Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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I am somewhat curious, what is the technical reason that the PSX emulator requires CIA installation? I assume it is due to 3dsx not yet having full kernel access? I'd love to figure out how to get it working so I could try FFIX, but the 3dsx core simply won't load any games (it says that the .cue files I have are not valid, so it could be that it can't read the ones I have). Obviously emulating the PSX is difficult, so I didn't have high expectations in either case.

Aside from trying to decipher the PSX issues, I've been using the build that ihaveamac posted from December 9th. I haven't had any audio or vsync issues on any of the emulators I've tried thus far (CatSFC, Nestopia, GPSP, Genesis Plus PX, and of course, 2048). I was especially impressed that CatSFC ran Super Mario RPG relatively flawlessly (of all things, the 2D battle transitions caused it to slow down for a second), given that half the emulators I try to play that game on choke on it.

I am on firmware 10.1.0-27U, using Menuhax that I installed with Ninjihax. I'm just sitting on 10.1 until I see more about the ability to downgrade as I'd greatly like emuNAND to allow me to ignore some headaches about required updates. Also, CIA access would be great.
 

matt!

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I am somewhat curious, what is the technical reason that the PSX emulator requires CIA installation? I assume it is due to 3dsx not yet having full kernel access? I'd love to figure out how to get it working so I could try FFIX, but the 3dsx core simply won't load any games (it says that the .cue files I have are not valid, so it could be that it can't read the ones I have). Obviously emulating the PSX is difficult, so I didn't have high expectations in either case.

Better PSX performance (dynamic) requires kernel access.

I run simple PSX card games on my 10.1.0-27E using 3dsx.

.cue files are text so you could be able to check their contents is correct.
 
Last edited by matt!,

perkel

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Hope latest hacks on 9.2+ fw would propel developement of Psx emu version

BTW. PSP psx games were emulated or PSP had some form of psx hardware ? (ps2 and ps3fat had full psx hardware)
 

DragonspiritPT

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I am somewhat curious, what is the technical reason that the PSX emulator requires CIA installation? I assume it is due to 3dsx not yet having full kernel access? I'd love to figure out how to get it working so I could try FFIX, but the 3dsx core simply won't load any games (it says that the .cue files I have are not valid, so it could be that it can't read the ones I have). Obviously emulating the PSX is difficult, so I didn't have high expectations in either case.

Aside from trying to decipher the PSX issues, I've been using the build that ihaveamac posted from December 9th. I haven't had any audio or vsync issues on any of the emulators I've tried thus far (CatSFC, Nestopia, GPSP, Genesis Plus PX, and of course, 2048). I was especially impressed that CatSFC ran Super Mario RPG relatively flawlessly (of all things, the 2D battle transitions caused it to slow down for a second), given that half the emulators I try to play that game on choke on it.

I am on firmware 10.1.0-27U, using Menuhax that I installed with Ninjihax. I'm just sitting on 10.1 until I see more about the ability to downgrade as I'd greatly like emuNAND to allow me to ignore some headaches about required updates. Also, CIA access would be great.

I tried the 3dsx and it can boot up FF7, but the framerate doesn't hit 20fps. It is very slow to load, but at least I could navigate in the menus. I didn't try to get in game, it seems very veerrryyy slow to start. I'm using .bin files and I copied the PS1 Bios to the proper folder.
GBA emulator is not very smooth either, but it's a lot better. FF6 is slow but bearable, Yoshi's Island is slow (30fps), only Klonoa: Empire of Dreams is fluid. There is a difference between retroarch GBA emu and mGBA.
N3DS XL user, 10.3... firmware.

Anyway, I'm still new on the 3DS scene.
 

piratesephiroth

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Hope latest hacks on 9.2+ fw would propel developement of Psx emu version

BTW. PSP psx games were emulated or PSP had some form of psx hardware ? (ps2 and ps3fat had full psx hardware)
I think the PSP CPU was very similar to the PS1's, only a lot faster so it wasn't really emulated.
(Similar to how the GBA virtual console games work on the 3DS)
 

CyberTails

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I'm not sure if it's due to IronHax Restraints (I'm using IronHax 10.3.0-28U) but the CPS1 Emulator runs as slow as Molasses (I tried it with Nemo and Three Wonders)
 
Last edited by CyberTails,

DragonspiritPT

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Seeing PS1 games booting on N3DS is amazing. I hope we can get games running at full speed.
I have no doubt GBA will be a breeze once we get kernel access.

Kinda off-topic, but can you get DS dumps/roms to run on hacked (N)3DS?
 
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daxtsu

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Even NES emulators (ala FCEU, and that's already a pretty 'fast' emulator as it is for most platforms) struggle on the O3DS. It's just a very, very slow system, that requires a lot of optimisations and accuracy sacrificing to run well.
 
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Randy Steele

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Every emulator I load just says No Core at the bottom. Anyone else have this problem? I must be doing something wrong. All I did was copy the emulators over to my 3ds folder.
 

ihaveahax

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Even NES emulators (ala FCEU, and that's already a pretty 'fast' emulator as it is for most platforms) struggle on the O3DS. It's just a very, very slow system.
I think QuickNES is a good choice for Old 3DS.

alternatively, you could take one of the VC titles and inject your own rom using HANS (there's some more steps to convert it though I think), using Nintendo's own NES emulator.
Every emulator I load just says No Core at the bottom. Anyone else have this problem? I must be doing something wrong. All I did was copy the emulators over to my 3ds folder.
please update your Retroarch build.

http://buildbot.libretro.com/nightly/nintendo/3ds/
 

cvskid

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Even NES emulators (ala FCEU, and that's already a pretty 'fast' emulator as it is for most platforms) struggle on the O3DS. It's just a very, very slow system, that requires a lot of optimisations and accuracy sacrificing to run well.
Yeah, i would like to run fceu myself but on o3ds xl i just use quicknes.
 

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