I used OpenDNS to block the updates since I don't see myself using the eShop any time soon, so I'm hoping some good homebrew comes out of this soon so I can do more with my Wii U other than it being a Youtube machine.
IOSU, sadly all disc and install based loading checks are done with IOSU before being passed to the loader once it's verified.
Can you make a BFSTM of the Super mario 3d Land Snow theme and the main Clock tower themeBehold, le first custom BFSTM out for public viewing!
https://www.dropbox.com/s/iqi56wfeu8uwohk/kirby.bfstm?dl=0
Of course, there isn't really much use for this until TCPGecko is compatible with recent Wii U firmware, though you can still listen to it by downloading VGMStream, which you can get the BFSTM version here:
https://www.dropbox.com/s/b1un7t47km90p8t/BFSTMvgstreamzip.zip?dl=0
(Also, I'll actually be taking requests for awhile. Probably up until I get the tutorial up and going.
Now, since the BFSTM format is all figured out, I can move on to a different music format. .nus3bank. (Which is the format used for Smash Bros. Wii U & 3DS)
It appears that the .nus3bank is an archive containing the actual music format, which is IDSP, and to me, it looks quite familiar to other formats so this shouldn't be too hard to figure out.
Can you make a BFSTM of the Super mario 3d Land Snow theme and the main Clock tower theme
Can you make a BFSTM of the Super mario 3d Land Snow theme and the main Clock tower theme
http://brawlcustommusic.com/
Just find the song and download it, it's that simple.
Lol, when I was that age, Windows 3.1x had just walked out the door and Windows 95 was the new face of PC OS's and was incredibly revolutionary. It even had dial-up networking support! :-PYeah, but I'm 14.
What relevancy does age have to do with this thread again? Oh right, nothing. Let's get back on topic, hmmm 'kay?
IOSU, sadly all disc and install based loading checks are done with IOSU before being passed to the loader once it's verified.
Good question, has there been any update from Hykem regarding the 5.3.2 exploit?
well, I'm hesitating upgrading my Wii U console, I'm currently in 5.1.0 but I've got lot of games waiting for unboxing, such as Super smash bro ...
Is it sure that the future exploits will work in 5.3.2 ?
what about the internet exploit ?
As you can see, Nintendo only updated the WebKit base version on firmware 4.0.0. Fail0verflow's presentation confirms this when you take into account that it took place December 2013 and comex mentions Nintendo having updated WebKit a few months ago (that update was 4.0.0 on October 2013).Anyway, as expected, the bug still doesn't work on firmware 3.0.1 and it only works on firmware 4.0.0 and higher. To the end user, this is yet another reason to update to 5.3.2 as soon as possible.To me, this means I won't be able to test the bug on my own unit without updating to 4.0.0, so I will leave it at 3.0.1 and port the use-after-free bug instead. This way I can still use it for the IOSU exploit and to dump the keys.
I'll make something relevant: Marionumber1, is the kernel exploit currently finished (or close to) and just waiting a month and a half to be released, or is there still significant work to be done with it?
But hykem should have the IOSU exploit ready by e3, no?
They're students, so bear with them. Work on breaks usually speeds up, but they do have some tough stuff to deal with at school as it is. I mean, they could correct me if I'm wrong, but they are a young bunch, albeit very bright bunch as wellNo offense and no hard feelings but havent you been talking about the exact same thing for the past...year now?
I mean, I could swear you were talking that you need to build a ROP chain last christmas.
Again, I dont want to offend, just wondering how come this process took so much of your time.