Hacking USB Loader GX

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drewtheretrogamer

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I think he wants to loads ISO from LAN.
and no, there's nothing like that.


For nintendont not autobooting games : you need r1239 or newer. you probably used an old USBLoaderGX revision with an updated nintendont version.
old revision are not detecting latest nintendont version correctly and generate a wrong setting file.
Nintendont updated its version string, so it need an updated method to detect the version string.
use r1239 or newer and autoboot will be fixed for all (new and old) version of nintendont.

drewtheretrogamer:
sorry then, I don't know why your NAND dump doesn't work, not even system channels.
if you have a Wii, make a Wii dump and use it as emuNAND. It should work too.
Good news - The dumped my old wii's NAND and it works on my old wii!
Bad news - My emunand I made on my old wii doesn't work on my vwii...
 

Clutz450

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so you are on WiiU, you are using cIOS 10-alt ? (the beta53)

beta53 is supposedly compatible with multiple USB ports, but I don't know if it's limited to 2 or if all 4 are working.
You tested the LAN adapter only in the loader or in the games too?

Because the loader is only initializing 2 USB ports, unless you use IOS58 as loader's IOS to have all 4 ports enabled.
if only the 2 back ports are working while in the game, then it's a cIOS issue.


Are you saying there may be a way to use all 4 of the USB ports on the Wii U in the vWii? I had to disconnect my LAN adapter and go on WiFi because I have my USB drive in one port and the Wii Speak in another. And when 2 USB ports were in use it wouldn't recognize the other 2.
 

Cyan

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well, he said the front ports are not working while in a game.
so based on his report it seems the cIOS d2x 10-alt only initializes two ports instead of all possible ones.
so, even if I added 4 ports supports in the loader they would not work using d2x :(

It works if you use IOS58 while in the loader, but will stop working when you launch a Wii game because it reloads slot249.

up to now I didn't know if it cIOS was hardcoded for two ports or not (nobody reported it).
Thanks for testing.
 
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tswntk

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I wonder why Wii games will ever foresee there will be 4 ports to use unless they are released with WiiU compatibility in mind. i.e released late after WiiU was launched.
 

Cyan

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it might depend how it's coded.
if it's hardcoded (like in USBGX) "port0 port1" then no other port could be used.

If it's coded (i= port0; i < port number, i++)
then all found ports will be initialized.
 

Etheboss

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I am using iOS 249 and I have tried different games, but no games or WADs work, not even system channels such as the Mii Channel or Wii Shop Channel. It is a dump of my vWii that I am running on the same vWii.
Good news - I tried the dump from my old wii's NAND and it works on my old wii!
Bad news - My emunand I made on my old wii doesn't work on my vwii...
Hmm, earliere you said your dump from your vWii didn't work, the dump from a Wii nand will never work on a vWii (and visa versa).
If your vWii nand dump is still giving problems, you probably need to redump it.
 

drewtheretrogamer

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Hmm, earliere you said your dump from your vWii didn't work, the dump from a Wii nand will never work on a vWii (and visa versa).
If your vWii nand dump is still giving problems, you probably need to redump it.

I have tried redumping it, but it still gives me the same problems. Should I try dumping using a different software? if so, what software will dump my NAND in a way that USB Loader GX will recognize it?
 

Cyan

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You can use FStoolbox, it should work.
the format is the same from all dumpers (it's just file copied)
The only change the cIOS could do is if your file contains characters incompatible with FAT32 or NTFS. the cIOS will replace them with html entities codes.

But I doubt you vWii contains such files, unless you already played Harry potter on vWii.
 

drewtheretrogamer

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You can use FStoolbox, it should work.
the format is the same from all dumpers (it's just file copied)
The only change the cIOS could do is if your file contains characters incompatible with FAT32 or NTFS. the cIOS will replace them with html entities codes.

But I doubt you vWii contains such files, unless you already played Harry potter on vWii.
Nope. Still doesn't work. What if someone ripped their vWii and just gave me the working files?
 

Troopage

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Okay, guys, so I switched to ISOs but I can't copy them over because they are too big and Wii Backup Manager says that it has to be NTFS for me copy them over using it. Also, does it matter to USBLGX if it it GPT or MBR?
 

tswntk

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it might depend how it's coded.
if it's hardcoded (like in USBGX) "port0 port1" then no other port could be used.

If it's coded (i= port0; i < port number, i++)
then all found ports will be initialized.


yep that can be done this way but still, I wonder any Wii game developer would set port number to 4 or above while the Wii only have 2 ports and WiiU had not been launched.

Edit: may be there is a system call to report the total number of ports on the system?
 

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GPT is compatible.
ISO need NTFS or Ext partition format as they are over 4GB.
if you want to copy a game on FAT32, you need to convert it to wbfs file format to scrub the unused data and the game will be split if the "real game data" is bigger than 4GB.


use WiiBackupManager
go to settings>FAT32/NTFS tab
select split to 4GB
 

tswntk

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Okay, guys, so I switched to ISOs but I can't copy them over because they are too big and Wii Backup Manager says that it has to be NTFS for me copy them over using it. Also, does it matter to USBLGX if it it GPT or MBR?


Wii isos are 4.37G which is over the file size limit of FAT32.
You can convert FAT32 to NTFS ( a long and "risky" process) or create a second partition in NTFS but not many homebrew support NTFS.
 

Troopage

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use the "split" option
gpt is not compatible iirc
GPT is compatible.
ISO need NTFS or Ext partition format as they are over 4GB.
if you want to copy a game on FAT32, you need to convert it to wbfs file format to scrub the unused data and the game will be split if the "real game data" is bigger than 4GB.

use WiiBackupManager
go to settings>FAT32/NTFS tab
select split to 4GB
Wii isos are 4.37G which is over the file size limit of FAT32.
You can convert FAT32 to NTFS ( a long and "risky" process) or create a second partition in NTFS but not many homebrew support NTFS.

Alright, thanks guys!
do you really really need to keep the filename format as a full 4GB .iso?
converting to wbfs will save you a lot of space.

I've had several games corrupt and had to replace the wbfs. These include Skyward Sword, Boom Box: Bash Party, and Metroid: Other M. Plus, Hardrive space isn't a problem.
 

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