ROM Hack Super Mario Sunshine 64 DS

Fishaman P

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Okay and whats about the other three secret levels Red Coin Field, Pachinko Game and Turbo Track?
I think you can make Red Coin Field. I am really sure.
There really isn't anything special about Red Coin Field, it's just spraying stuff for red coins.
Pachinko... does anyone even want to think about that?!
Turbo Track is also rather pointless without FLUDD.
 

Fiachra

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Finished Pinna Park. I thought Ricco Harbour was going to be the last level from Mario Sunshine but Pinna Park was less complex than I thought.
Screenshots/video in first post.

I've also finished a new (main) custom level and thanks to †Nømura from GBAtemp who has made another secret level.

I've also added two important new features to the editor:
- Importing and exporting models' bones: This means it's now possible, for example to export a player's model, edit in in Blender etc. and re-import and the animation will all work as before as the bones are kept.
- Importing COLLADA DAE models: You can now import DAE models to BMD (and KCL). The biggest feature is that vertex colours can now be imported.

Latest version of editor:
http://www.sendspace.com/file/qwnxit
 

Chary

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Fiachra

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Will this Hack will have Custom Music?
I have already stated that it most likely will, depends on how long everything else takes and on how much effort would be involved in doing custom music.

Please don't post the same question on more than one board.
 

Izmirnator

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I have already stated that it most likely will, depends on how long everything else takes and on how much effort would be involved in doing custom music.

Please don't post the same question on more than one board.


Okay Thanks and next time i will post on one board.
 

Celice

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At worse, someone could provide the rom split into parts using WinRar or some other compression utility. Over some indirect method, of course. I'm not interested enough to be the one :/
 

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