Soon™When will be able to get the keys from our own purchased eShop games, inject them to a general release, so we can boot them from sysNAND?
When will be able to get the keys from our own purchased eShop games, inject them to a general release, so we can boot them from sysNAND?
They might, but it is Just Around the Corner™Would be neat if they offered you that option
Would it be possible to purchase, say zelda from the shop (in emuNAND), dump it with funkyCIA, and install it on sysNAND and then inject the custom save to it?Well, you see, tickets for eShop stuff includes your console id and are signed, so... without Nintendo's private keys, never.
Nope, the game needs to be signed.Would it be possible to purchase, say zelda from the shop (in emuNAND), dump it with funkyCIA, and install it on sysNAND and then inject the custom save to it?
Would it be possible to purchase, say zelda from the shop (in emuNAND), dump it with funkyCIA, and install it on sysNAND and then inject the custom save to it?
Doesn't the eShop generate keys for the game that match your console while it is downloading it?Nope, the game needs to be signed.
But then you would need to mess with the NAND tickets, no?It would be actually faster to download the game directly in sysNAND...
Anyway. It is possible. Not easy (at all), but possible.
the GW save doesnt work with the eshop version, their save is hardcoded to load the exploit payload at a specific offset on the games save chip.....so even if you install the exploit you would need a cart in with the exploit injected at 0x1E000.....doesnt even need to be zeldaWould it be possible to purchase, say zelda from the shop (in emuNAND), dump it with funkyCIA, and install it on sysNAND and then inject the custom save to it?
Well, you see, tickets for eShop stuff includes your console id and are signed, so... without Nintendo's private keys, never.
It does but emunand and sysnand are two completely different things. When you're installing something to emunand think of it as if you're installing it on a completely different console.Doesn't the eShop generate keys for the game that match your console while it is downloading it?
Oh, there goes my idea of getting rid of the physical cartrdige...the GW save doesnt work with the eshop version, their save is hardcoded to load the exploit payload at a specific offset on the games save chip.....so even if you install the exploit you would need a cart in with the exploit injected at 0x1E000.....doesnt even need to be zelda
I was thinking that, and then I thought "Hey, wait. PGP works the other way round." According to the PGP model, to sign/encrypt stuff just for you, Nintendo would use the Public Key for your 3DS. And to validate that key, your console would use the corresponding Private Key, included when the firmware was written. Many key systems allow you to generate the Public Key from the Private Key. I'm not aware of a key system that works the other way round, but I'm no expert on the topic. Maybe today I will learn new things.
well if they re-worked their exploit it *should* be possible to load from a files stored in the save like how CN works by reading "GW3DS.BIN" stored in the save rather than at a specific offset on the save chipOh, there goes my idea of getting rid of the physical cartrdige...
And CN was taken from the eShop, so, we'll stick with cartridges.
edit - is there any need for me to perform this "Install NVRAm installer" option?
I can't get DevMenu.3ds to run at all. I've downloaded it from three different places now, but when I run it in GW Mode on sysNAND the screens just go black. Anyone got any theories?
EmuNAND is supported up to 9.5 on the N3DS.What EMUNAND is supported on N3DS?
9.5? 9.6?