Homebrew [RetroArch] Nightly builds here!

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Which revision of gpsp works on o3ds using .cia format? When i try to load a game up it freezes using the newest revision. Also the GUI in general for retroarch takes a little bit to load up now too.
 
This is awesome.
CPS1 & CPS2, 60 fps with sound and perfect scaling.

Never thought I would be able to rock Pro Gear on a Nintendo handheld :yaysp:
 
All PAL PSX ISO
Resident evil 3 run 45-60fps with sync video and sound (playable)
Crash bandicoot 3 run 20-25fps without sync Video and sound (unplayable)
oddworld:L'odyssée d'Abe run 50-55fps with sync video and sound (playable)
Mega Man X6 run 15-22fps without sync Video and sound (unplayable)
Medievil 2 run 20-21fps without sync Video and sound (unplayable)
FF7 50-56fps with sync Video and sound (playable)

Testing N3DS (Sysnand 9.0, emunand 9.5 rxtools) PCSX retroarch last built
 
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Virtual Boy Video as Anaglyph - Red+Blue works on all RetroArch Ports. Got 3D Glasses and it looks awesome........yet if you get Headaches a lot or other Visual conditions, do NOT use for extended periods. Got a MAJOR headache after a while.
 
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Anyone else have this problem using cia n3ds 9.5emunand rxtools:

Save states work on FCUemm but if you close and re-open it the save states are gone?

this doesn't occur using catsfc.
 
So what .3dsx have been updated? Also will virtualboy emulation/pcsx ever gain more frames?
OMG actually hoping because I play on the PSX emulator so far... Though the Fps isn't BAD on the n3ds it's not great either but I've manged to play Tekken 2 alot lol and Kula World
 
For now right?

I wouldn't expect the speeds to improve on the 3dsx version of PCSX for a while, not until the theoretical gspwn dynarec comes out (I'm still really curious to know how well that would even work, though).

Edit: We just keep bumping shoulders, don't we, teampleb? :P
 
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