Emulation [RELEASE] Cemu - Wii U emulator

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Mario Kart 8 definitely looks better, fps tanked but looks better!
 
Cemu 1.1.2 is here!


To sum this release up: New controller options, a few visual improvements and generally a more stable emulator core and smoother framerate (slightly faster too). Compatibility improved a little bit. I know there is at least one new game that boots (although far from playable). I let you people figure out which game it is so you have something to talk about :P
Oh and also, WWHD crashes in this release. I'll look into it.

In other news, the Cemu team has expanded. Please welcome Petergov who contributed the controller options for this Cemu release. He will continue working on the options and then move on to something else.
Thanks @Exzap anyone mind re-uploading it for me because I can only download 1.1.1 :huh:
 
My observations for v.1.1.2:

Bayonetta: No change, Crash on load
Captain Toad: No change, Crash on load
Hyrule Warriors: No change, Crash on load
Kirby and the Rainbow Curse: Colors are not accurate anymore, were in 1.1.1, Crash on starting story, FPS in menu up from 7 to 11
Mario Kart 8: Track now visble, as well as the countdown timer. Other than lighting on characters and shadow, I'd say it looks pretty great.
NES Remix: Max FPS in 1st Mario Level went from 2,8 to 2,5. Stamps look like lines (Was already the case in 1.1.1). But otherwise no visible changes.
New Super Mario Bros U: No changes for me, crashes on 'Press 2' Does this one get in game for other people, or is that Luigi U?
Super Mario 3D World: No change, Crash on load after controller screen
Super Smash Bros: Now crashes on load, from infinite black screen. Which makes me think something broke here.
Yoshi's Woolly World: Now crashes on load, no longer shows the loading logo screen on Framebuffer 2 (Which doesn't exist anymore). Something else that broke?

Mario Kart is the only one that shows a lot of difference, I don't have Splatoon, but I'm assuming it'll have the same improvements as Mariokart has on tracks.

Overall, the work on Mario Kart alone is great. @Exzap, is there any kind of thing folks with games can do to help you?
 
Last edited by t65xwing,
Mario Kart is the only one that shows a lot of difference, I don't have Splatoon, but I'm assuming it'll have the same improvements as Mariokart has on tracks.
Splatoon is looking nicer (not as unusually dark), but there's no way to move the right control stick with the new input setup, at least with the xbox 360 controller/keyboard. Can only look up and down with the mouse. Obviously no change with the ink.

EDIT: nvm right stick seems to work after the shoot the balloons thing times out.
upload_2015-12-11_22-40-30.png
 
Last edited by RHY3756547,
Ben 10 Omniverse now has fixed player models ( they were previously deforming all over the place )
upload_2015-12-12_1-12-15.png


but still both omniverse 1 and 2 crash after going to story mode :/

New Super Mario/Luigi - nothing changed
Splatoon - shows a little bit more background elements, still cant shoot ink, @Exzap cant you make like a hack so you can jump high to move past the tutorial or some places?
upload_2015-12-12_1-42-10.png

Darksiders 2 - still the same
upload_2015-12-12_1-27-46.png
 
Ahh not fair, I wanted to test out Xenogears Chronicles X, but I see someone beat me to it. Very mpressive! I am definitely amazed at this project. How far can you go in the game if you mind me asking?
 
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trying to use the microsoft dvr that comes with win 10 to record a splatoon video, and it is quite funny the way it captures only my mouse and the game screen, and not any window or dialog box that i select.anyone still got a sure fire way of get past the tilt screen message in splatoon without waiting for it to respond by itself.
 

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