I wouldn't go that far. I'm specifically thinking of the mass of shitty indie titles on Xbox Arcade or whatever it's called, and now it's coming on to Steam too (along with several of those indie-specific distributors). If you look at the overall quality of these games, you start to notice that they seem to want money more than prestige for their work.
Indies do not entail games with no money as a goal; and because games are still an entertainment industry, and it has yet to shake out of that (it's doing better though as technology has made development more open to a wider audience), making money is a pretty big incentive in the process, no matter how abstract or artistic the developer or development team is behind the product. True indie titles made without a budget, including several big mod projects, don't necessarily have to face this problem, but once you are in a public market, making money is the way you actually get reimbursed for your work. And very few institutions in the western world are about to go about financing or supporting an independent game for the mass market :/