a) Thanks... I guess. [Paging support was not mine, it was Exophase's. It kept working through my changes.]Ah ok that's good to hear, I was worried that you weren't paging(is why the only 32mb rom didn't work). I'm going to work on trying other ones, I haven't noticed any issues with it(load times) except the initial loading(it's the same whether or not the rom is zipped or not), anyway that's good to hear that you added support for paging to it. When the gcw comes out, I hope the guy who ported gpsp originally to it, can work with you to up the rom cache to ~33-35mb since it has a ton of memory and also might as well. Also with 1.42 or whatever it is now, the game runs at ~60fps consistently even at 240mhz w/ sound(i don't play with sound on but I tested it) so it's definitely gotten a lot lot better.
I may try out your snse emulator sometime soon too. One question about that one, is it only snes or is it like other snes emulators in the fact that it can support nes games to? I also imagine that it supports zipped roms too?
P.S. the reason why I have zipped ones is that I use advzip -4, then deflopt, then huffmix, for all of my roms(except my nds ones I dumped ) they're lzma2 since the nds doesn't support zipped ones. But anyway yeah, keep up the amazing work, I've used that rewind thing a _ton_... I hate to admit it but I use it to cheat when I press the wrong button, or when I don't press the buttons just right in mario&luigi...
b) Yeah, large code caches would be great, except that there's just one game that would use so much code cache, and it's Payback.
c) The SNES emulator emulates the SNES. Any follow-ups to this question would be off-topic for the TempGBA thread, so please ask more on the CATSFC thread.








