Hacking Hacking the WiiU: A Simple Progress Guide

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It takes longer to hack the handheld consoles than the home consoles because there's more people more interested in figuring out how the console works. Besides a majority of handheld games aren't usually that good in comparison unless it's the Pokemon titles, in my opinion. Besides, the Wii U Gamepad holds much more potential as a stand-alone handheld than the 3DS does at this point, in my opinion.
I like handhelds because they're portable, and I like turning them into a PDA of sorts with homebrew stuff.
(Personally I hate pokemon :ha: I'd love to play Zelda or KH 3D )
 
dont know if that's the right thread for that, but i have an idea about how to go one step forward in hacking the wii u. but not 100% sure if it works.
the ides is to create a virtual hdd on the pc. it will be shown as an intern hdd on the computer. if you save something into there, it will be saved in the .vhd file.
now we need to link the virtual hdd to an usb slot. now we need to connect the wii u to the usb slot via an usb link cable. i think it somehow should be possible to make the wii u thinking its an external hdd. now the wii u can format the virtual hdd and save some files there. now lets open the .vhd file in an hex editor to try to extract some wii u related data from it.
if we get an executable file we maybe find some useful information about the system and so on...
and hopefully we can start debugging games as like as we do it with the usb gecko.
 
dont know if that's the right thread for that, but...

Sorry, but how would that be any different than using a regular USB HDD on the Wii U and saving to it then connecting it to a PC and using a hex editor on it? It wouldn't, you could do exactly what you're saying to do with a normal HDD, but it would help in no way. The 3DS forums have a stickied thread for specifically these ideas (ie posts where people who don't even have a firm grasp on how their own PC works, let alone a console, can post their ideas), maybe the Wii U section needs that too.
 
Not to piggyback on beano311, but he's correct. Not only is it not possible to have a .VHD mounted as a USB drive over a cable coming out of the PC (I looked, could not find an application that would emulate a USB client over USB with a VHD to a USB host), but even if it were, it would unfortunately accomplish nothing new. People have already taken WiiU formatted drives, plugged them into their PC and taken dd images of them and poked around with a hex editor. Unfortunately it didn't provide much information -- the drive format Nintendo has used for the WiiU is encrypted (even seemingly at the MBR level). People who have intimate knowledge about the data on the drive itself were still unable to locate that data or any headers to it. Most everyone who has looked has come back saying that the data on the drive is encrypted and until that can be worked around, there isn't much to be found by poking around in the images.

Due to that, a disk image of the drive itself won't really help until there's a way to decrypt it. It doesn't really matter if it's a dd flatfile image or a .VHD. This could either be an exploit in the console to obtain the decryption keys (likely specific to the console, based on the fact that people who have returned their WiiUs for repair get them back and their disks don't work), or if we ever get homebrew running on the WiiU directly, it's possible that someone could call the function that decrypts the drive on the fly, and have it write-out the data to either another drive or another location on the drive in unencrypted form.

In any case, while this specific idea probably won't lead to any discoveries, don't be discouraged. Learn more about how everything works and use that knowledge -- everyone working on these kinds of exploits and homebrew were once someone with not much knowledge on the topic who had to learn about it in order to be effective.
 
I liked your post n1ckn4m3, interesting information about the drive. xbox 360 drives had tools out after a while to mod them on PC. Once encryption is known and anything can be decrypted, next ting you see are tools like I saw for the 360. Still need to get to encryption like you said but I believe it will happen. Marcan posted on twitter...that he does not know if the new update will stop the hack but that if it does they would find another one. this was over 4 hours ago when I checked though, lol. I like to follow his twitter.
 
Not sure why no one has posted this on the stickied thread here (apologies if it's been posted elsewhere), but the Wiikey team released news of a Wii U hack, from the sound of it it's an Optical Drive Emulator (ODE). No actual proof has been released as to whether it is real or not. ODEs allow you to load backups from a hard drive connected by some device to the console's optical drive data port (just guessing, the Wii U probably uses a SATA interface). The device tricks the console into thinking that the ISO is being loaded into the console's actual physical drive and launches the game. ODEs can also be undetectable (though that's not guaranteed), people do play on PSN without getting banned. Anyway, the Wii U device is called WiiKeÜ. The team announced it a few days ago, Nintendo responded with a comment saying they heard about the hack claim and have not seen any evidence of illegal activity or game dumps. The WiiKey team responded by posting disc IDs for a few games on their news page.
 
Started looking at Wii prices in case this key works well enough and jeez man... the hell is the deal with Korea. This thing costs $350 in the USA and it's $475 here.
 
Nintendo commented on the drive mod chip but not f0f pics, tweets, "Other stuff"? Suspicious to anyone?

f0f never said they had backups running or anything of that sort. Nor did they say they're releasing anything to do specifically and only with piracy. That's probably why. I'm sure Nintendo is meh on hacking for homebrew, which is what seemed to be the trend with both their hack and the ongoing 3DS one, or at least they're much more ambivalent towards homebrew than when it comes to piracy. Homebrew can = more sales, no direct loss of profits.
 
First post Updated with new Info (WiiLauncher as a GeckoOS replacement, and some preliminary info about WiiKeyU)
 
f0f never said they had backups running or anything of that sort. Nor did they say they're releasing anything to do specifically and only with piracy. That's probably why. I'm sure Nintendo is meh on hacking for homebrew, which is what seemed to be the trend with both their hack and the ongoing 3DS one, or at least they're much more ambivalent towards homebrew than when it comes to piracy. Homebrew can = more sales, no direct loss of profits.
True, great point, that makes perfect sense.
 
I'm sorry, but what?

I didn't understand what you posted the first time. And your clarification is even more confusing.

Provide context please? Quote or link to the specific post.
 
Thankyou.

As for the content, i'm impartial. It's up to the community to do what they will with the info, i'm just collating it.
 
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Thankyou.

As for the content, i'm impartial. It's up to the community to do what they will with the info, i'm just collating it.

Apparently nothing has been announced officially or all that publicly, just us (me included) taking what little info we heard and blowing out of proportion, getting the mods and several high ranking members all up in arms about said misconstrued reactions. Yeah, gonna hide till things blow over, just be careful.
 
NOTE: anyone willing to help should check out Maxternal's thread on on 3 cores. Coding, linux experience? Lol, everyone hired, just apply;-)
 
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