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Either way, good luck with that project.
Oh and reading from its readme, looks like the author won't be quite happy
Oh and speaking of graphics layers. I also have one, blargGL, which is used in blargSNES. It's not meant to be an OpenGL implementation though. More details here: http://4dsdev.org/thread.php?id=17
Oh and reading from its readme, looks like the author won't be quite happy
Oh and speaking of graphics layers. I also have one, blargGL, which is used in blargSNES. It's not meant to be an OpenGL implementation though. More details here: http://4dsdev.org/thread.php?id=17