A Look Into Fire Emblem if
[prebreak]Continue reading[/prebreak]
First of all, I have to say that I am really digging the art style. It's akin to what we saw in Awakening, yes, but the character models look like something that came out of Samurai Warriors, admittedly one of my secret guilty pleasures. I see a lot of waifu potential too. Apparently, the motif for this game is black and white, which is fitting because the titles will be called Fire Emblem if: Black and White Kingdoms. Yep, two versions. Having two versions has its own individual perks, too.
The two versions will follow the same story up to Chapter Six, and then diverge on very different paths. Both versions, combined, will have the most content of any game in the series, according to the developers. Each title also has the same relative length as Fire Emblem: Awakening, already one of the more vast titles of the series.
Yokota: "The volume of chapters and story in 'Hoshido,' 'Nohr,' and the third scenario are all the length of Awakening. All are downloadable too, so we aimed to give a considerable amount of content."
Maeda: "We offer two different packages both for fans of the series and newcomers to look forward to. In the end, this game is the largest we have made to date in terms of sheer volume. Please enjoy this epic game."
Aside from game length, each game will have different scenarios that are required to clear. What I will be looking forward to are the more varied mission objectives that will go beyond clearing out enemies or rushing the leader will Killing class weapons in tow. The franchise has kind of staled out and I'm definitely looking forward to the changes in game mechanics.
If is going to be the most accessible game to fans, apparently. The developers have since stated that by adding the new Phoenix mode to the title, fans will be able to experience the story and enjoy the game. Before you scream "CASUAL!" though, there are limitations. Just because you are brought back one turn after you die in battle, does not mean that there aren't consequences. Fans who engage in this mode will be unable to obtain the best endings of the game. It does make sense, though. That'd be a bit unfair, and Fire Emblem has always been about those achievements, for me.
Higuchi: From the start until “Radiant Dawn,” we built up the view that those games are the “ideal FE style.” But with that sort of game, one new problem was born: we reached the logical conclusion that it was always difficult for newcomers to pick up. We wanted to make a game that new fans could enjoy too. We wanted to make it even bigger than “Awakening” with this concept as the focus first and foremost. That was the beginning of the game’s development....Just because a player chooses Phoenix Mode does not mean they will miss out on any scenes or items. However, if you change from Classic Mode to Casual or Phoenix Mode, that data will be unable to change back. For those proficient in the series who want the sense of accomplishment in completing “IF” on Classic, please play on Classic without changing all the way to the end.
I've personally grown up and bled in Classical Mode, so I'll definitely have to step aside on Phoenix Mode, but there's the option available, which is nice. Classical Mode had an incredible sense of tension in those later stages because there's a lot of work that went into raising those individual units and losing one, or rather, the potential to lose a unit forever was great, because losing units sometimes would ruin support arrangements completely. Those of us that started early out remembered losing our cherished unit to stray critical hits - not a fun prospect.
But what about that old school weapons triangle? The rock paper scissor mechanic returns in full, but comes with some new changes. Back in the old days, Swords were good against axes, weak against lances. Axes were strong against lances, but weak to the sword, and lances overpowered swords but fell to axes. Magic followed similar trends - Dark, Light, and Anima magic. For the new games, the system has been expanded, with swords and magic being strong against bows and axes. Axes and bows will be then useful against lances and (!) new weapons for the game, concealed weapons, used by, basically, the ninjas - shinobis and maids. Gone also is the durability system - something that I absolutely hated in the old titles. Thankfully, they added the extra strategic element of having certain weapons being useful in certain scenarios. I'm definitely all for the adding of this new element because it seems like we might actually have to think a bit more instead of just spamming Killing Edge all day.
The game is also introducing a newer strategic element called the Dragon's Pulse. I found a lot of intrigue in this particular element because it alters the course of the battlefield, in a pretty significant way apparently. Eight characters of "royal" blood will be able to utilize this mechanic. A bit more information is provided below, from the developer roundtable interview.
Yokota: Dragon Pulse is a special power of Dragons that serves as a map gimmick. It is put to use by the Main Character and Aqua, as well as 8 different characters between the two kingdoms. It changes the map in various ways, such as transforming deserts to grassy plains, or drawing water from the sea.
Maeda: Depending on the timing of Dragon Pulse, it can provide a serious advantage or disadvantage. We hope players implement this in their various strategies. Also, it is not just the player who uses the power of dragons, the enemy will have units who are able to utilize this too in their own strategies.
*grins* This could be very fun. Speaking of fun, they're also changing up the arena component. I spend tons of time in the Arena making the perfect units. Apparently, instead of fighting for money, there's something else to fight for but the team is being mum about it right now.
Before I can wrap up this piece, one of the things that has come to light recently is the idea of creating a village. Yep, we're going into Animal Crossing territory now, with the fact that we can create houses and amusement facilities. Pokemon-amie comes back in a way, allowing us to... pet our units...? I don't know what to say about this, but it's a quirky change that should get some fans excited. I want to see more of this feature before I make judgments, but based on initial feedback from fans it looks to be a relatively welcome change. Video Link.Wow. The scope of these games are enormous. There's so much to take in for this game, and it's looking to be the franchise's best yet, with a fair degree of accessibility for any type of gamer and a large scale that will be unmatched by any game. Fire Emblem if comes out in Japan in September of this year, with a 2016 release date in the West. Here's a trailer that came out in English earlier this week! Video link.
With that being said, thoughts on the game? Will I be seeing you guys in 2016 or will you end up passing the title up?