Nintendo To Begin YouTube Affiliate Program

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FAST6191

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This really is the first time I am hearing the distinction between longplay/walkthrough and let's play, apparently even some people popular in such circles do not seem to observe much of a distinction ( has some million views and does not seem to have been a one off viral, is called a let's play by the maker and is a complete playthrough give or take the occasional cut that ultimately does not miss out any gameplay, though it also includes various deaths, though having watched the thing I am still of the "and people go nuts for things like that*" persuasion).

*I really do have to find it one of these days but there was a clip from the Simpsons was Bart was playing with the neighbour kids and hogging a game, upon being queried he said "we're a team" and it was accepted. Such a thing kind of summarises how I feel here.

Remixing material is legal and should not be copyrightable or monetized by a third party. Let's plays can be equated to mix tapes from a few decades ago.

That gets to be odd. The closest you have is sampling and that errs on the site of the copyright holder ( http://www.copynot.org/Pages/Music sampling.htm ).

Mix tapes as in format shifting then sure (though the UK it was technically against IP law until quite recently, even though it was actively not enforced), mix tapes as in make a greatest hits of an artist and sell that/give it away always has been against IP laws wherever you go.

On the one hand, at least they won't be taking down hour long podcasts for using clips from their trailers.

On the other hand, this is still stupid. A lot of the let's play community is cancerous, don't get me wrong, but at the same time, it's the sort of tumor you'd do more harm in trying to remove. Let's Plays can be a huge boon to a game, promoting titles to an audience that might not have cared otherwise. PewDiePie is... well, he's a lot of things, but I guarantee you games like Amnesia would not have sold as well as they did without his videos and other videos like them.

Wrong or right, as a company, you're much better off working with the Let's Players than trying to cut them out. There's plenty of games to choose from nowadays, and if you're not going to play ball, it's easy for them to take their "business" elsewhere.

I saw a video the other day discussing these things, he was equated to a "tastemaker" in the classic psychology/sociology/marketing sense of the term; realising such a thing was probably accurate was not a joy filled moment and probably says much about this hobby of ours.
 
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Watching a Let's Play is like going to somebody's house, taking a seat, and enjoying a night seeing others playing while they comment.
Considering this scenario, I don't know which way is better: pay nothing to the creators of the game they are not playing or pay everything to the dudes who are playing the game they did not make?
To me it just feels like no one deserves the money they make for stuff like this.
 

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The difference with Let's Plays is that they don't bother with the whole licensing thing. They just go out there and make money using somebody else's product without permission. Nintendo is protecting their intellectual property and have created a method to essentially mass-license through Youtube. Otherwise, the proper course of action for Let's Players, which apparently has been ignored to this point, is to individually come to terms with Nintendo or whatever company to license their product to make money off of.

I'm curious how people can actually believe such utter bullshit and still manage to be capable of living.
These arguments scream utter ignorance, or extreme Nintendo fanboyism. The fact of LPs is that they take little to no revenue from companies, and in most cases actually increase it. It's honestly the same as saying 100% of pirated copies of games = a lost sale.

It's free advertising. It's really as simple as that. There is nothing more to it.
 
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FAST6191

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I'm curious how people can actually believe such utter bullshit and still manage to be capable of living.
These arguments scream utter ignorance, or extreme Nintendo fanboyism. The fact of LPs is that they take little to no revenue from companies, and in most cases actually increase it. It's honestly the same as saying 100% of pirated copies of games = a lost sale.

It's free advertising. It's really as simple as that. There is nothing more to it.

I would argue it can take, or at least delay, payment in some cases for certain, quite popular, styles of gameplay, I covered that one earlier -- a game like phoenix wright tends not to change any with subsequent playthroughs and it hardly a great test of speed or skill. Equally I have seen a few let's play types that I am surprised managed to get video capture working as they seem to lack basic maths, logic and reading comprehension (whether intentionally or not does not boil down to a great difference in the end) -- perception control is all the rage in marketing.
Now how of the impact, positive or negative, does remain to be debated and I am not sure how great any of it is, barring a few exceptions. grossaffe's reading of copyright law would be accurate as well. However this is getting into territory covered by most of the previous youtube and Nintendo vs the world game footage world discussions.
 

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I'm curious how people can actually believe such utter bullshit and still manage to be capable of living.
These arguments scream utter ignorance, or extreme Nintendo fanboyism. The fact of LPs is that they take little to no revenue from companies, and in most cases actually increase it. It's honestly the same as saying 100% of pirated copies of games = a lost sale.

It's free advertising. It's really as simple as that. There is nothing more to it.
Even that I agree 100% with the fact that gameplay videos help the game companies to sell more, and this should be enough "pay" for their franchises, I'm curious about how people like you with this kind of respect to others opinion still manage to be capable of living.

Anyway, we are on a market that games are money machines, old companies still rule, and new companies copy and paste old marketing behaviors. I'm not surprised with this coming first from Nintendo. Nintendo is on its worst time of its history, and it is natural for them to try to lever its profits, and find who to blame (on the matter, they are blaming people who use their characters and do not pay for it). On my "utter ignorance" I think that Nintendo real value is their franchises, and the natural long term solution will be release games for other systems, even that they're doing other stupid attempts like this "youtube idea".
 

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In other words they're saying "you dedicate your time and effort to film and edit the videos and we'll take the money for your work, that's totally fair". Thanks, but no thanks - there are Youtube alternatives out there. A lot of LP'ers are already moving to Blip.tv, Polaris etc. - some are even opening their own websites. Hell, NormalBoots.com is back and that alone can give an LP fix. Here's a thought, Nintendo - Let's Plays are free advertising for you, appreciate them instead of trying to cash in on them because believe it or not, they're already beneficial to you.
last time i checked, if you upload a whole movie it would be get down for copyright infringement even if you record yourself joking around about it.

then what is the difference if you upload a whole videogame? oh yeah we are blaming nintendo right now thats the difference
 

FAST6191

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Thinking about it more I am actually curious to see what effect let's plays, as a whole as well as broad trends within them, have upon sales. For instance there is a considerable body of evidence that demos reduce gameplay sales ( http://www.computerandvideogames.com/416824/game-demos-halve-sales-new-data-suggests/ and http://uk.ign.com/articles/2013/02/11/jesse-schell-releasing-a-game-demo-can-cut-sales-in-half ) and many people struggle to wrap their heads around that.

To go a bit further and return to the perception control thing I have to wonder how bad intros, a fairly common thing within games, would in turn make for bad videos. I am sure we have all played games with suspect tutorial missions but good gameplay once that is over (often quite literally once it is over rather than 12 hours in or something).
 

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last time i checked, if you upload a whole movie it would be get down for copyright infringement even if you record yourself joking around about it.

then what is the difference if you upload a whole videogame? oh yeah we are blaming nintendo right now thats the difference

The difference is if you watch a movie on Youtube you would get the same experience as if you would watch it by other means.
Watching a Game being played isn't the same as playing the game by yourself.
 

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last time i checked, if you upload a whole movie it would be get down for copyright infringement even if you record yourself joking around about it.

then what is the difference if you upload a whole videogame? oh yeah we are blaming nintendo right now thats the difference
You missed the part where you can't play a YouTube video so you're not actually sharing the whole game. By the way, reviews and riffs of movies are entirely permitted under fair use, one falls in the review category, the other is a parody. Check out the Cinema Snob and Spoony. GG, try again next time. :)
 
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FAST6191

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You missed the part where you can't play a YouTube video so you're not actually sharing the whole game. By the way, reviews and riffs of movies are entirely permitted under fair use, one falls in the review category, the other is a parody. Check out the Cinema Snob and Spoony. GG, try again next time. :)
checked both, they dont upload full movies. GG try again next time :)

also fast already gave an example of a series that you wont need to play after wathcing a LP: Ace Attorney.

pretty sure most of the adventure games ala monkey island are part of those games you wont need to play after watching an LP.

add to that we are talking mainly LP videos and not reviews and riffs.
 

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The way I see it, Let's Plays are the equivalent of Mystery Science Theater 3000. They played a movie and talked over it with their witty banter. They had to either acquire the license for the films or had to use movies that had lapsed copyrights. Nowadays you have the spiritual successor, RiffTrax, which instead of licensing movies, just makes an audio track that will sync up with the movie. The movie creators still get their cut, though, from the viewer needing to purchase the moving to play alongside the RiffTrax.

The difference with Let's Plays is that they don't bother with the whole licensing thing. They just go out there and make money using somebody else's product without permission. Nintendo is protecting their intellectual property and have created a method to essentially mass-license through Youtube. Otherwise, the proper course of action for Let's Players, which apparently has been ignored to this point, is to individually come to terms with Nintendo or whatever company to license their product to make money off of.


The movie analogy people seem to be fond of doesn't work because video games aren't movies.

Duh, I know.

Still, you can only watch a movie, whereas in games, the player's interaction is the defining, central feature. People watching a Let's Play are getting an inherently incomplete experience - basically an excerpt. Plus, Let's Plays are (arguably) transformative works - it's the commentary and commentators that define them, not necessarily the games themselves.
 
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Let's Play is kinda just cancer anyway.

You sit down and play a game and record yourself doing so. It's not rocket science. Of course if you want to do it well you gotta have the right equipment for recording and the written material to keep the game interesting but it still just seems really boring. Game Grumps was funny and now it's just bland shit, PewDiePie has always been awful, GiantBomb LPs are just pretentious pieces of shit trying to make a fucking LP seem "professional" when really it's just a bunch of middle aged fatties cracking jokes while playing RPGs.

Anyway, this program is just kinda silly, Nintendo already gets free advertisement from LPs and this almost seems to discourage this. Why even bother playing Nintendo games if your video will be riddled with ads and a chunk of your money goes to them? Might as well play another game. Besides it's a Nintendo game, you know what the experience is anyway.
 

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You missed the part where you can't play a YouTube video so you're not actually sharing the whole game. By the way, reviews and riffs of movies are entirely permitted under fair use, one falls in the review category, the other is a parody. Check out the Cinema Snob and Spoony. GG, try again next time. :)
the copyright law goes for music, games, movies and any copyrighted material. The goal of the product (to play, to watch, to listen, to read) do not matter, using any part of it without authorization violates the law. That's not a matter of opinion, if you use a game to make a video is the same of pirate the hole game in most countries (if not in all of them) to the eyes of the law (not for my eyes, but who cares about me :ha:)

Under the Brazilian law, witch is very similar to most European countries, if you broadcast a video game show with reviews, previews, and all that stuff on a TV channel, you have to ask authorization to do it for every game that you show. The same goes to internet shows, but the size of internet allow many shows to pass under the bureaucrats radar, but is do not mean that it is allowed.

I'm not hypocrite, I like piracy, and I like people who made internet videos about games. I just don't catch the point of people who are against piracy but support freedom to video makers. What would be it? Half-Freedom for information?
 

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checked both, they dont upload full movies. GG try again next time :)

also fast already gave an example of a series that you wont need to play after wathcing a LP: Ace Attorney.

pretty sure most of the adventure games ala monkey island are part of those games you wont need to play after watching an LP.

add to that we are talking mainly LP videos and not reviews and riffs.
Removing scenes in which nothing happens is the equivalent of cutting loading screens from a Let's Play, but I do see your point - some games are just not good LP material. Still, I believe that loads of people buy games they've watched online, I definitely do and I think it promotes the product very well. I suppose the truth is somewhere in the middle ground, as it's often the case.
 
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I don't see Sony or Microsoft bothering YouTubers.
Ur real smart Nintendo.

Waging war on YouTubers is just another reason why Nintendo is failing.

Instead of wasting time trying to control the Internet, Nintendo should have been making a rich online environment for their console.

Penny wise, Pound Foolish.
 
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