For those of you who follow the progress of the steambox a bit, it may not be much of a surprise, but valve decided to swap the touchscreen of the controller for actual buttons.
(probably) original source
source with some more background information
Comparison picture ('now' on the left; 'past' on the right):
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So...how do you guys feel about it? (keep in mind that this is all prototype stuff...the end result may still change)
Personally, I've got mixed feelings. On one hand, I can certainly understand that if tests show that if the most expensive part (the touchpad) is the least used, they decided to ditch it. And the buttons will certainly be more accessible.
On the other hand, it sure starts to look exactly the same as a 360 controller. And while that isn't necessary a bad thing (lots of games on steam were originally designed for that controller), there already is a 360 controller.
We’re currently busy hand-building ten of the very latest iterations of the Steam Controller prototype to bring with us to GDC.
These prototypes incorporate much of the testing feedback we have received so far and the changes that were announced at Steam Dev Days [www.steamdevdays.com].
Even though our limited internal play testing has been going really well, we're excited to get some feedback from our customers on these latest changes.
For those of you able to attend GDC next week, please drop by our booth, as there will be some demo stations set up with the latest prototypes for play testing and feedback gathering. For those of you not able to attend GDC, for now we wanted to at least share a photo of the latest design changes:
We will be posting more updates very soon about the continuing testing, development, and refinement of the controller. Your questions and suggestions are what will ultimately shape the Steam Controller, so keep them coming!
(probably) original source
source with some more background information
Comparison picture ('now' on the left; 'past' on the right):
---
So...how do you guys feel about it? (keep in mind that this is all prototype stuff...the end result may still change)
Personally, I've got mixed feelings. On one hand, I can certainly understand that if tests show that if the most expensive part (the touchpad) is the least used, they decided to ditch it. And the buttons will certainly be more accessible.
On the other hand, it sure starts to look exactly the same as a 360 controller. And while that isn't necessary a bad thing (lots of games on steam were originally designed for that controller), there already is a 360 controller.