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Last edited by KaiTheDragon,
True!!!!It's entirely possible, I just don't know if a developer wants to spend the time to sit down and port it.
Oh and another thing the resolution would have to change but that can be easily changed with the setting file example of whats in the file
{
"1000000": {
"accepting-new-friends": false
},
"game": {
"antialiasing": 0,
"embedded-mode": false,
"fullscreen-mode": true,
"resolution": [
1366,
768
],
"show-cog-levels": true
}
}
I mean 800 by 240 oopsMaybe more like this
"1000000": {
"accepting-new-friends": false
},
"game": {
"antialiasing": 0,
"embedded-mode": false,
"fullscreen-mode": true,
"resolution": [
400,
240 (for top screen)
],
"show-cog-levels": true
Yeah but I hope someone thinks other wise. I would love for this to be ported over maybe using a modded Linux kernel (that can run Linux version there is a 3ds kernel)It's entirely possible, I just don't know if a developer wants to spend the time to sit down and port it.
I understand that but I was just saying that we could make a launcher not using the source that the TTR team made (The thing that makes the game run and by the way wasn't the source leaked and TTI team made a version of it anyway.Sorry to rain on your parade, but this is beyond unreasonable.
I spent roughly two and a half years modifying/building upon/restoring the Toontown Online source code that Toontown Rewritten is built upon. I can say that based off of firsthand experience the codebase is outdated and just an overall piece of shit. With this initial gripe aside, here's 2 key reasons why porting the game makes no sense at all:
1. The ENTIRE Panda3D game engine would need to be ported over in order for Toontown to run.
Literally, the whole thing. Taking into consideration that the engine is 14 years old and no longer relevant, porting it to a modern system where nobody would use it seems pointless.
2. Toontown Rewritten is closed source
Trust me, I'm personally opposed to this as much as you probably are. The Toontown Rewritten team treats their source code like it's Joey's first-born child. Unless someone successfully reverse engineers Mirai (their closed source game compiler) and ports the game code to run on a modified build of Panda3D created specifically for the 3DS with proper signatures to connect to their servers, there's no way to port the game to the platform.