 
When I drag'n drop wave sound on sm4shidspbuild.exe , it open the tempoWrite.py.
What is tempoWrite ?
And, Can I make loop idsp sound ?
 

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When I drag'n drop wave sound on sm4shidspbuild.exe , it open the tempoWrite.py.
What is tempoWrite ?
And, Can I make loop idsp sound ?

Possibly, but I use BrawlBox to do so.

Method:

1) Open the latest BB (BrawlBox)

2) Click File, New, Audio, BRSTM Audio Stream

3) A small window box opens up. Search for your .wav file, click it and the rest is up to you for looping. Making sure you check the "loop" box.

4) Save as a .brstm and then convert that using the tool into a .idsp. I tried this methos and it loops fine in game.
 
Okay, so I managed to take some of the models and parameters from the normal version of Warioware and put it over the Omega Version. Now my Omega Version has the platforms and doesn't transform, which is what I want, but I'm having problems trying to get this to work over the regular version of the stage. My question basically is, what files in the normal stage would I modify in order to freeze the stage?
 
Here's what I'm currently working on.

It still needs more work, but I'm happy with my progress.
I'm using this image as a reference and trying to copy it. So the idea and most of the credit doesn't go to me.
Cao4rTBUMAAkpAL.jpg:large
That's looking pretty nice, too bad we can't get rid of his hat!
Did you use the scroll wheel to zoom in Ohana?
 
That's looking pretty nice, too bad we can't get rid of his hat!
Did you use the scroll wheel to zoom in Ohana?
Yeah. Why do you ask?
And I don't mind the hat really. Until model hacking becomes a thing, I'm fine with a costume that you might mistake for an officail alt if you didn't know better.
 
Yeah. Why do you ask?
And I don't mind the hat really. Until model hacking becomes a thing, I'm fine with a costume that you might mistake for an officail alt if you didn't know better.
The hat is fine, I just love Outset Toon Link's costume!
Sigh, no mouse club... Laptop user...
 
Yeah. Why do you ask?
And I don't mind the hat really. Until model hacking becomes a thing, I'm fine with a costume that you might mistake for an officail alt if you didn't know better.

If it works anything like Brawl, just erasing the texture for the hat will effectively remove it. It will still BE there, but you wont be able to see it. Then again I dont know how much of his hair is modeled so it might result in a transparent hole on link's head lol
 
Does your trackpad support scrolling? Mine does.
Edit: I'm not trying to sound rude or braggy. I'm just saying yours might.
It had a weird "multi touch" program but became it corrupted so I removed it.

--------------------- MERGED ---------------------------

If it works anything like Brawl, just erasing the texture for the hat will effectively remove it. It will still BE there, but you wont be able to see it. Then again I dont know how much of his hair is modeled so it might result in a transparent hole on link's head lol
That depends, in Brawl you have to set up that shaders/materials to allow for alpha to work properly. I did an experiment the other day where I made an alpha texture of Bayo's work on Captain Falcon, and Ohana didn't read it as alpha. That may imply you still need to adjust the shaders/material for it to work properly, even in Smash 3ds.
 
I believe Sammi Husky made a repacker. Not sure what it is called.

I can't find it anywhere, and I don't know where to look now... dt and ls repacking could sure be a big help though, plus it could be pretty simple if someone just edited the dtls.py included in the download. I would, but I'm not good with Python.
 
Does local play work for anyone? When i try the loading screen takes around 15 seconds for each 3ds then says Connection Lost.
 
Possibly, but I use BrawlBox to do so.

Method:

1) Open the latest BB (BrawlBox)

2) Click File, New, Audio, BRSTM Audio Stream

3) A small window box opens up. Search for your .wav file, click it and the rest is up to you for looping. Making sure you check the "loop" box.

4) Save as a .brstm and then convert that using the tool into a .idsp. I tried this methos and it loops fine in game.
Goal is near !!
But, I don't know the tool to convert brstm to idsp !
 
Regardless of what folder I open, and what textures I export, it always comes out as the lower size (126x252?? Not near the PC I use for it at the moment)

Am I doing something wrong?
 
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