Hacking Nintendont

3bbb7

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super mario sunshine won't work? why?

Code:
Nintendont IOS58 v25.32
Built   : Aug 12 2015 23:15:14
Version : 3.371
Game path: /games/Super Mario Sunshine [GMSE01]/game.iso
ISO:Fragmented, allocating 00000006
EXIInit Start
Trying to open /saves/GMSE.raw
Kernel Start
DIP:DOL EntryPoint::0x80002F8C, GameEntry::0x8000522C
Patch:Offset:0x00003100 EOffset:0x00417800 Length:00414700
Patch:Game ID = 474d5345
Patch:[SI] applied 19 times
Patch:[AI] applied 18 times
Patch:[DI] applied 41 times
Patch:[patch_fwrite_Log] skipped (0x00338F8C)
Patch:[ReadROM] applied (0x00344D74)
Patch:[SetInterruptMask] applied (0x0034599C)
Patch:[__OSDispatchInterrupt] applied (0x00345D84)
Patch:[__OSResetSWInterruptHandler] applied (0x00347168)
Patch:[OSGetResetButtonState A] applied (0x00347204)
Patch:[__DVDInterruptHandler]: 0x0034A7E4 (0x0034A7E4)
Patch:[VIConfigure] applied (0x0034FB4C)
Patch:[PADRead A] applied (0x00351600)
Patch:[PADControlMotor B] applied (0x003519AC)
Patch:[ARStartDMA] applied (0x00352DF4)
Patch:[ARInit] skipped (0x00352F4C)
Patch:[__ARHandler] skipped (0x00353018)
Patch:[__ARChecksize A] applied (0x0035360C)
Patch:[ARQPostRequest] applied (0x00353BDC)
Patch:[__CARDReadStatus] applied (0x00354740)
Patch:[__CARDClearStatus] applied (0x00354830)
Patch:[__CARDStat A] applied (0x00354CBC)
Patch:[__CARDUnlock A] applied (0x0035593C)
Patch:[GXInit] stw r5,-0x57D8(r13) (0x0035A6CE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x0035B940)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x0035B9BC)
Patch:[PI_FIFO_WP] rlwinm r6,r0,0,3,1 (0x0035BB74)
Patch:[__GXSetVAT A] applied (0x0035D16C)
Patch:[GXInitTlutObj A] applied (0x003601B4)
Patch:[GXLoadTlut] skipped (0x003601FC)
Patch:[CompleteTransfer A] applied (0x003683AC)
Patch:[SIEnablePollingInterrupt A] applied (0x00368A1C)
Patch:[SIEnablePollingInterrupt A] applied (0x00368A20)
Patch:[SIInit D] applied (0x00368C60)
Patch:[SIInterruptHandler] applied (0x00368678)
Patch:[SIInterruptHandler] applied (0x003687A4)
Patch:[__SITransfer A] applied (0x00368D10)
Patch:[__SITransfer A] applied (0x00368DF8)
Patch:[SIGetType A] applied (0x003696F8)
Patch:[EXIImm B] applied (0x00369BF4)
Patch:[EXIDMA B] applied (0x00369EF0)
Patch:[EXISync D] applied (0x00369FDC)
Patch:[__EXIProbe B] applied (0x0036A2D8)
Patch:[EXISelect B] applied (0x0036A748)
Patch:[EXIDeselect B] applied (0x0036A874)
Patch:[EXIntrruptHandler C] applied (0x0036A98C)
Patch:[TCIntrruptHandler C] applied (0x0036AA54)
Patch:[EXILock B] applied (0x0036AE40)
Patch:[EXIUnlock B] applied (0x0036AF94)
Patch:[DSP v1] patched (0x003E47A0)
Patch:[PADInit] applied (0x003515FC)
Patch:[__OSInitAudioSystem] not found
Patch:[__DSPHandler] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:Using a EXI Timing of 1900
Jumping to 0x8000522C
EXI: Saving memory card...Done!

I ripped this game on my original wii, trying to play on wiiu.
 

pedro702

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super mario sunshine won't work? why?

Code:
Nintendont IOS58 v25.32
Built   : Aug 12 2015 23:15:14
Version : 3.371
Game path: /games/Super Mario Sunshine [GMSE01]/game.iso
ISO:Fragmented, allocating 00000006
EXIInit Start
Trying to open /saves/GMSE.raw
Kernel Start
DIP:DOL EntryPoint::0x80002F8C, GameEntry::0x8000522C
Patch:Offset:0x00003100 EOffset:0x00417800 Length:00414700
Patch:Game ID = 474d5345
Patch:[SI] applied 19 times
Patch:[AI] applied 18 times
Patch:[DI] applied 41 times
Patch:[patch_fwrite_Log] skipped (0x00338F8C)
Patch:[ReadROM] applied (0x00344D74)
Patch:[SetInterruptMask] applied (0x0034599C)
Patch:[__OSDispatchInterrupt] applied (0x00345D84)
Patch:[__OSResetSWInterruptHandler] applied (0x00347168)
Patch:[OSGetResetButtonState A] applied (0x00347204)
Patch:[__DVDInterruptHandler]: 0x0034A7E4 (0x0034A7E4)
Patch:[VIConfigure] applied (0x0034FB4C)
Patch:[PADRead A] applied (0x00351600)
Patch:[PADControlMotor B] applied (0x003519AC)
Patch:[ARStartDMA] applied (0x00352DF4)
Patch:[ARInit] skipped (0x00352F4C)
Patch:[__ARHandler] skipped (0x00353018)
Patch:[__ARChecksize A] applied (0x0035360C)
Patch:[ARQPostRequest] applied (0x00353BDC)
Patch:[__CARDReadStatus] applied (0x00354740)
Patch:[__CARDClearStatus] applied (0x00354830)
Patch:[__CARDStat A] applied (0x00354CBC)
Patch:[__CARDUnlock A] applied (0x0035593C)
Patch:[GXInit] stw r5,-0x57D8(r13) (0x0035A6CE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x0035B940)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x0035B9BC)
Patch:[PI_FIFO_WP] rlwinm r6,r0,0,3,1 (0x0035BB74)
Patch:[__GXSetVAT A] applied (0x0035D16C)
Patch:[GXInitTlutObj A] applied (0x003601B4)
Patch:[GXLoadTlut] skipped (0x003601FC)
Patch:[CompleteTransfer A] applied (0x003683AC)
Patch:[SIEnablePollingInterrupt A] applied (0x00368A1C)
Patch:[SIEnablePollingInterrupt A] applied (0x00368A20)
Patch:[SIInit D] applied (0x00368C60)
Patch:[SIInterruptHandler] applied (0x00368678)
Patch:[SIInterruptHandler] applied (0x003687A4)
Patch:[__SITransfer A] applied (0x00368D10)
Patch:[__SITransfer A] applied (0x00368DF8)
Patch:[SIGetType A] applied (0x003696F8)
Patch:[EXIImm B] applied (0x00369BF4)
Patch:[EXIDMA B] applied (0x00369EF0)
Patch:[EXISync D] applied (0x00369FDC)
Patch:[__EXIProbe B] applied (0x0036A2D8)
Patch:[EXISelect B] applied (0x0036A748)
Patch:[EXIDeselect B] applied (0x0036A874)
Patch:[EXIntrruptHandler C] applied (0x0036A98C)
Patch:[TCIntrruptHandler C] applied (0x0036AA54)
Patch:[EXILock B] applied (0x0036AE40)
Patch:[EXIUnlock B] applied (0x0036AF94)
Patch:[DSP v1] patched (0x003E47A0)
Patch:[PADInit] applied (0x003515FC)
Patch:[__OSInitAudioSystem] not found
Patch:[__DSPHandler] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:Using a EXI Timing of 1900
Jumping to 0x8000522C
EXI: Saving memory card...Done!

I ripped this game on my original wii, trying to play on wiiu.
is the iso 1.35gb? does the md5 match redump? what settings do you have on nintendont all of them.
 

3bbb7

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is the iso 1.35gb? does the md5 match redump? what settings do you have on nintendont all of them.

all nintendont settings are default except memcard emulation is on and log is on.

I don't have the original iso anymore, i think I ran it through a program a while ago, it has a folder called D:\games\Super Mario Sunshine [GMSE01] and inside is game.iso and the sys folder

I forgot to say that when booting the game it does actually load, but once I hit yes to the progressive mode it just black screens
 

the_randomizer

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all nintendont settings are default except memcard emulation is on and log is on.

I don't have the original iso anymore, i think I ran it through a program a while ago, it has a folder called D:\games\Super Mario Sunshine [GMSE01] and inside is game.iso and the sys folder

I forgot to say that when booting the game it does actually load, but once I hit yes to the progressive mode it just black screens

Sounds like the ISO is corrupted, I would try another ISO dump.
 

pedro702

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all nintendont settings are default except memcard emulation is on and log is on.

I don't have the original iso anymore, i think I ran it through a program a while ago, it has a folder called D:\games\Super Mario Sunshine [GMSE01] and inside is game.iso and the sys folder

I forgot to say that when booting the game it does actually load, but once I hit yes to the progressive mode it just black screens
turn log off log breaks most games that is a option only for devs.
Also nintendont can use unmodified isos nad its the most recomended ones, you should always use 1.35gb iso with an md5 that matches redump, you dont need any programs, i have no idea how or what you did to run a iso trough a program lol.
 

CyberTails

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Hey There

I'm trying to get my HID Controller to work on Nintendont (attached is the Controller in question), I Configured a ini file with the correct VID and PID and it recognizes it, but whenever I load Nintendont, it goes up continuously without my input. Does anyone have a config for this controller, the readme is kinda confusing for me to understand
 

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3bbb7

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turn log off log breaks most games that is a option only for devs.
Also nintendont can use unmodified isos nad its the most recomended ones, you should always use 1.35gb iso with an md5 that matches redump, you dont need any programs, i have no idea how or what you did to run a iso trough a program lol.
I ran it through a program to shrink it probably for dios mios or something, this was years ago tho and the file has just been on my usb since

I got a new iso and it works fine now
 

Link_enfant

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- Nintendont 3.371 on both PAL Wii and Wii U vWii with 32 Gb SD Card -

Is the compatibility list up to date? Just to be sure.

Although the informations on F-Zero GX (PAL) and Super Mario Sunshine (PAL) seem correct, it should be more accurate.
Tell me if I'm wrong, but regarding those games' progressive/480p mode, they have some interesting behavior.

As stated, Super Mario Sunshine (PAL) can't be displayed in 480p, even when you try to force progressive scan in the parameters. After choosing the 60Hz mode, the game starts normally but is still displayed in 480i.
Would the game require a new patch to make it compatible? Why can't it just display 480p like many other PAL games when you force it? It just seems to be fine for most games so I'm curious about that.
Well that's not really an issue since I almost haven't done anything in my PAL save so I'll just switch for an NTSC-U ISO. I didn't remember the game to be 30 fps though, that's fun.

As for F-Zero GX (PAL), it should be mentioned that forcing NTSC video display to get proper 480p IS important and indeed required. It may be confusing for some people, because it actually looks like it works even without using that setting.
I tried it, just forcing progressive like on many other games, and unlike Super Mario Sunshine, after choosing 60Hz mode my TV switched to 480p mode, like everything's fine. But guess what? It looked quite blurry.
I don't really get how it's supposed to be displayed properly in 480p mode without actually being proper 480p.
I then forced NTSC as mentioned in the compatibility list, and it was fine. Clear picture as you'd expect from an actual progressive display. I haven't tried to force NTSC on Super Mario Sunshine though, I doubt it'd work but who knows?

Again, I'm curious to know what makes the game to behave like this?

Also, does an NTSC-U version of F-Zero AX exist? If it does, is it compatible with a GX save to unlock special stuff like you'd do by putting your Memory Card in the arcade machine?
I'll consider switching to US version of GX as well, just so I won't have to force NTSC in the settings for one particular game.
 

pedro702

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- Nintendont 3.371 on both PAL Wii and Wii U vWii with 32 Gb SD Card -

Is the compatibility list up to date? Just to be sure.

Although the informations on F-Zero GX (PAL) and Super Mario Sunshine (PAL) seem correct, it should be more accurate.
Tell me if I'm wrong, but regarding those games' progressive/480p mode, they have some interesting behavior.

As stated, Super Mario Sunshine (PAL) can't be displayed in 480p, even when you try to force progressive scan in the parameters. After choosing the 60Hz mode, the game starts normally but is still displayed in 480i.
Would the game require a new patch to make it compatible? Why can't it just display 480p like many other PAL games when you force it? It just seems to be fine for most games so I'm curious about that.
Well that's not really an issue since I almost haven't done anything in my PAL save so I'll just switch for an NTSC-U ISO. I didn't remember the game to be 30 fps though, that's fun.

As for F-Zero GX (PAL), it should be mentioned that forcing NTSC video display to get proper 480p IS important and indeed required. It may be confusing for some people, because it actually looks like it works even without using that setting.
I tried it, just forcing progressive like on many other games, and unlike Super Mario Sunshine, after choosing 60Hz mode my TV switched to 480p mode, like everything's fine. But guess what? It looked quite blurry.
I don't really get how it's supposed to be displayed properly in 480p mode without actually being proper 480p.
I then forced NTSC as mentioned in the compatibility list, and it was fine. Clear picture as you'd expect from an actual progressive display. I haven't tried to force NTSC on Super Mario Sunshine though, I doubt it'd work but who knows?

Again, I'm curious to know what makes the game to behave like this?

Also, does an NTSC-U version of F-Zero AX exist? If it does, is it compatible with a GX save to unlock special stuff like you'd do by putting your Memory Card in the arcade machine?
I'll consider switching to US version of GX as well, just so I won't have to force NTSC in the settings for one particular game.
F zero GX is one of the few pal games that was actualy coded for 480p when ntsc video signal was detected
https://en.wikipedia.org/wiki/List_...t#PAL_Region_Games_.28Europe_.2F_Australia.29

those pal games have a true 480p mode you just need to force videomode to ntsc to display that option so the progressive is a real mode in the game not forced or hacked in.

All pal games that can work with forced videomode ntsc should also accept force progressive just try that in sunshine also while the game working campat list is up to date most options reharding widescreen and progressive arent since people never bothered to test them correctly and just added yes or not and random on them but yeah try sunshine force ntsc video and force progressive.
 

FIX94

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Playing WindWaker and noticing any time there's fog, the picture turns real liney and looks like crap. There something I'm missing?
welcome to the world of 480 pixels height.
Anyways hey, I'm still alive.
-added skies of arcadia widescreen patch
-fixed auto-format of japanese memory card emu files
 

julius1010

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I try to open nintendont in my wii but it appear a message saying "Kernel failed to load NAND" i try searching anywhere and i install nintendont correctly in my sd and it even works on different wiis but not in my wii, this is my syscheck file
IOS4 (rev 65280): Stub
IOS9 (rev 65535): Trucha Bug
IOS10 (rev 768): Stub
IOS11 (rev 65535): Trucha Bug
IOS12 (rev 269): Sin Parches
IOS13 (rev 273): Sin Parches
IOS14 (rev 520): Sin Parches
IOS15 (rev 523): Sin Parches
IOS16 (rev 54321): Trucha Bug, ES Identify, Acceso Flash, Acceso NAND
IOS17 (rev 65535): Trucha Bug
IOS20 (rev 65535): Trucha Bug
IOS21 (rev 65535): Trucha Bug
IOS22 (rev 1037): Sin Parches
IOS28 (rev 65535): Trucha Bug
IOS30 (rev 65535): Trucha Bug
IOS31 (rev 3608): Sin Parches
IOS33 (rev 65535): Trucha Bug
IOS34 (rev 3348): Sin Parches
IOS35 (rev 65535): Trucha Bug, ES Identify, Acceso NAND
IOS36 (rev 65535): Trucha Bug, ES Identify, Acceso NAND
IOS37 (rev 65535): Trucha Bug, Acceso NAND
IOS38 (rev 65535): Trucha Bug
IOS40 (rev 65535): Trucha Bug
IOS41 (rev 65535): Trucha Bug
IOS43 (rev 65535): Trucha Bug
IOS45 (rev 65535): Trucha Bug
IOS46 (rev 65535): Trucha Bug
IOS48 (rev 65535): Trucha Bug
IOS50 (rev 65535): Trucha Bug
IOS51 (rev 4864): Stub
IOS52 (rev 65535): Trucha Bug
IOS53 (rev 65535): Trucha Bug
IOS55 (rev 65535): Trucha Bug
IOS56 (rev 65535): Trucha Bug
IOS57 (rev 65535): Trucha Bug
IOS58 (rev 65535): Trucha Bug, USB 2.0
IOS60 (rev 65535): Trucha Bug
IOS61 (rev 5662): Sin Parches
IOS62 (rev 6430): Sin Parches
IOS70 (rev 65535): Trucha Bug
IOS80 (rev 65535): Trucha Bug
IOS90 (rev 54321): Trucha Bug
IOS202[60] (rev 65535, Info: hermes-v5.1): Trucha Bug, Acceso NAND, USB 2.0
IOS222[38] (rev 4, Info: hermes-v4.0): Trucha Bug, ES Identify, Acceso NAND, USB 2.0
IOS223[38] (rev 4, Info: hermes-v4.0): Trucha Bug, ES Identify, Acceso NAND, USB 2.0
IOS224[37] (rev 65535, Info: hermes-v5.1): Trucha Bug, Acceso NAND, USB 2.0
IOS236 (rev 54321): Trucha Bug, ES Identify, Acceso NAND
IOS247 (rev 65535): Trucha Bug, Acceso NAND, USB 2.0
IOS248 (rev 65535): Trucha Bug, Acceso NAND, USB 2.0
IOS249[57] (rev 20, Info: rev 20): Trucha Bug, Acceso NAND, USB 2.0
IOS250 (rev 65535): Trucha Bug, Acceso NAND, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10

The report is in spanish but still could someone help me out?
 

DarkChili

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I try to open nintendont in my wii but it appear a message saying "Kernel failed to load NAND" i try searching anywhere and i install nintendont correctly in my sd and it even works on different wiis but not in my wii, this is my syscheck file

IOS58 (rev 65535): Trucha Bug, USB 2.0


The report is in spanish but still could someone help me out?

Your IOS58 is modified, I'm surprised your homebrew channel hasn't given you crazy errors. If your homebrew channel ain't even running on ios58 then that's another problem. Fix your 58, then reinstall the HBC if it's not running on 58.
 

Onion_Knight

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Your IOS58 is modified, I'm surprised your homebrew channel hasn't given you crazy errors. If your homebrew channel ain't even running on ios58 then that's another problem. Fix your 58, then reinstall the HBC if it's not running on 58.


don't re-install HBC till after you fix all your IOS'es
 

D34DL1N3R

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Can PS3/PS4 controllers be used wirelessly? My USB drive requires both of the rear ports to be used. So yeah, can they be used wirelessly or do I need a USB hub with a bunch of long ass cables going out to everyone playing GC Mario Party games? :P
 

TecXero

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I try to open nintendont in my wii but it appear a message saying "Kernel failed to load NAND" i try searching anywhere and i install nintendont correctly in my sd and it even works on different wiis but not in my wii, this is my syscheck file
*snip*
The report is in spanish but still could someone help me out?
You shouldn't really mess with the IOSs under slot 200 unless you know what you're doing. Grab MMM or NUS Downloader with a WAD manager of your choice and install the latest and a clean IOS58. Then make sure your Homebrew Channel is up to date without any modifications (like themes), and make sure the Nintendont XML file is in the Nintendont folder.
Can PS3/PS4 controllers be used wirelessly? My USB drive requires both of the rear ports to be used. So yeah, can they be used wirelessly or do I need a USB hub with a bunch of long ass cables going out to everyone playing GC Mario Party games? :P
Questions like that can easily be answered by reading the first post. :P
Though, as for an USB Hub, I'm fairly sure it can only use one USB controller at a time, and I'm not sure if Hubs are supported at all. You could probably connect your USB drive's secondary power cord to another USB port, though.
 
Last edited by TecXero,
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pedro702

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Can PS3/PS4 controllers be used wirelessly? My USB drive requires both of the rear ports to be used. So yeah, can they be used wirelessly or do I need a USB hub with a bunch of long ass cables going out to everyone playing GC Mario Party games? :P
ps3 controller and ps4 can only be wired and you can only use one hid controller at a time, just connect the power cable of the hdd to another device near by.
 

BlackYoshi485

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It seems that Sonic Heroes (NTSC) works really well on Nintendont, at smooth 60FPS even in widescreen. (i never did notice that the GC version was WAY TOO better than the PS2 version, smoother framerate, better visual effects, lovely looking water ala Pikmin/Super Mario Sunshine, also the PS2 version was way too glitched compared to the GC version)
 

D34DL1N3R

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ps3 controller and ps4 can only be wired and you can only use one hid controller at a time, just connect the power cable of the hdd to another device near by.

The hdd cables aren't long enough to connect to anything else other than the Wii U. Guess I'll just have to one by one invest in compatible Bluetooth controllers or Gamecube controllers w/ adapter.
 

pedro702

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The hdd cables aren't long enough to connect to anything else other than the Wii U. Guess I'll just have to one by one invest in compatible Bluetooth controllers or Gamecube controllers w/ adapter.
well the gc adapter also needs 2 usb cables lol so you will need extra usb ports nearby for the power cables too xD
 

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