Emulation Emulator NetherSX2 - Switch Port

  • Thread starter Thread starter Nagaa
  • Start date Start date
  • Views Views 10,228
  • Replies Replies 84
  • Likes Likes 38
View attachment 583120
I can't believe it. This is actually playable. EE at 100% with cycle skip set to maximum. Render resolution at .75%. Classic core. The Switch Lite has it's CPU overclocked to 1500mhz, the GPU is at 600Mhz, and the ram is maxed out. It does stutter from time to time but it's completely playable and the audio sounds good too.
how did you manage to go for a sub 1x resolution? i dont have that option but id love to
 
Lossless Scaling Frame Generation will be available in the next release :


Just saw your new release on git - for others:

I tested KOF 98 UM (quite slow)... but KOF 02 UM (translated iso) works perfectly. I couldn't get Shadow Hearts or Xenosaga games to run well on both the 4k range or the classic emulator, videos segment was slow... but KOF 02 UM wasn't ported to Switch, so that's something I've been really busy with these days (almost perfect with 75% EE / mild skipping)! KOF 94Rebout stutters when 2d projectiles are fired else pretty good. KOF XI is works very well as well.

We ought to have a compatibility list somewhere. I am on typical v1 Switch hardware overclock settings (R + App launch - overridden by NetherSX2).

So far, the only game I could really play and have fun was KOF 2002 UM... pretty happy with just this to be honest. Anything else is bonus.
 
Last edited by IlluminatusDeus,
1.2.0 is now available
Major CPU Performance Improvements & Lossless Scaling Frame Generation

- Added LSFG-VK Support
- Replaced the old SMC checks with optimized page-based SMC protection.
- Added efficient reverse fastmem alias tracking to avoid expensive full-range scans.
- Added startup validation for required Horizon memory operations.
- Removed the obsolete SMC launcher option and legacy configuration keys.
- Enabled Fastmem by default.
- Enabled threaded presentation.
- Enabled LTO across the emulator, launcher, and forwarder.
- Improved LSFG frame pacing by automatically skipping duplicate source frames when Frame Generation is prepared.
- Reduced the startup CPU Boost duration.
- Added Skip Duplicate Frames to the launcher
- Added Disable Threaded Presentation to the launcher
- In-Game Overlay Improvement

https://github.com/NaGaa95/NetherSX2_nx/releases/tag/1.2.0
 

Site & Scene News

Popular threads in this forum