Hacking Nintendont

sonictopfan

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Using real MCs now is very bad, many times does Nintendont not read them and I see myself having to go back to the Wii menu and disconnect/reconnect them to reassign them for the Wii to see them again, a couple of times they got corrupted and I had to restore the data with GCMM.

The Chao garden now in Sonic Adventure 2 Battle with real MCs has a big issue now, for whatever reason "when" you get real MCs to work with it, for some reason inside of the Chao garden the game can only read the Chao inside the MC you're using, meaning that you can no longer transfer Chao from one memory card to another and you can't have a party race with multiple MCs.

I even tried Native Controls ON but all it does is disable the reset combo, the issue with the realMCs and the Chao garden are still present, even the bios screen play when Native Controls are set to ON.

Sorry guys, but I'm going back to r3.344
 
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Cyan

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USBloaderGX couldn´t verify Nintendont boot.dol file. Launch boot.dol anyway?
The version 3.352, It does not appear in the usb loader gx credits .
thanks, its working again after the update to 1250.

This message appear if the string "Nintendont Loader" and the release date/version can't be found in the dol.
I will have to check if something has changed in nintendont sources and binary.
Maybe it needs another detection fix (again...)

let me know if 1250 is warning you (it should).
 

sonictopfan

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^I thought about this but it can't be all three memory cards are semi-damaged, especially since they worked fine with retail discs and when I used with Dios Mios (I never used NMM with Dios Mios and Devo) besides the issue is related to when you enter the Chao garden, for some reason the game only sees the Chao within the MC you loaded the game data from, while on the File Select screen both MCs appear just fine, plus this issue didn't happen before rev 346 on Nintendont and it never occured to me before with any of the other loaders I used.
 
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ganons

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Was thinking of trying nintendont on Wii u. What's the biggest size SD card it supports? And on a pal system with a wide-screen TV, best to get pal games or ntsc?
 

pedro702

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Was thinking of trying nintendont on Wii u. What's the biggest size SD card it supports? And on a pal system with a wide-screen TV, best to get pal games or ntsc?
Games region doesnt matter, nintendont is region free, sd card can go as big as it gets lol i recomend a big hdd tough its much cheaper than a big SD.
 
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Shiranui-san

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Using real MCs now is very bad, many times does Nintendont not read them and I see myself having to go back to the Wii menu and disconnect/reconnect them to reassign them for the Wii to see them again, a couple of times they got corrupted and I had to restore the data with GCMM.

The Chao garden now in Sonic Adventure 2 Battle with real MCs has a big issue now, for whatever reason "when" you get real MCs to work with it, for some reason inside of the Chao garden the game can only read the Chao inside the MC you're using, meaning that you can no longer transfer Chao from one memory card to another and you can't have a party race with multiple MCs.

I even tried Native Controls ON but all it does is disable the reset combo, the issue with the realMCs and the Chao garden are still present, even the bios screen play when Native Controls are set to ON.

Sorry guys, but I'm going back to r3.344
Sonic Adv. 2 and Chao Garden is working fine for me using one real, official 59 blocks MC with Nintendont 349, 350 and 352.
I will test later the problem you described using two MCs to transfer Chaos between them.
 

kmksoulja

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I just wanted to report back that the Triforce games wouldn't initially save to my HDD so I played the games on an SD card and they played and saved fine and then I took the save files from the SD card and put them on my HDD and the games save fine on the HDD now. Thanks for the advice.
 

FIX94

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yea for the triforce games I really need to think about generating some sort of empty file before starting the game to ensure it does not crash, creating a file mid-game is unstable for the nintendont kernel. also unrelated, just played most wanted for a while, was quite fun, I didnt play it in so long that all I could do is focus on me driving and not look at any HUD elements heh.
 

FIX94

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so what are you using an hdd/ SD

what format are they? partitioned? i mean you dont provide any info lol
all I/O error infos can be seen right here, error 13 means the internal libfat version of the kernel cant read the FAT partition so I suggest doing a proper reformat, creating a new MBR and a primary FAT32 partition.
 

Awesomeness4321

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i will be honest i never got any flashdrive i own working on wiiu becuase of the crappy power the wiiu gives, thats why i use a self power hdd, does your flashdrive works with other homebrew apps freely? like random emulator and such on wiiu?
no i don't use emulators on it, but i can confirm that usb loader gx works
 

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