Homebrew [RetroArch] Nightly builds here!

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wrong, metal slug 1 works, Idaho. Metal Slug 2, X and I guess 3 4 5 doens't works. You should just change your mslug.zip. ;)

The zip files as it are ok. You just have to try another rom, from another set. a fba set to be precise.
 
Last edited by Fatalanus,
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Uh well metal slug doesn't laod :'(

I'm not really sure if it's okay to throw the zips as is or if I have to something else with it though...
Keep your roms in a set. CPS1+CPS2+NeoGeo split set should only be like 4gb. Deleting individual roms because they don't currently work is a bad idea. Eventually they'll fix memory management. They may even do it today!
wrong, metal slug 1 works, Idaho. Metal Slug 2, X and I guess 3 4 5 doens't works. You should just change your mslug.zip. ;)

The zip files as it are ok. You just have to try another rom, from another set. a fba set to be precise.
Also make sure your set is based of FBA 0.2.97.3 (mame .154) or it won't necessarily work right. You can convert later/earlier set versions to the proper version using Romcenter. Simply download the .154 dat and "rebuild" your set as a split/merged set using the romcenter GUI.
 
Last edited by Rj.MoG,
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i have no problem with piracy but for some reason i am vaguely offended when people have trouble with the easy part

Does the catsfc core use the catsfc speedhack file?
 
Pretty sure CATSFC GPU is superior, audio's where it's at. For example, FF6 had glitches everywhere on blarg, here it works with barely any glitches if at all, and at full speed (most of the time).

The question was about GPU-rendering. Of course there are fewer glitches with the current implementation because it's doing software rendering, pixel by pixel, which doesn't work so well on an o3DS.
 
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Metal Slug 2 definitely works. X is the first to be too large to fit in the RAM currently allocated; 2 is comparatively small.
I7iZHoo.jpg
 
Vague Rant, I'm using CN 2.1 Ninjhax, because I own the game, so maybe this is because of the entry point? Are you using CN too?
 
Wait I said total Bullshit. xD It was the .cia version. Now I'll try the .3dsx to see i I get better results!

Latest build:N3DS.
Genesis + DX.cia: Works again! Good job guys. The tearing on the left of the screen is now minimal. Still a little bit, but nothing huge.Sound issue when the device is open/close still here.

fbaneogeo.cia: mslug2 works now. on the .cia and .3dsx. Both works on the same way, with fps reaching 54-56 when a lot of sprites are on the screen. Swapping resolution of the game ingame, without exiting the game cuase audio glitches.

gambatte.cia: sound issue when the device is open/close still here.

gpsp.cia: eeprom save doesn't work.

Points to improve:
- Multiple input support: Y+B should be L, B+A should be R.
- Bottom screen turned off ingame.
- More RAM for neogeo.
- Video settings/input for each core?

Good job guys!
 
Last edited by Fatalanus,
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@Radius4 Incidentally, I think I've figured out why a user was having issues with the Neo Geo control mapping being mixed up at some point earlier in this thread. With the lack of proper core loading, all cores are sharing the same settings, and this actually includes the core remapping settings. If you set up and save a remap, the same button remapping (within the emulated system but not within the RetroArch menu) will in fact carry over to all the other cores, even those cores which don't currently have core input remapping support in RGUI.

I discovered this by accident when my CPS-2 remapping was messing with me trying to play Neo Geo, but in the meantime it's actually quite useful, as I was able to set up a remapping which I liked for Neo Geo in the CPS-2 core, then quit and open up the Neo Geo core and play with my remapped inputs.
 
@Radius4 Incidentally, I think I've figured out why a user was having issues with the Neo Geo control mapping being mixed up at some point earlier in this thread. With the lack of proper core loading, all cores are sharing the same settings, and this actually includes the core remapping settings. If you set up and save a remap, the same button remapping (within the emulated system but not within the RetroArch menu) will in fact carry over to all the other cores, even those cores which don't currently have core input remapping support in RGUI.

I discovered this by accident when my CPS-2 remapping was messing with me trying to play Neo Geo, but in the meantime it's actually quite useful, as I was able to set up a remapping which I liked for Neo Geo in the CPS-2 core, then quit and open up the Neo Geo core and play with my remapped inputs.
That's why my video settings change in every core despite having per-core settings turned on.
 
Last edited by teampleb,
@teampleb Right, exactly. At least 1:1 PAR and Integer Scale ON looks passable for all platforms though, so there's usually not much need to adjust each time.

@Arseface_TM Kind of an obvious question, but did you create the save state using CatSFC Plus or in regular CatSFC? You should very much not expect save states to be cross-compatible between them since the emulation has changed.
 
@Radius4 Incidentally, I think I've figured out why a user was having issues with the Neo Geo control mapping being mixed up at some point earlier in this thread. With the lack of proper core loading, all cores are sharing the same settings, and this actually includes the core remapping settings. If you set up and save a remap, the same button remapping (within the emulated system but not within the RetroArch menu) will in fact carry over to all the other cores, even those cores which don't currently have core input remapping support in RGUI.

I discovered this by accident when my CPS-2 remapping was messing with me trying to play Neo Geo, but in the meantime it's actually quite useful, as I was able to set up a remapping which I liked for Neo Geo in the CPS-2 core, then quit and open up the Neo Geo core and play with my remapped inputs.

hmmm I don't think so, you mean "core input remapping"? or remapping via settings?
Remaps are applied when the game is loaded and at that point you know the core name.

When you save a core remap, what's the filename?

That's why video settings change in every core despite having per-core settings turned on.

Yes salamander is not implemented, the only option would be to use overrides but even that may not work.
 
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NeoGeo Core Input ReMapping would be great to have. Can it be included in NeoGeo?

Also, everyone needs the latest FBA Romsets for 0.2.97.36. If you have this, then yes, the Roms WILL work.
Roms I have tested that DOES WORK
mslug
mslug2
kof94 and 95
fatfury2
wh1 and 2
karnovr
 
hmmm I don't think so, you mean "core input remapping"? or remapping via settings?
Remaps are applied when the game is loaded and at that point you know the core name.

When you save a core remap, what's the filename?
Yeah, I'm definitely using "Core Input Remapping Options", via the Quick Menu. I left the regular Input settings alone.

Core remaps do get sensible titles like "FBA Cores CPS2.rmp".

Perhaps this issue is only showing up if the user has specifically done a manual "Load Remap File" from the menu? I load my personally-created remap for Neo Geo using "Load Remap File" in the CPS-2 core before switching to the Neo Geo core. The remap functions as expected, i.e. RGUI inputs are unaffected but in-game controls are remapped. Then if I want controls to go back to normal (across all cores) I re-enter the CPS-2 core and load a "plain" (unaltered) remap file to restore standard in-game controls.
 
Last edited by Vague Rant,
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