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Given the relative complexity of the wiiU system and the quantity of time its taking to get this results i would say this is one of the best emulator development i remember!!
Uh. That sounds like you are assuming Wii U emulation is just about crudely implementing API functions. It's not.FYI, the Wii U's architecture actually makes it ridiculously easy to emulate the console, at least compared to other systems and if you only care about running games.
is that key ?It is not allowed in this forum to share download links for roms/game backups etc... So be careful what you post before you get banned.
the place where you got that game should give you the key to decrypt it, just add it in the keys.txt.
is that key ?
![]()
when I click v-loka.key it report like this , what must I do ?

Then go buy a real wiiu and a real copy of the game instead of trying to pirate.v-loka.key it's show on text :
![]()
I don't understand anything)
View attachment 29503 View attachment 29502 View attachment 29501 View attachment 29500
And than it crashes...![]()
They are animated, but very very slow. Only the Yoshi is emulated fast, but it stucks on this screen and nothing happens, and that's on framebuffer 0. When i change to backbuffer the image freezes until i change it back to framebuffer 0 (and i have only framebuffer 0 and backbuffer on wolly world).WOW! Are these "still" screens or is there animation in them when you play these in CEMU?
They are animated, but very very slow. Only the Yoshi is emulated fast, but it stucks on this screen and nothing happens, and that's on framebuffer 0. When i change to backbuffer the image freezes until i change it back to framebuffer 0 (and i have only framebuffer 0 and backbuffer on wolly world).
Uh. That sounds like you are assuming Wii U emulation is just about crudely implementing API functions. It's not.
Wii U emulation has it's own set of nightmarish challenges:
In regards to emulating the API, the sheer amount of reverse engineering that needs to be done is a challenge in itself. Some games rely on specific implementation behavior or even bugs to work.
- Translating AMD shader binary to HLSL/GLSL (worsened by AMD's minimalistic and erroneous documentation)
- Undocumented complex texture data swizzle operations
- Several features rely on low-latency interaction between CPU and GPU via unified memory (Compute shaders, Stream-Out, Tiling-Aperature)
- Multi-threaded PPC JIT and thread-safety throughout the entire emulator / API
imho a direct comparison in 'emulation difficulty' to e.g. Gamecube or Wii is not possible due to the different approaches needed for emulation.

If is so easy will wait for your Wii U emulator.
My emulators are more difficult than yours![]()
Thanks to CEMU developers for making awesome things happen!
Its a masterpiece in my book compared to the BIG NOTHING that you have.





