I did some testing.
Pokemon XD widescreen is now fixed, the output is now the same as the widescreen code
But something bothers me. why is there an hardcoded exception for Zelda WW and Super Mario Sunshine? Both of these games were working just fine with the widescreen patch. I probably am the only one, but I prefer the way Zelda was patched before. the pause and map menu were more scaled and centered properly. the widescreen code stretch the image.
How could we add hardcode patch? There is missing code for many games, like paper mario and Need for speed HP2.
Edit:
-widescreen patch is behaving better in spyro: a hero's tail, less artifact on screen.
-Need for Speed underground dosen't work in 16/9 anymore. Image is stretched.
-Final Fantasy the crystal chronicle now seems to softlock randomly like in very old versions, anyone confirm?
-Need for speed HP2 crash after 2 minutes of gameplay
![frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I don't know which version started to cause this problem. Nonetheless its widescreen support is better. the previous patch was causing a weird perspective ratio.
-Paper mario widescreen still has background image in 4/3, that's expected.