no they freeze on most games due to the rumble code being messed up so every rev from 1.84 and up will freeze if you use the ps3 controller.Do PS3 controllers not work with later versions?
no they freeze on most games due to the rumble code being messed up so every rev from 1.84 and up will freeze if you use the ps3 controller.Do PS3 controllers not work with later versions?
I am having trouble running Nintendon't
I am loading it through a USB pendrive and when I run it in the homebrew channel it gives me tells me to disable ahbprot. I even have the meta.xml in the same folder as the boot.dol.
that would be the way to go imo stop moving foward for abit and start making things stabble again like fixing alot of games that lost compat awhile back,ps3 controller, some mcemus that stopped working like starfox and such but its up to the devs.Paper mario fixed = instant awesome
Now we need a new stable version with all the new game fixes
Well here's the first one that breaks in v1.105:v1.105
In ARStartDMA, round down to zero for low value counts. Use the requested
counts for larger values.
-Currently cut-off is set to 0x400. This might need to be adjusted.
-This might make the ARQPostRequest patch unnecessary.
-Fixes Paper Mario battles.
Added more PI_FIFO_WP functions.
I'm back and breaking things again. My great and worthy opponent, the ARAM functions, have been modified again. I know this caused problems last time I messed with it. Hopefully it's better this time.
The plus is it does fix a game some of you may have heard of. It also might fix other games.
v1.105
In ARStartDMA, round down to zero for low value counts. Use the requested
counts for larger values.
-Currently cut-off is set to 0x400. This might need to be adjusted.
-This might make the ARQPostRequest patch unnecessary.
-Fixes Paper Mario battles.
Added more PI_FIFO_WP functions.
I'm back and breaking things again. My great and worthy opponent, the ARAM functions, have been modified again. I know this caused problems last time I messed with it. Hopefully it's better this time.
The plus is it does fix a game some of you may have heard of. It also might fix other games.
v1.105
In ARStartDMA, round down to zero for low value counts. Use the requested
counts for larger values.
-Currently cut-off is set to 0x400. This might need to be adjusted.
-This might make the ARQPostRequest patch unnecessary.
-Fixes Paper Mario battles.
Added more PI_FIFO_WP functions.
I'm back and breaking things again. My great and worthy opponent, the ARAM functions, have been modified again. I know this caused problems last time I messed with it. Hopefully it's better this time.
The plus is it does fix a game some of you may have heard of. It also might fix other games.
Nope sorry lol
v1.105
SSBM: black screen
Luigi's Mansion: freezes at nintendo logo
Super Mario Sunshine: black screen
Resident Evil 2: black screen after violence screen
My PS3 dualshock no longer works neither, which worked fine up to v1.101. I can't confirm whether the results are from the controller or the changes, sorry.
Might be your controller. The PAL versions of those four games work perfect on v1.105.