Hacking Nintendont

pedro702

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Sorry for the delay, I've been busy this week and have been doing some experimenting.
1. I'm using a generic USB 2.0 enclosure with a 500GB WD Blue drive.
2. BIOS, but it does it with the BIOS file disabled, too.
3. Issues occur with USBLGX, WiiFlow and launching the game straight from Nintendon't.
4. It is an standard Wii with the GC hardware in it.
5. Yes, component
6. No, just progressive/widescreen turned on.

The game worked perfectly on r307 and below, nothing on the console was changed except the Nintendon't dol. I removed the couple of lines in DI.c that generated the read simulation delay and the loading issues were gone so I added a function to disable the read "lag" if the game ID matches Vexx's. Works like a charm now.

Since it works without the read delay code either that game doesn't like it or perhaps the delay implementation is causing it? I'd be happy to make a diff for the changes I made if anyone is interested.

In reference to the tutorial test you performed, that black screen shouldn't occur. On later levels it can black out for minutes, making it seem like the game is crashed.
any chance you can try with the defualt cables instead of component? i mean thats the only thing i cant try becuase i dont have component.
 

GreyWolf

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any chance you can try with the defualt cables instead of component? i mean thats the only thing i cant try becuase i dont have component.

Just checked and it still hangs while loading with the composite cables. I attached the patch to this post.
 

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  • DI.zip
    1.3 KB · Views: 109

FreezingIceKirby

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worked fine for me i slidded down the lava pit took me 2 trys to get to the bottom and got back to the main level. did this 3 times in a row.

my settings
wiiu
full 1:1 iso MD5: B6D438D5F29577D356F6214B5277F1E6
nintendont rev 315
usb hdd
everything off except-
individual mcemu 251
video force ntsc
language auto
wiiu widescreen ON

to check your iso md5 use this tool below after afew seconds it will show your md5.
http://www.mediafire.com/download/5y3tfpoil433rij/MD5_SHA-1 Utility.exe

Well, shoot... wouldn't you know it'd be a problem on my side. Technology hates me, I swear. Well, maybe it's the SD card I'm using or something (just bought a new 64gb sd a few days ago to replace the 32gb sdhc I was using). I've got an extra 80gb sata hard drive handy, so I'll try playing the game on that and see what happens.

In any case, here's the MD5 and SHA-1 of the ISO I'm using.

MD5: B6D438D5F29577D356F6214B5277F1E6

SHA-1: 458E763718E574B4A595DCE720A203A5A2A1D791

Thanks for the help, btw.
 

pedro702

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Well, shoot... wouldn't you know it'd be a problem on my side. Technology hates me, I swear. Well, maybe it's the SD card I'm using or something (just bought a new 64gb sd a few days ago to replace the 32gb sdhc I was using). I've got an extra 80gb sata hard drive handy, so I'll try playing the game on that and see what happens.

In any case, here's the MD5 and SHA-1 of the ISO I'm using.

MD5: B6D438D5F29577D356F6214B5277F1E6

SHA-1: 458E763718E574B4A595DCE720A203A5A2A1D791

Thanks for the help, btw.
maybe it has to do with the speed of the device or something but i did know that game randomly frooze when saving between levels but that was around r80 it would always save the first time but the second time it would crash but save, but that was fixed in the meantime since later on i finished it and it was saving nicely.
 

FreezingIceKirby

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maybe it has to do with the speed of the device or something but i did know that game randomly frooze when saving between levels but that was around r80 it would always save the first time but the second time it would crash but save, but that was fixed in the meantime since later on i finished it and it was saving nicely.

This is the card I'm using now, for future reference.

http://www.amazon.com/Lexar-Platinu...BNA200/dp/B008LR284K/ref=cm_cr_pr_product_top

(I'll try a hard drive in a few minutes. All my USB external hard drive cases are taken up, so I've got to take one apart to try this.)
 

FreezingIceKirby

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Apologies for the double post.

Turns out... it's the SD card. I just tried it on an 80gb SATA hard drive, and it loaded just fine. And to think, I just bought that SD card, too... specifically to use with Nintendont. :cry:

Ahh well... unless I run into other problems with the SD card, I'm still going to use it. It's worked fine for all the other games I have so far, so I'm not going to worry that it won't work well with this one game (that I'll probably never play again for a long, long time).

Sorry for the trouble folks... disregard my issue.
 

pedro702

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Apologies for the double post.

Turns out... it's the SD card. I just tried it on an 80gb SATA hard drive, and it loaded just fine. And to think, I just bought that SD card, too... specifically to use with Nintendont. :cry:

Ahh well... unless I run into other problems with the SD card, I'm still going to use it. It's worked fine for all the other games I have so far, so I'm not going to worry that it won't work well with this one game (that I'll probably never play again for a long, long time).

Sorry for the trouble folks... disregard my issue.
so it was that, :S well sd cards even class 10 were always slower than hdds but just a side question the file you gave us has a 100% save file so what exactly are you missing?
 

FreezingIceKirby

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so it was that, :S well sd cards even class 10 were always slower than hdds but just a side question the file you gave us has a 100% save file so what exactly are you missing?

Yeah, I've always heard hard drives are better... I just sorta hate the Wii U nagging me whenever I turn on the console (and besides that, I already have another hard drive connected to the Wii U for Wii U-related eshop downloads and such). If push comes to shove, I'll switch over to this extra hard drive of mine once I get another USB enclosure case.

That file is 100% because I transferred the save file to a real Gamecube memory card to see if the crash happened on a real Gamecube/Wii while playing on the actual disc. When it worked just fine, I decided to just go ahead and finish the game since I was at 99%, anyway. Once that was done, I transferred the now 100% save back to my ninmen.raw file.

Basically, I've already finished the game though other means... I just thought the crash was worth bringing up since I wasn't sure what was causing it back then.
 

pedro702

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Yeah, I've always heard hard drives are better... I just sorta hate the Wii U nagging me whenever I turn on the console (and besides that, I already have another hard drive connected to the Wii U for Wii U-related eshop downloads and such). If push comes to shove, I'll switch over to this extra hard drive of mine once I get another USB enclosure case.

That file is 100% because I transferred the save file to a real Gamecube memory card to see if the crash happened on a real Gamecube/Wii while playing on the actual disc. When it worked just fine, I decided to just go ahead and finish the game since I was at 99%, anyway. Once that was done, I transferred the now 100% save back to my ninmen.raw file.

Basically, I've already finished the game though other means... I just thought the crash was worth bringing up since I wasn't sure what was causing it back then.
i see just for the record after all this i tryed my crappy 4gb class 4 sd card from kingstone and the game worked fine too lol no idea really.
 

FreezingIceKirby

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i see just for the record after all this i tryed my crappy 4gb class 4 sd card from kingstone and the game worked fine too lol no idea really.

Maybe somehow Nintendont knew I hated the previous slide mini-game, so it refused to load this final one in order to protect me. ;)
 

ReyMC

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Nintendont creates a meta.xml file in the root of the USB. It always reappears after erase it.
Not really serious, just want to know if someone else has the same thing.
 

TheKroos

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ok so i have my sd card which has all my homebrew apps and a usb and i was wondering is it possible to use that one usb for
usb loader GX and nintendont because i've heard you have to format the usb to wbfs and wbfs is only for wii games is it not? thanks
 

Adeka

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ok so i have my sd card which has all my homebrew apps and a usb and i was wondering is it possible to use that one usb for
usb loader GX and nintendont because i've heard you have to format the usb to wbfs and wbfs is only for wii games is it not? thanks

wbfs format is so outdated.

Format it to fat32 and place your Wii games in a folder called wbfs in .wbfs format
 

ShadowOne333

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ok so i have my sd card which has all my homebrew apps and a usb and i was wondering is it possible to use that one usb for
usb loader GX and nintendont because i've heard you have to format the usb to wbfs and wbfs is only for wii games is it not? thanks
Convert the Wii games from .iso to a .wbfs format inside a wbfs folder in your HDD so you can still use a HDD with other files, instead of just having one HDD formated as WBFS ONLY for Wii games.
 

Malnoth

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I'm using nintendont r315 with usbloader gx R1241.
When I have a wiiu gamecube adapter plugged in and I select autoboot = on in usbloader, nintendont crashes with "Drive size: nanGB Sector size: -1".
If I remove the gamecube adapter, autoboot works fine.

Any ideas?

Thanks,
 
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pedro702

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I'm using nintendont r315 with usbloader gx R1241.
When I have a wiiu gamecube adapter plugged in and I select autoboot = on in usbloader, nintendont crashes with "Drive size: nanGB Sector size: -1".
If I remove the gamecube adapter, autoboot works fine.

Any ideas?

Thanks,
it has been stated that usbloader gx has been broken with autoboot on i think you can use everything if you turn autoboot off

remenber nintendont lost the hid setting on the options and my guess is usbloader gx tryes to do somewthing and mount your usb hid device instead of the drive.
 
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decomposition

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just saw rev315, and didn't get a chance to test r313 yet... finding a job these days takes a lot of time. ugh.
anyways, I'll do some detailed testing with my setup and see what's what for me and report back.
I know enough about coding to make myself dangerous, but still lack the fine tuning to do much other than QA.
but more than happy to test in any way I can... :bow:

mostly curious about the progressive thing and any weirdness when switching options around.
since I really only used it one way in the beginning.

once I got it up and running, it was Luigi's Mansion non-stop! still need to beat that actually, on the bowser level. Memories...
there's been some awesome progress on this thing!
games are the best therapy. well that and music. and... ahem.
 

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