any chance you can try with the defualt cables instead of component? i mean thats the only thing i cant try becuase i dont have component.Sorry for the delay, I've been busy this week and have been doing some experimenting.
1. I'm using a generic USB 2.0 enclosure with a 500GB WD Blue drive.
2. BIOS, but it does it with the BIOS file disabled, too.
3. Issues occur with USBLGX, WiiFlow and launching the game straight from Nintendon't.
4. It is an standard Wii with the GC hardware in it.
5. Yes, component
6. No, just progressive/widescreen turned on.
The game worked perfectly on r307 and below, nothing on the console was changed except the Nintendon't dol. I removed the couple of lines in DI.c that generated the read simulation delay and the loading issues were gone so I added a function to disable the read "lag" if the game ID matches Vexx's. Works like a charm now.
Since it works without the read delay code either that game doesn't like it or perhaps the delay implementation is causing it? I'd be happy to make a diff for the changes I made if anyone is interested.
In reference to the tutorial test you performed, that black screen shouldn't occur. On later levels it can black out for minutes, making it seem like the game is crashed.