I think that's a bit backwards. A lot of big movies show up in theaters first, which is hard to get a decent pirated version at the time, then go to home media. Not only that, they'll generally get network deals. Normally, movies make their money back in theaters, so everything after is mostly pure profit. TV shows and Indie films I couldn't tell you, though.
Since I don't have some crappy cable service, I watch all my shows online (unless I can go out and get it on physical media) and I try to watch it from the network's website, so they get some benefit from me enjoying their content. That said, a lot of networks have adopted a pants-backwards model of requiring you to have a cable network subscription to watch full episodes on their sites. At that point, I'm perfectly happy just streaming it elsewhere.
As for games, they only really make money from direct new sales, maybe some rentals (I haven't really looked into game rentals in a long time, so I know little of it). I don't think piracy will drive developers or publishers out of the job, anymore. I mostly just see piracy as a mix of a service problem, an entitlement problem, and a financial problem.