It's weird, 0x0006A3F0 seems to be the island map, but for some reasons, nulling all the bytes doesn't change anything...
Oh and I found the way to "put" PWP in the island
How?
It's weird, 0x0006A3F0 seems to be the island map, but for some reasons, nulling all the bytes doesn't change anything...
Oh and I found the way to "put" PWP in the island
Is it possible to remove the pavement from under the player house? I placed my house on the beach and everything is fine however the pavement stays at ground level. As in it floats above the door.
I found where past villager data is stored it's at 3F17E-3F19D. They're in reverse so the first value will be for the most recent villager to have left.
Reversing the bits at the start means we get 7900 which is Molly (moved out yesterday) and at the end is 00DE which corresponds to Phoebe (first villager to move out). So in order of who moved out (starting at most recent) we have Molly, Mint, Sheldon, Bunnie, Hans, Gaston, Deirdre, Robin, Tutu and Phoebe.
I don't think so, I think it's one of those things that has to have a value. But if you're going to try it, you would need to change 0x57E8B and 0x57E94 -- 00 hasn't been tested to see if it works as a nullbyte to remove the pavement, so you could try that and see if it works.
Thanks!I'll add that to the spreadsheet.Added!
I was able to change my town name/mayor's name using HxD no problem. Told my girlfriend about it and she requested that I'd to do the same thing with her game. But here is where it gets tricky. My girlfriend wanted to remake her old town, which was in a Japanese copy of the game, meaning that she wants her old Japanese Mayor/Town name to go with it.
She wanted プリン as her mayor's name ( E3 83 97 E3 83 AA E3 83 B3 )
And エクレアas her town name ( E3 82 A8 E3 82 AF E3 83 AC E3 82 A2 )
I gathered that each character has three values. Meaning that:
"プ" would be "E3 83 97"
"リ" would be "E3 83 AA"
and so on.
Which I'm guessing means the nullbytes would go every three values.
So for "プリン" it'd be "E3 83 97 00 E3 83 AA 00 E3 83 B3"
Whereas "エクレア" would be "E3 82 A8 00 E3 82 AF 00 E3 83 AC 00 E3 82 A2"
I equalize values and kept everything perfect. Then I go into her game thinking that I'm set. I inject the edited file and instead of getting the right names I get a bunch of question marks and random characters in there!
I also tried running it without any nullbytes in between. But it yields the same results (well, different mess of ???'s) And putting a nullbyte inbetween each value is out of the question because it would make the name too long to fit into the address.
Really wishing I had a Japanese 3DS so that I could search through the the Dream Addresses to get a town with either of those names (she never got an address for hers) Will probably ask her to ask her family/friends in Japan tomorrow to see if any of them have the 3DS to search for it.
In the meantime... can anyone help me figure this out?
I actually made a post in the RAM editing thread a few weeks ago about changing a villager's clothes so I know where all the values are. I'll edit my post in a sec with the values.
Here we go:
2A0DE-2A0DF - 1st Villager
2C5D6-2C5D7 - 2nd Villager
2EACE-2EACF - 3rd Villager
30FC6-30FC7 - 4th Villager
334BE-334BF - 5th Villager
359B6-359B7 - 6th Villager
37EAE-37EAF - 7th Villager
3A3A6-3A3A7 - 8th Villager
3C89E-3C89F - 9th Villager
3ED96-3ED97 - 10th Villager
The value for a custom design shirt is 9430 however I have no idea how to change which design it will be.
I'm assuming she has a US cartridge currently? If so, I'm also assuming that means the nullbytes are set up / required to go every third bytes, and having non-nulls every FOURTH byte is probably messing things up because it's expecting nulls in the second spaces and now you have values there. Also, if it's a US cartridge, it may only have US fonts installed? They were probably never planning for people to change the cartridge regions or wanting to use another language in a US cartridge such as Japanese, so they probably installed region-specific fonts. This is my guess.
Thanks so much! I missed your post in the other thread and didn't even think to look for one. I'll add those to the sheet.
Well, PRETTY EXCITED, 'cause I narrowed down that train station color, town hall color, as well as the Main Street upgrades are somewhere in the large chunk I just swapped -- I just have to narrow down which blocks, exactly. But having swapped this block between two towns of mine in varying stages, I have successfully changed the colors of train station, town hall, and the upgrades on Main Street (some seem instantaneous while others are in-progress / under construction in game with the blue tarp and the construction noises going on -- Kicks is an example of one under construction, as it didn't exist prior in the town I overwrote and the Club LOL guy showed up at my front door immediately after the RAM refresh, but the TT upgrade was instantaneous as the building already existed).
Will edit here when I have the exact blocks. *A*
The link to the map editor no longer seems to be working Can anyone re-upload?
Do you think you could link me to that post you made about editing one's hex values to change your player's hair?
I've just started hex editing and I remember it had some really useful information about the new leaf hex file!
My compilation post for face and hair is here on page 3 of this thread: http://gbatemp.net/threads/spider-a...ram-editing-thread.385047/page-3#post-5419604
I haven't finished transferring over the actual hex values for the different hairstyles to that post yet, just where to edit the blocks to change the hairstyle, but you can find the different hairstyle values here:
http://gbatemp.net/threads/spider-animal-crossing-new-leaf-ram-editor.382965/page-43#post-5402000
Page 1 of this thread also has some useful information that I ported over from the last thread.
And lastly, there's an entire glossary of known hex values TidusWolf and I and some others are currently working on filling out as discoveries are made: https://docs.google.com/spreadsheets/d/1mhEyDcc76wNVrIS6qsx_bzK2lP5cBmCxiVeQFezTjpU/edit#gid=0