So... Starcraft: Ghost. The third person shooter was originally announced ten years ago, but soon gained a reputation for being Blizzard's Duke Nukem Forever. The project was besieged with constant delays for years until, finally, the developers smothered it in its sleep. Starcraft: Ghost, fittingly enough, died.
Or so it appeared...
The Escapist
And here I thought it only had a ghost of a chance.
I have to say, I'm pretty surprised to hear this. Either Blizzard is really committed to getting this game out, no matter how long it takes.. or they just don't want to own up to their mistakes. Either way, really.
So, why do you think Starcraft: Ghost was delayed? Was it for quality reasons? Did other projects get in the way? Or did the deteriorating health and untimely passing of Patrick Swayze scuttle plans?
I want to believe.
Or so it appeared...
This news comes to us from the UK incarnation of Official PlayStation Magazine. Burger was initially approached to discuss the upcoming PlayStation 3 iteration of Diablo 3, but when the chat turned toward the long-lost Starcraft: Ghost, Burger seemingly hinted that it might not be so lost after all.
"[Starcraft: Ghost is] on hold. It has never been cancelled," Burger states. When inevitably asked if that means that we might still one day play the game, Burger replies simply, "Maybe."
That's not much to go on, but it's important to keep in mind that this is a Blizzard Entertainment game we're talking about here - and not just that, it's a spin-off of what is arguably the planet's most popular strategy franchise, which would adapt the familiar characters and locations of Starcraft to a third-person, three-dimensional, action-adventure setting. Blizzard has never done anything like that before, yet all of its releases are objectively very good. For the past decade it was though that Starcraft: Ghost had been aborted and that we'd never hear anything more of the game outside of random gaming trivia and wistful nostalgia. Yet Burger claims that this is not the case. That the game is, in fact, still in some level of development (albeit the depressingly stagnant purgatory level).
And here I thought it only had a ghost of a chance.
I have to say, I'm pretty surprised to hear this. Either Blizzard is really committed to getting this game out, no matter how long it takes.. or they just don't want to own up to their mistakes. Either way, really.
So, why do you think Starcraft: Ghost was delayed? Was it for quality reasons? Did other projects get in the way? Or did the deteriorating health and untimely passing of Patrick Swayze scuttle plans?
I want to believe.