What I was thinking is that this is how Microsoft is planing to fight PC. I mean they can just upgrade the 'Cloud Computing'.
But it will need a constant internet connection
But it will need a constant internet connection
...while at the same time saying that it will "only" need to connect to the internet every 24 hours? Right.
Not sure what they're hoping to achieve, but I doubt it'll work. Suppose you're a game developer. If you want your game to be extra-graphic intensive, you will require a constant, reliable and fast internet connection of your gamers. If not, it'll start stuttering, or downright refuse to work. And with that previous statement, microsoft isn't to blame (it's not our fault that this game requires a network connection). And that'll make your audience mad in a very income-heavy way.
I do not believe that there will be the computational equivalent of 3 xboxes in the 'cloud' for every one sold. That would be monumentally expensive, and pointless. It's a lie.
So that's why the need for internet connection. But a gamer's gonna need some serious bandwidths to take full advantage of that.So it's stealth cloud gaming, eh? Sneaky.
So that's why the need for internet connection. But a gamer's gonna need some serious bandwidths to take full advantage of that.
Google Fiber could possibly cover that though.
But no, I still don't want it. If I buy a game console, I expect it to play everything right on the spot out of it's own damn innards.
I was under the impression that this "3x Xbones" means servers actually doing the brunt of running the game, especially graphical assets. Like, you know, those game streaming services where all your hardware is doing is just receiving images being thrown by a cloud machine. Or something like that.Multiplayer has had extensive server side computation for years, bonus/extra levels have existed, the whole metrics thing was turned around in the case of fighting games quite a bit, there have been some "incidental" multiplayer games over the years (the dark/demon's souls franchise being one of the more notable, mindjack being another example, dragon's dogma being another). More generally I can rent some space on Amazon's stuff and use the number crunching abilities to compile things or otherwise crunch numbers and it goes on.
Now this is not to say that I am optimistic that such functionality will be used to any notable effect save for in the last few years of the console's lifetime but it could happen, some stuff has happened already and it could lead to quite nice things beyond basic streaming. Such things might not be massively bandwidth hungry either.
in theory it is possible to split complex calculations ans send to many other computers to solve it in less time. I just cant imagine this applied for gaming.Downloading more RAM is finally possible
Download caps hitting the limit in 3.. 2.. 1..
And if you have an inconsistent/crappy (occasional high ping or just plain slow or capped) connection you'll be fucked.
we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
Can't I just pour Red Bull on myDon't you understand that this is utter BS!? If you just for example think about the RAM you will se that this is impossible. The RAM speed in the Xbox one is atleast 102 GB/s. That means you need to have a 102 GB/s internet connection. Now I'm not sure what kind of speeds you can get with fiber in the US (100 Mbits/s is 12,5 MB/s or 0,025 GB/s. 102 GB/s is 4080 times faster (!) than 100 Mbits/s). So you would need a lot faster internet speed for this to work. And this is just talking about the RAM.
But sure. Some calculations would be possible to do in the cloud such as more players in a multiplayer game, drop tables for loot (Diablo 3), AI and etc...