Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
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I want to make an aimbot or something once you release the exploit, but how do we use the sdk directly from the wii u, how you access the linkable libraries?

unsigned int coreinit_handle;
OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
void (*_Exit)();
OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit);
_Exit();
 
Not really, there are two kernel exploits right now and work being done with graphics.
afaik working on an exploit and having a released homebrew channel is a long road ahead, thats what i mean we are still a long time away froma public homebrew channel.
 
personally i would have thought for convenience a permanent exploit would be better? unless you intend to use nintendo online services i guess?

They're convenient, but they're also very messy. It's way easier in the long run to use a browser exploit every time. It's only a few extra clicks :P
 
They're convenient, but they're also very messy. It's way easier in the long run to use a browser exploit every time. It's only a few extra clicks :P
unless you dont have internet lol i cant count how manny times i took the console somewhere and ididnt have internet there :P
 
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