Xbox One Specs Boosted by "The Equivalent of 3 Xbox Ones" in the Cloud

ElYubiYubi

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What I was thinking is that this is how Microsoft is planing to fight PC. I mean they can just upgrade the 'Cloud Computing'.

But it will need a constant internet connection
 

MasterPenguin

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...while at the same time saying that it will "only" need to connect to the internet every 24 hours? Right.

Not sure what they're hoping to achieve, but I doubt it'll work. Suppose you're a game developer. If you want your game to be extra-graphic intensive, you will require a constant, reliable and fast internet connection of your gamers. If not, it'll start stuttering, or downright refuse to work. And with that previous statement, microsoft isn't to blame (it's not our fault that this game requires a network connection). And that'll make your audience mad in a very income-heavy way. :unsure:

They've already explained that the graphics are to make it look even better - if you got no connection, then it'll be just normal (and in all honesty you probably won't even tell the difference when you're sitting on your couch 10 feet away). Mind you, using the cloud to bring additional graphics is a terrible idea, as many parts of it generally require it done instantly (ie HUD).. So many parts of graphics wouldn't work in the cloud. A better example of things to put up there would be AI, calculating explosions before they happen, etc etc.


I do not believe that there will be the computational equivalent of 3 xboxes in the 'cloud' for every one sold. That would be monumentally expensive, and pointless. It's a lie.

They've already set up 50,000 additional servers in their cloud. Just google it for truth. I'm sure they'll be able to handle it.
 

chartube12

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I seen this a few days ago. Been thinking maybe this will be done mainly for multiplayer modes. Done so the xb1 doesn't slow down as much with waves of creatures in horde/firefight type of situations.
 

PityOnU

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From the way they're talking about it, it seems as if this is supposed to be more Diablo III and less OnLive.
 

ferofax

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So it's stealth cloud gaming, eh? Sneaky.
So that's why the need for internet connection. But a gamer's gonna need some serious bandwidths to take full advantage of that.

Google Fiber could possibly cover that though.

But no, I still don't want it. If I buy a game console, I expect it to play everything right on the spot out of it's own damn innards.
 

FAST6191

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So that's why the need for internet connection. But a gamer's gonna need some serious bandwidths to take full advantage of that.

Google Fiber could possibly cover that though.

But no, I still don't want it. If I buy a game console, I expect it to play everything right on the spot out of it's own damn innards.

Multiplayer has had extensive server side computation for years, bonus/extra levels have existed, the whole metrics thing was turned around in the case of fighting games quite a bit, there have been some "incidental" multiplayer games over the years (the dark/demon's souls franchise being one of the more notable, mindjack being another example, dragon's dogma being another). More generally I can rent some space on Amazon's stuff and use the number crunching abilities to compile things or otherwise crunch numbers and it goes on.

Now this is not to say that I am optimistic that such functionality will be used to any notable effect save for in the last few years of the console's lifetime but it could happen, some stuff has happened already and it could lead to quite nice things beyond basic streaming. Such things might not be massively bandwidth hungry either.
 

ferofax

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Multiplayer has had extensive server side computation for years, bonus/extra levels have existed, the whole metrics thing was turned around in the case of fighting games quite a bit, there have been some "incidental" multiplayer games over the years (the dark/demon's souls franchise being one of the more notable, mindjack being another example, dragon's dogma being another). More generally I can rent some space on Amazon's stuff and use the number crunching abilities to compile things or otherwise crunch numbers and it goes on.

Now this is not to say that I am optimistic that such functionality will be used to any notable effect save for in the last few years of the console's lifetime but it could happen, some stuff has happened already and it could lead to quite nice things beyond basic streaming. Such things might not be massively bandwidth hungry either.
I was under the impression that this "3x Xbones" means servers actually doing the brunt of running the game, especially graphical assets. Like, you know, those game streaming services where all your hardware is doing is just receiving images being thrown by a cloud machine. Or something like that.

Like, with graphics at max, your hardware alone can generate this much area, but hooking up to the cloud lets it generate three times as much area while keeping the graphical quality.
 

ggyo

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Theoretically, with Cloud computing, the Xbox One could be the "INFINITE" Xbox with no new hardware additions, just peripheral releases and software updates.

Of course, nobody wants that.
 

Another World

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what happens the day Micro$oft stops running those cloud servers? the games you paid for will no longer work?

And if you have an inconsistent/crappy (occasional high ping or just plain slow or capped) connection you'll be fucked.

what about those who choose not to take their systems online?

-another world
 
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we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."

Well, that makes the Always Online talk come back to life I guess..
games done with that in mind would certainty lack a lot when offline (and if available, the offline part would probably not be the game focus.. ..making it irrelevant if not online)
 

narutofan777

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Would it be the case that you need internet for this too? I'm sorry guys I ain't buying an xbox one. :yayps3:
---

do u need internet for this too? im sory guiz i aint buyin no xbox one. :yayps3:
 

Sinistral89

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Don't you understand that this is utter BS!? If you just for example think about the RAM you will se that this is impossible. The RAM speed in the Xbox one is atleast 102 GB/s. That means you need to have a 102 GB/s internet connection. Now I'm not sure what kind of speeds you can get with fiber in the US (100 Mbits/s is 12,5 MB/s or 0,025 GB/s. 102 GB/s is 4080 times faster (!) than 100 Mbits/s). So you would need a lot faster internet speed for this to work. And this is just talking about the RAM.

But sure. Some calculations would be possible to do in the cloud such as more players in a multiplayer game, drop tables for loot (Diablo 3), AI and etc...
 

JoostinOnline

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Don't you understand that this is utter BS!? If you just for example think about the RAM you will se that this is impossible. The RAM speed in the Xbox one is atleast 102 GB/s. That means you need to have a 102 GB/s internet connection. Now I'm not sure what kind of speeds you can get with fiber in the US (100 Mbits/s is 12,5 MB/s or 0,025 GB/s. 102 GB/s is 4080 times faster (!) than 100 Mbits/s). So you would need a lot faster internet speed for this to work. And this is just talking about the RAM.

But sure. Some calculations would be possible to do in the cloud such as more players in a multiplayer game, drop tables for loot (Diablo 3), AI and etc...
Can't I just pour Red Bull on my neighbor's modem?
 

KingVamp

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Sounds pretty interesting to enhanced your game by the cloud, but it stops there when you have to use it. If they built 3g/4g in the Xbox1, you can pay for that when you pay for Live.


edit: You wouldn't just have your home wifi to rely on.
 

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