Gaming ideas for Nintendo - Contact Lens + Acelerometer ?

osirisjem

I miss the Wii remotes
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Well the Wii U gamepad sucks.
Bad idea, bad execution, bad bad bad.

Any way out ideas to maybe help Nintendo ?

What about a contact lens with a WiiMote accelerometer ?
Like a Google Smart Contact Lens + WiiMote ?

imote.jpg


EyeMote ?

Someone might want to patent this now b4 the Google does.

Any other ideas ?
 

osirisjem

I miss the Wii remotes
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Consider the fast eye saccades the motion sensing would need some serious smoothing algorithms. :)
Maybe a Kinect-like device monitoring eye movements + a contact lens acelerometer ?
 

Gahars

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Yes, that's just what they need: more awful, expensive peripherals!

Let's hope Nintendo lens. This eye-dea is pup-ill. I can't envision please make it stop it hurts I'm so sorry this working. I'll just say it's ocul-aren't.
 

tbgtbg

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Well the Wii U gamepad sucks.
Bad idea, bad execution, bad bad bad.
Wrong on all points.

If there's anything wrong with the gamepad, it's simply that it has bad battery life, and keeps sucking battery even when turned off unless you open it up and disconnect the battery.
 

osirisjem

I miss the Wii remotes
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Huge Gamepad fan

That's amazing you like the Gamepad.
Nintendo predicted someone would like it.
I was like "No, no one will like it".
and then you came around.

With the robust Wii U sales of late, this gamepad is going to bankrupt Apple.
 

Chocolina

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Glossing over the fact at how ridiculous and impractical this sounds for the Wii U, let alone any console or dedicated handheld for the next 10 or more years, I'd like to bring up the reality of how history has proven how Nintendo only makes peripherals for a single game, and then, maybe at a later time, choose to add that peripheral support to like two or three future titles. Take Wii's biggest and greatest peripheral, Wii Motion plus for example, is only supported by a couple of dozen games out of a library that spans the thousands, and even less of that number is Nintendo made games, and most of those other games aren't Wiimotion Plus required, only optional. Also those games aren't exactly collection-worthy titles.

You can nark on Wii U's controller all you want but its still going to be the most successful peripheral because it comes with the system and nearly all the games now and in the future will support it.

Not that it matters since the topic is obviously a troll topic.
 

Arras

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Glossing over the fact at how ridiculous and impractical this sounds for the Wii U, let alone any console or dedicated handheld for the next 10 or more years, I'd like to bring up the reality of how history has proven how Nintendo only makes peripherals for a single game, and then, maybe at a later time, choose to add that peripheral support to like two or three future titles. Take Wii's biggest and greatest peripheral, Wii Motion plus for example, is only supported by a couple of dozen games out of a library that spans the thousands, and even less of that number is Nintendo made games, and most of those other games aren't Wiimotion Plus required, only optional. Also those games aren't exactly collection-worthy titles.

You can nark on Wii U's controller all you want but its still going to be the most successful peripheral because it comes with the system and nearly all the games now and in the future will support it.

Not that it matters since the topic is obviously a troll topic.
You need the motion+ for several WiiU games as well (I think the Zelda game in Nintendoland needs it at least).
Ontopic: Because everyone will love shoving devices in their eyes for a quick gaming session.
 

Veho

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Eye tracking can be done using a camera, and it would be cheaper, could be done with current technology, and would be infinitely more practical. I wear contacts and they are a horrible hassle and unless you're planning on wearing them the whole day they're just not worth the trouble. They are definitely not a pick-up-and-play concept, and I don't see many people eager to stuff a slab of jell-o into their eye just to play a game.



Well the Wii U gamepad sucks.
Bad idea, bad execution, bad bad bad.
Opinions, opinions everywhere. I think it's a good idea that got abandoned halfway through.


With the robust Wii U sales of late
That has more to do with the nogaems and the no range and the zero 3rd party support than it has with the controller.
 

Chocolina

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You need the motion+ for several WiiU games as well (I think the Zelda game in Nintendoland needs it at least).
Ontopic: Because everyone will love shoving devices in their eyes for a quick gaming session.
No, not several, a few.

When you're involving the thousands of titles of both Wii and Wii U, a dozen games is not several, two dozen games is not several, three dozen games is not several, four dozen games is not several. And it actually matters if these games are of a quality people actually want to play. While many can agree people want to play Zelda, you have to come to the realization that what little games that do rely on Wiimotion+ are things like Nintendo Land, Carnival games, Spongebob games. To real gamers those games don't even count. From 2009, all the way up till 2015, theres maybe going to be 40 games stretching across two console generations, only half-dozen of which are even worth remembering the names for.

And just like I said before, Nintendo made Wii Motion + for one game, built it's reputation up to a point like it was going to be some sort of new standard for Wii, but ultimately only made a few games after Wii Sports resort that take advantage of Motion+, fewer games that actually require it.

In the last 5 years of Motion+, it's only barely made itself more useful than the Balance Board, Wiispeak, or the N64 Expansion pak. Here's a history of Wii Motion+ http://en.wikipedia.org/wiki/List_of_games_that_support_Wii_MotionPlus
^And yeah, it really is that sad. So I reword your "several" to "only a few" because we're dealing with not one, but two systems in Wii Motion+'s almost 5 years history, in a sea of hundreds to thousands of possible titles.

I'd just like to remind that Wii's best peripheral is still mostly an unsupported failure, so theres no hope for Nintendo Augmented Reality contacts, because lets face it, the contacts would probably cost more than the Wii U itself to cover the insane R&D budget to develop it to the point of surpassing limitations of electronics. And it would go unnoticed, unappreciated, and unsupported. AND AND AND, this isn't even addressing comfort issues, storage, loss-prevention, battery life, security, blah blah blah.

I sure as hell aren't putting scratchy $1000 contacts on my eyeballs just to play the latest Wii U Sports adapted to use such technology..
 

Taleweaver

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That's amazing you like the Gamepad.
Nintendo predicted someone would like it.
I was like "No, no one will like it".
and then you came around.

With the robust Wii U sales of late, this gamepad is going to bankrupt Apple.
Dude, seriously? Okay, you've got your opinion on the gamepad. Congratulations. Just don't presume you're talking in name of everyone, okay? I happen to like the thing as well. And I would like it if I don't have to defend that opinion with reasons that will only be greeted with sarcasm from you. :angry:

As for your thread...I was going to ask if you even knew what an accelerometer does, but considering you can't even spell it correctly, I doubt it'll be worth the effort...
 

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