Gaming Sol Trigger - English Translation

D

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Hey will you release a fix for this
or no more releases until it's finished? it would really appreciate partial patches.
 

JamRules

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I should have some free time over the weekend to get the new version of the file editor done,
last time I manually edited the files in a hex editor and some typos sorta lead to memory exceptions.

But the editor means that it'll be able to create the file properly, once that's done it'll hopefully not take to long to fix up the menus,
so maybe end of next week. Wouldn't want lots of broken copies around the place.
 
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JamRules

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I finished updating the file editor so should be on track to release a fixed patch next weekend.

Still no luck on the font, but I did at least move the text so 30 chars fits properly.

solnewtext1.png
 

aki xero

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quite good progress i see,thank JamRules for working with @garejey to finish this,for first i thought you would'nt help with the translation,sorry for taking your busy time,but for sure i want to see this project finish too.maybe i should learning a few thing about romhacking and translating,is there a simple and understandable guide on the net somehow?
 

JamRules

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quite good progress i see,thank JamRules for working with @garejey to finish this,for first i thought you would'nt help with the translation,sorry for taking your busy time,but for sure i want to see this project finish too.maybe i should learning a few thing about romhacking and translating,is there a simple and understandable guide on the net somehow?
Yea, originally I wasn't going to be part of the translation project but then XenoTranslations seemed to disappear.

As for learning romhacking this is the first time I've done anything like this so can't really give much advice, and each game likely varies.
I guess knowledge of hex would help in general and some programming (C++/C#/etc) so you can create tools.
For translating there's probably loads of internet sources and books to help you learn,
though personally I never managed to read more than a few pages. All my japanese comes from 5 years of watching anime and playing games.

Edit:

Example of the beginning movie which is now subbed

solmovie1.jpg


solmovie2.jpg


solmovie3.jpg
 
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JamRules

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We'll have to check everything for the final release and probably redo some of the scripts,
but it makes a good example of what can be done.
 

JuliusEra

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or announcing a beta phase on that issue(then ask some guys who would beta playing that game) that will report errors and bugs on your patch
 

JamRules

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or announcing a beta phase on that issue(then ask some guys who would beta playing that game) that will report errors and bugs on your patch

Well, when I released the last patch I did ask people to leave comments if they found errors,
didn't get any though. I suppose having assigned beta testers might help with actually getting a response.

Hired to play a game...
Where do I sign up? xP

I'll hopefully be releasing a fixed version of the menu/description patch over the weekend,
I also patched most of the battle system.
 
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GHANMI

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Thanks a lot for your dedication :)
I hate to be THAT guy, but boy: that font used in the FMVs sure is ugly. MS Arial / Comic Sans aren't the best looking fonts to be used, so if it isn't too late (font already used on many cutscenes), please consider changing it:(

A shame the font for the regular messages can't be edited with a design that better fits fixed width Japanese kana dimensions, but hey, that hasn't kept me from playing Terranigma :P
 

JamRules

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Thanks a lot for your dedication :)
I hate to be THAT guy, but boy: that font used in the FMVs sure is ugly. MS Arial / Comic Sans aren't the best looking fonts to be used, so if it isn't too late (font already used on many cutscenes), please consider changing it:(

A shame the font for the regular messages can't be edited with a design that better fits fixed width Japanese kana dimensions, but hey, that hasn't kept me from playing Terranigma :P


I've only done one at the moment and I left in on default, if there's a particular font you had in mind feel free to make a suggestion.
Also the problem with the font is it always renders the same size but I did figure out how to change it, eventually I was planning on editting it to something more readable but I might have to make a tool to do it
 
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GHANMI

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Well, some tips for subtitle fonts are:
Never using serif fonts, Time New, Borial, Helvetica, Arial.
No excessively wide fonts

Some popular fonts are Trebuchet MS Bold, Deja Vu Sans, Verdana, Tahoma, Advantage Demi...
Of course white text with black outlines are necessary. Don't think the drop shadow is needed.
 
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Kalker3

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The patch looks great! Some typos here and there, but it looks great.
Now I know what skills should I use in battle. xP
Running out of SOL is incredibly easy tho. O.o

BTW, there are a shitton of stuff in ALL CAPS, is it going to be like that in the final patch? (It's mostly names from what I've seen.)
 

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