Hacking Nintendont

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You got to mount your device before you can mess with the settings:wtf:

Also I LOVE the fade-in effect that Joostin added.



:( i got this everytime i try to mount the USB Stick. D:
 

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you sure your gamepath is correctly set? or your device formated properly on the top rear usb port?

The USB is on the TOP port of the WII U and the gamepath is USB:/Games and is FAT32 32KB it was working with a previous version of Nintendont i just downloaded this one and didnt work at all D:
 
The USB is on the TOP port of the WII U and the gamepath is USB:/Games and is FAT32 32KB it was working with a previous version of Nintendont i just downloaded this one and didnt work at all D:

Just a shot in the dark but changing "Games" to "games" might fix it, but then again you say it's worked before.

And yes you should always delete nincfg.bin after every update.
 
I did some testing.

Pokemon XD widescreen is now fixed, the output is now the same as the widescreen code :)

But something bothers me. why is there an hardcoded exception for Zelda WW and Super Mario Sunshine? Both of these games were working just fine with the widescreen patch. I probably am the only one, but I prefer the way Zelda was patched before. the pause and map menu were more scaled and centered properly. the widescreen code stretch the image.
How could we add hardcode patch? There is missing code for many games, like paper mario and Need for speed HP2.

Edit:
-widescreen patch is behaving better in spyro: a hero's tail, less artifact on screen.
-Need for Speed underground dosen't work in 16/9 anymore. Image is stretched.
-Final Fantasy the crystal chronicle now seems to softlock randomly like in very old versions, anyone confirm?
-Need for speed HP2 crash after 2 minutes of gameplay :( I don't know which version started to cause this problem. Nonetheless its widescreen support is better. the previous patch was causing a weird perspective ratio.
-Paper mario widescreen still has background image in 4/3, that's expected.
 
Maybe a dev can add that into the settings menu as a On/Off toggle in the future

Edit: Didn't realize it was for Sunshine. Maybe they can use that as a base to make it compatible for all games


I'm afraid that it's not that simple. Every game needs its specific code to invert the C stick. However the folks at GC-forever have posted codes for the main offenders (Sunshine, Wind Waker, and Twilight Princess) so it's not a big deal.
 
I'm afraid that it's not that simple. Every game needs its specific code to invert the C stick. However the folks at GC-forever have posted codes for the main offenders (Sunshine, Wind Waker, and Twilight Princess) so it's not a big deal.

I don't think it would be too hard (At least with HID controllers)

But the devs wont even answer it. Hopefully Howard can tell us how hard it would be since hes the controller dev.

Edit: As an example, couldn't I switch
stickY = 127 - HID_Packet[HID_CTRL->StickY.Offset]; //raw 0E 0F...7E 7F ... E4 E5 (up...center...down)
to this

stickY = 127 - HID_Packet[HID_CTRL->StickY.Offset]; //raw E4 E5...7E 7F ... 0E 0F (up...center...down)


Wouldn't that THEORETICALLY reverse the cstickY for every game for that specific controller?

Of couse I have no coding knowledge so I might be completely wrong
 
I've a request, please can the devs add the "If Progressive, Soften: Light/Yes" and "Force Anisotropy: No/Yes" from Swiss?
I compared different games between Nintendont and Swiss and saw always the games looks really much better! (Tested with Wii and Component-cable and retail games)
 
To the Developers

Is it possible to do something about the Random freezes in Residen Evil Remake and some other games?

I also did some tests and Resident Evil games (Remake, resident Evil Code Veronica, and Resident Evil Zero) freeze randomly. They seem to work fine
but they sudenly freeze. It is similar to what Superman Shadow of apokolips used to have.

FIX94 I also noticed that if you enable cheats (e.g. infinite ammo) they freeze even faster...
 
It supports wide screen and progressive natively. Da fuq you doin?
:wtf:

yeah,, thats what the compatibility list say but the game freezes always so i put off all that options. Its LOOKS LIKE the only way to put it to work its deactivating the mem emulation. I am just asking to see if someone else know a trick or something... I imagine that are many people trying to play this game too
 
yeah,, thats what the compatibility list say but the game freezes always so i put off all that options. Its LOOKS LIKE the only way to put it to work its deactivating the mem emulation. I am just asking to see if someone else know a trick or something... I imagine that are many people trying to play this game too
the game freezes if you manualy choose progressive or widescreen in game? that doesnt seem right at all and i never heard of such thing.
 
I don't think it would be too hard (At least with HID controllers)

But the devs wont even answer it. Hopefully Howard can tell us how hard it would be since hes the controller dev.

Edit: As an example, couldn't I switch

to this

Wouldn't that THEORETICALLY reverse the cstickY for every game for that specific controller?

Of couse I have no coding knowledge so I might be completely wrong
I have other changes I would rather spend my time on.
If the contols work as the origonal game developers intended thats good enough for me.
I dont want to hear to complaints that will come afterwards.
-----I want it inverted in this part of the game but not that part
-----I want to invert this axis but not that axis.
-----Why dosent it remeber which games I want inverted.
-----I want to invert player 1 but not player 2
changing the comment wont change how it works.
 
I don't think it would be too hard (At least with HID controllers)

But the devs wont even answer it. Hopefully Howard can tell us how hard it would be since hes the controller dev.

Edit: As an example, couldn't I switch

to this




Wouldn't that THEORETICALLY reverse the cstickY for every game for that specific controller?

Of couse I have no coding knowledge so I might be completely wrong


No. In C/C++ programming, any text with a // in front of it indicates that it's a comment, meaning it has no functional use. They're mainly for clarifying things or adding details that the code might not make immediately obvious (or for temporarily disabling pieces of code, but the comment you're referring to there is simply details, not actually disabled code).
 
I have Nintendont stored on my SD card, and whenever I try to launch a game (Super Mario Sunshine) that I have on my USB drive, it looks like everything's alright but then my Wii U restarts for no reason. What's the issue here?
 

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