Hacking Nintendont

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v1.105
In ARStartDMA, round down to zero for low value counts. Use the requested
counts for larger values.
-Currently cut-off is set to 0x400. This might need to be adjusted.
-This might make the ARQPostRequest patch unnecessary.
-Fixes Paper Mario battles.
Added more PI_FIFO_WP functions.

I'm back and breaking things again. My great and worthy opponent, the ARAM functions, have been modified again. I know this caused problems last time I messed with it. Hopefully it's better this time.
The plus is it does fix a game some of you may have heard of. It also might fix other games.
 
I am having trouble running Nintendon't
I am loading it through a USB pendrive and when I run it in the homebrew channel it gives me tells me to disable ahbprot. I even have the meta.xml in the same folder as the boot.dol.

What version of Homebrew channel are you using? do you have the meta.xml in the apps folder with Nintendont?
 
Paper mario fixed = instant awesome

Now we need a new stable version with all the new game fixes
 
Paper mario fixed = instant awesome

Now we need a new stable version with all the new game fixes
that would be the way to go imo stop moving foward for abit and start making things stabble again like fixing alot of games that lost compat awhile back,ps3 controller, some mcemus that stopped working like starfox and such but its up to the devs.
 
v1.105
In ARStartDMA, round down to zero for low value counts. Use the requested
counts for larger values.
-Currently cut-off is set to 0x400. This might need to be adjusted.
-This might make the ARQPostRequest patch unnecessary.
-Fixes Paper Mario battles.
Added more PI_FIFO_WP functions.

I'm back and breaking things again. My great and worthy opponent, the ARAM functions, have been modified again. I know this caused problems last time I messed with it. Hopefully it's better this time.
The plus is it does fix a game some of you may have heard of. It also might fix other games.
Well here's the first one that breaks in v1.105: :)

Mario Golf: Toadstool Tour PAL

Freezes immidiately with bleeping noise and distorted screen:

Image
 
You guys need to tell us what model of the PS3 controller you're using. I use the newer model and have no problems with mine so i'm assuming it's an issue with the older models.
 
Mine says SIXAXIS on top. It has never failed me on the WiiU till its been reported that something screwed it up within nintendont.
 
v1.105
In ARStartDMA, round down to zero for low value counts. Use the requested
counts for larger values.
-Currently cut-off is set to 0x400. This might need to be adjusted.
-This might make the ARQPostRequest patch unnecessary.
-Fixes Paper Mario battles.
Added more PI_FIFO_WP functions.

I'm back and breaking things again. My great and worthy opponent, the ARAM functions, have been modified again. I know this caused problems last time I messed with it. Hopefully it's better this time.
The plus is it does fix a game some of you may have heard of. It also might fix other games.

Further:

Baldur's Gate freezes on first loading screen after starting a new Game
Turok Evolution freezes on first loading screen before entering the menu

But so far, most games work as good as before.
 
r105 test

custom robo now boots up but blackscreens when selecting the first mission

crazy taxi no longer reaches the game to freeze 5 seconds in, it crashes on the fist screen

Ghost rekon 2 now pass the cutscenes but freeze with a beeping noise while loading the main menu.

rainbow six 3 now passes the cutscenes also but freezes with a beeping noise while loading the main menu same as ghost rekon 2 but they reach the laoding screen now its progress.

red faction 2 now just blackscreens on boot it doesnt reach the select mission part like ti did before.

Pokemon XD now boots up and mcemu works unlike collosseum but freezes after intro cutscene with beeping noise damn that was close

gonna test more latter
 
why on the compatability list has someone been putting "audio streaming game"? i dont understand because audio streaming isnt anything to do with the games them selves and its not added in nintendont.
 
v1.105
In ARStartDMA, round down to zero for low value counts. Use the requested
counts for larger values.
-Currently cut-off is set to 0x400. This might need to be adjusted.
-This might make the ARQPostRequest patch unnecessary.
-Fixes Paper Mario battles.
Added more PI_FIFO_WP functions.

I'm back and breaking things again. My great and worthy opponent, the ARAM functions, have been modified again. I know this caused problems last time I messed with it. Hopefully it's better this time.
The plus is it does fix a game some of you may have heard of. It also might fix other games.

Nope sorry lol

v1.105
SSBM: black screen
Luigi's Mansion: freezes at nintendo logo
Super Mario Sunshine: black screen
Resident Evil 2: black screen after violence screen

My PS3 dualshock no longer works neither, which worked fine up to v1.101. I can't confirm whether the results are from the controller or the changes, sorry.

EDIT: It's obviously the controller.
 
Nope sorry lol

v1.105
SSBM: black screen
Luigi's Mansion: freezes at nintendo logo
Super Mario Sunshine: black screen
Resident Evil 2: black screen after violence screen

My PS3 dualshock no longer works neither, which worked fine up to v1.101. I can't confirm whether the results are from the controller or the changes, sorry.

Might be your controller. The PAL versions of those four games work perfect on v1.105.
 
sounds to me like most the problems lately are controller related. when filling out the compatability list it should be stated which controller is used
 
Might be your controller. The PAL versions of those four games work perfect on v1.105.

I'm starting to think that too, they all froze within the same time frame of a few seconds. I'll jump back to a previous version until it's looked at.
 

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