It's a bit shocking that this game hasn't seen too much coverage here on GBAtemp, other than maybe the initial coverage from its reveal on a Nintendo Direct not too long ago. Which is definitely a shame, because Fire Emblem was one of my favorite franchises growing up. I put a ton of hours into Awakening on the Nintendo 3DS, and seeing this game's details start pouring out, it definitely has me hyped up, considering they're going a more Pokemon-esque route here, with multiple versions. First of all, I have to say that I am really digging the art style. It's akin to what we saw in Awakening, yes, but the character models look like something that came out of Samurai Warriors, admittedly one of my secret guilty pleasures. I see a lot of waifu potential too. Apparently, the motif for this game is black and white, which is fitting because the titles will be called Fire Emblem if: Black and White Kingdoms. Yep, two versions. Having two versions has its own individual perks, too. The two versions will follow the same story up to Chapter Six, and then diverge on very different paths. Both versions, combined, will have the most content of any game in the series, according to the developers. Each title also has the same relative length as Fire Emblem: Awakening, already one of the more vast titles of the series. Aside from game length, each game will have different scenarios that are required to clear. What I will be looking forward to are the more varied mission objectives that will go beyond clearing out enemies or rushing the leader will Killing class weapons in tow. The franchise has kind of staled out and I'm definitely looking forward to the changes in game mechanics. If is going to be the most accessible game to fans, apparently. The developers have since stated that by adding the new Phoenix mode to the title, fans will be able to experience the story and enjoy the game. Before you scream "CASUAL!" though, there are limitations. Just because you are brought back one turn after you die in battle, does not mean that there aren't consequences. Fans who engage in this mode will be unable to obtain the best endings of the game. It does make sense, though. That'd be a bit unfair, and Fire Emblem has always been about those achievements, for me. I've personally grown up and bled in Classical Mode, so I'll definitely have to step aside on Phoenix Mode, but there's the option available, which is nice. Classical Mode had an incredible sense of tension in those later stages because there's a lot of work that went into raising those individual units and losing one, or rather, the potential to lose a unit forever was great, because losing units sometimes would ruin support arrangements completely. Those of us that started early out remembered losing our cherished unit to stray critical hits - not a fun prospect. But what about that old school weapons triangle? The rock paper scissor mechanic returns in full, but comes with some new changes. Back in the old days, Swords were good against axes, weak against lances. Axes were strong against lances, but weak to the sword, and lances overpowered swords but fell to axes. Magic followed similar trends - Dark, Light, and Anima magic. For the new games, the system has been expanded, with swords and magic being strong against bows and axes. Axes and bows will be then useful against lances and (!) new weapons for the game, concealed weapons, used by, basically, the ninjas - shinobis and maids. Gone also is the durability system - something that I absolutely hated in the old titles. Thankfully, they added the extra strategic element of having certain weapons being useful in certain scenarios. I'm definitely all for the adding of this new element because it seems like we might actually have to think a bit more instead of just spamming Killing Edge all day. The game is also introducing a newer strategic element called the Dragon's Pulse. I found a lot of intrigue in this particular element because it alters the course of the battlefield, in a pretty significant way apparently. Eight characters of "royal" blood will be able to utilize this mechanic. A bit more information is provided below, from the developer roundtable interview. *grins* This could be very fun. Speaking of fun, they're also changing up the arena component. I spend tons of time in the Arena making the perfect units. Apparently, instead of fighting for money, there's something else to fight for but the team is being mum about it right now. Before I can wrap up this piece, one of the things that has come to light recently is the idea of creating a village. Yep, we're going into Animal Crossing territory now, with the fact that we can create houses and amusement facilities. Pokemon-amie comes back in a way, allowing us to... pet our units...? I don't know what to say about this, but it's a quirky change that should get some fans excited. I want to see more of this feature before I make judgments, but based on initial feedback from fans it looks to be a relatively welcome change. Video Link. Wow. The scope of these games are enormous. There's so much to take in for this game, and it's looking to be the franchise's best yet, with a fair degree of accessibility for any type of gamer and a large scale that will be unmatched by any game. Fire Emblem if comes out in Japan in September of this year, with a 2016 release date in the West. Here's a trailer that came out in English earlier this week! Video link. With that being said, thoughts on the game? Will I be seeing you guys in 2016 or will you end up passing the title up?