Does anyone know of a way to edit things like trainer rematches and overworld items in ORAS. Thanks!
Alright! Thanks for the quick reply! That's a bummer, but I guess that can't be helped.Editing overworlds and scripts is currently not possible as that file has some validation checks which are not yet understood.
Is this also true for music ques, when and where music starts and such?Editing overworlds and scripts is currently not possible as that file has some validation checks which are not yet understood.
I tried to look into that, I got thing from cro but what stop me is mostly Assembly code :/ I would really like to know how that work since I kinda want to add new pokemon and new type. Tough I did openned the cro, just can't figure hpw to edit and get proper offset (damn objdump that troll me)@Kaphotics , I apologize for necroposting on an abandoned thread that's over a year old, but would you mind going into detail as to how this wouldn't work?
How are these validation checks performed? Are the events stored in the .CRO files within the ROMFS? If so, shouldn't it be possible to modify said events using a CFW that patches such checks (i.e. Luma3DS)? Or is it an actual validation performed by the game itself? If so, has there been any progress, or at least, any documentation on this?
I ask this now because I couldn't seem to find any documentation on this. Project Pokemon wasn't much help in this regard (it only featured a small little article that probably isn't the case for Gen 6), and searching "pokemon oras event structure" through the tubes only yields results pertaining to Pokemon Giveaway Events.
I don't mind if the explanation may be a tad too technical; just give everything you know on event scripting for Gen 6.
>How are these validation checks performed?How are these validation checks performed? Are the events stored in the .CRO files within the ROMFS? If so, shouldn't it be possible to modify said events using a CFW that patches such checks (i.e. Luma3DS)? Or is it an actual validation performed by the game itself? If so, has there been any progress, or at least, any documentation on this?
I ask this now because I couldn't seem to find any documentation on this. Project Pokemon wasn't much help in this regard (it only featured a small little article that probably isn't the case for Gen 6), and searching "pokemon oras event structure" through the tubes only yields results pertaining to Pokemon Giveaway Events.
I don't mind if the explanation may be a tad too technical; just give everything you know on event scripting for Gen 6.