[RUMOR] Activision is butthurt about Blops 2 on WiiU

supersonic124

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Don't believe me then. It was on the Callofduty.com forums but the thread got locked and deleted.

Plus Activison can't be that upset about the sales considering the updates/support the Wii U version has been receiveing. The devs are incredibly active on the forums/miiverse. Easily the best supported Wii U title so far.
 

the_randomizer

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Don't believe me then. It was on the Callofduty.com forums but the thread got locked and deleted.

Plus Activison can't be that upset about the sales considering the updates/support the Wii U version has been receiveing. The devs are incredibly active on the forums/miiverse. Easily the best supported Wii U title so far.

Why did those wankers delete the thread?
 

KingVamp

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...Or maybe Nintendo should have made a platform that's better to develop for or just not have an obnoxious controller that forces "optimization"?

I just find it a little spoiled to say "THEY SHOULD HAVE OPTIMIZED IT MORE". They're developing for 3 other platforms, the Wii U in no way takes priority.

While I agree that it shouldn't take priority since it came out at a weird timing, we shouldn't just sit back and take anything.

Plus you blame the hardware when it set up more like a pc and said from devs that it doesn't take long to code for the controller?

Should we bring up the past difficulty of developing for ps3?
 

the_randomizer

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...Or maybe Nintendo should have made a platform that's better to develop for or just not have an obnoxious controller that forces "optimization"?

I just find it a little spoiled to say "THEY SHOULD HAVE OPTIMIZED IT MORE". They're developing for 3 other platforms, the Wii U in no way takes priority. Be thankful you got the game honestly because they easily could have just cut it and they'd probably be better off.

EDIT: For the record I also find the say claim obnoxious of some PC players. Games are developed for multiple platforms, don't expect every developer to go out of their way for one platform and dump all this extra money on making it a bit shinier. I can't remember the last time someone cried about a game not being "Xbox 360 optimized" or "PS3 optimized". And both platforms have gotten shit ports.

At least Nintendo used a processor that doesn't use a convoluted architecture like the Cell.
 

p1ngpong

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In all fairness Activision pretty much hit the nail on the head with the quote "They realize Nintendo fans are all talk. Nintendo fans are vocal with their mouths, but when it’s time to open their wallets, they’ll spend that $60 on New Super Mario Bros instead.”

Nintendo console attachment rates are horrendously low, the Wii's was something like 1:1 which is just ridiculous, while the 3DS and even DS had pretty abysmal attachment rates too. So yeah if you are a publisher why would you even bother throwing money and putting effort into a multiplatform Nintendo system game when you know it will more than likely just not sell at all and is guaranteed to sell better on any other system.
 

Fear Zoa

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I don't see why anyone who's been involved in video games for a while can honestly expect anything to sell gangbusters near launch. I bought a wii U at launch and I'm not disappointed because I know new consoles these days take time to pick up. The 3ds is starting to pick up after all, remember how "Doomed" that was.
 
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Deleted_171835

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Nintendo console attachment rates are horrendously low, the Wii's was something like 1:1 which is just ridiculous, while the 3DS and even DS had pretty abysmal attachment rates too. So yeah if you are a publisher why would you even bother throwing money and putting effort into a multiplatform Nintendo system game when you know it will more than likely just not sell at all and is guaranteed to sell better on any other system.
Myth.

tie-ratios-march-2011.png


At launch, the Wii had an attach-rate of 2 versus an attach-rate of 3.69 for the Xbox 360 and 1.09 for the PS3. It even featured a couple third-party successes such as Red Steel selling over a million worldwide and Call of Duty 3 selling a respectable amount.

Let's look at the first 20 months of the Wii.

BKkcQBf.jpg


The Wii was able to sell 33 million units of third-party games versus 29 million for the 360 and 20 million for the PS3. Contrary to popular belief, third-party software did sell on the Wii, even more than it did on the HD counterparts.

Fast-forward to December 2007 and you'll see that the Wii still has a respectable attach-rate at 8.11 versus 5.04 and 7.67 on the PS3 and 360. There were also numerous third-party games that sold well like Call of Duty: WAR at over a million, Resident Evil: Umbrella Chronicles at 1.2 million, Resident Evil 4 at 1.9 million and Guitar Hero III at 2 million.

And now (March 2011), the Wii still features a comparable LTD attach-rate to the 360 and PS3 as shown in the image above.

gun-control-debate-myth-busted-300x240.jpg


Third-party games can sell on Nintendo systems. It just requires a little common-sense on the part of the publisher. Releasing a one-year old full-priced port of a single entry into a series that's getting a trilogy release on other platforms (Mass Effect 3) is one way to ensure that your game sells like shit. Releasing your game with absolutely no advertising for the Wii U version is another way to ensure your game sells like shit. Releasing a multiplatform game at a higher price for the Wii U version is yet another way to ensure your game doesn't sell.

The only pub that seems to be doing anything right is Ubisoft by cultivating a core userbase with games such as Assassin's Creed 3 and ZombiU ensuring future successes (well that remains to be seen) with later games that they release (Assassin's Creed IV, Watch Dogs).
 

Foxi4

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Let's look at the first 20 months of the Wii.
Got any charts about the same thing mid-way through the generation though?

The Wii had a fantastic attachment rate at first because it was very cheap and very approachable for various target audiences, plus it introduced Motion Controls not as a gimmick but as a core mechanic, so it "fascinated" people. This changed when the 360 and the PS3 received price cuts and their libraries increased in numbers. A lot of the Wii's began gathering dust then.

Myth not busted unless you have data about the entirety of the generation, the "first 20 months" prove nothing other than that third party software sold in the beginning of the Wii's life cycle.

"It is true that the third party software sales ratio on Nintendo platforms are comparatively smaller in Japan" (...) "Wii's third party software ratio is especially low. We need to decrease the concern that only Nintendo software can sell well on Nintendo platforms and third party software cannot sell in the same volume. We will not make a trend similar to the one found for Wii in Japan now. We feel a need to have closer ties with our third party developers from the beginning."

~Satoru Iwata

:arrow: Source
 
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Deleted_171835

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Got any charts about the same thing mid-way through the generation though?

The Wii had a fantastic attachment rate at first because it was very cheap and very approachable for various target audiences. This changed when the 360 and the PS3 received price cuts and their libraries increased in numbers. A lot of the Wii's began gathering dust then.

Myth not busted unless you have data about the entirety of the generation.
The lifetime to date attach-rate for the Wii is posted above and is comparable to the 360 and PS3's attach-rate. The claim was that the Wii's attach-rate was horrendously low when the LTD attach-rate proves this not to be the case so yeah, myth busted.

The whole point was that the Wii was a good platform for third-party games in its hey-day despite what many thought (and did not just collect dust after initial purchase). What this does prove is that Nintendo platforms aren't incompatible with third-parties. The reason this didn't last throughout its life was because third-parties simply ignored the platform (for a multitude of reasons that I won't get into right now).

As for that Iwata quote, I'm going off North American sales data here, not Japan so I can't speak for that.
 

Foxi4

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The lifetime to date attach-rate for the Wii is posted above and is comparable to the 360 and PS3's attach-rate. The claim was that the Wii's attach-rate was horrendously low when the LTD attach-rate proves this not to be the case so yeah, myth busted.
Gamesutra? Okay.

console-tie-ratios-sep-08.png


Even after 23 months you can see that it's the worst platform for third-party out of the three.

Oh, by the way...

Sales Thread. Gotta love those.
 
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Deleted_171835

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Gamesutra? Okay.

console-tie-ratios-sep-08.png


Even after 23 months you can see that it's the worst platform for third-party out of the three.
Worldwide data I'm guessing?

And that's still a very respectable attach-rate compared to the other consoles. Not at all "horrendously low".
 

Foxi4

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Worldwide date I'm guessing?

And that's still a very respectable attach-rate compared to the other consoles even considering how few third-party games were coming out at that point (late 2008). Not at all "horrendously low".
It's the worst out of the three, it didn't have to be "horrendoulsy low" - it was just low enough to make developers opt for the other two.

Third-party development for the Wii "made sense" when the game was Multiplatform, so an additional platform only brought extra profit without increasing development time a lot, but in that case we had the specs hurdle to deal with.
 
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Deleted_171835

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It's the worst out of the three, it didn't have to be "horrendoulsy low" - it was just low enough to make developers opt for the other two, not to mention that the Wii was quite underpowered and limiting, so development for it had its hurdles.
A difference that low would in no way deter pubs from releasing games for the system. That's ridiculous.

Not to mention that in the North American market, it featured a consistently higher attach rate than the PS3 while still being very comparable to the 360. Third-parties had quite a few reasons for eventually ditching the Wii (specs, ancient online infrastructure, etc.) but the attach-rate was not one of the them.
 

Foxi4

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A difference that low would in no way deter pubs from releasing games for the system. That's ridiculous.
I slightly edited my post to say that it's a hurdle mostly for multiplatform games, but even for exclusive games sometimes the specs can be a limiting factor and force the developers to alter their original artistic vision - it's not something that's desirable.

Not to mention that in the North American market, it featured a consistently higher attach rate than the PS3 while still being very comparable to the 360. Third-parties had quite a few reasons for eventually ditching the Wii (specs, ancient online infrastructure, etc.) but the attach-rate was not one of the them.
Like I said, that's debatable. Why develop exclusives for the platform that brings the least profit out of the three? Why develop multiplatform games for it when it can actually limit what the programmers can do?

Some "multiplatform" games on the Wii are actually "exclusives" due to the technical limitations - think Force Unleashed 2 for example. It couldn't pull off the original so it got a different game entirely, still "called" Force Unleashed 2 but in fact a different game entirely.

But I digress.
 
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Deleted_171835

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I slightly edited my post to say that it's a hurdle mostly for multiplatform games, but even for non-multiplat games sometimes the specs can be a limiting factor and force the developers to alter their original artistic vision.

Like I said, that's debatable. Why develop exclusives for the platform that brings the least profit out of the three? Why develop multiplatform games for it when it can actually limit what the programmers can do?

Many "multiplatform" games on the Wii are actually "exclusives" due to the technical limitations - think Force Unleashed 2 for example. It couldn't pull off the original so it got a different game entirely, still "called" Force Unleashed 2 but in fact a different game entirely.

But I digress.
I acknowledge the fact that the Wii had tons of hurdles preventing third-parties from bringing games over (shit specs, online, whatever). The whole initial argument was simply to disprove that the Wii had a horrid attach-rate, anyways.

In the case of the Wii U, looking at previous Nintendo platforms and using that to say third-party games on it won't sell is incorrect. It's been shown that under the right circumstances, third-party games can sell on Nintendo systems.

The whole issue with the Wii U is that most of the third-party games were year late ports with little to no advertising that are available much cheaper on other platforms. But it's way too early to ascertain the Wii U's long-term third-party outlook right now.
 

Foxi4

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I agree with you on many points, I merely provided some clarification since you made it look like the Wii was exactly as good for third party development as the PS3 and the 360 (most notably the 360 - it had the least hurdles). You know how much I love sales threads, so I'll limit myself to saying:

(...) it's way too early to ascertain the Wii U's long-term third-party outlook right now.

...what I think is key here. The Wii U is a very young platform and people don't yet feel the need to buy Next Generation systems - games are still released on both the 360 and the PS3 - mass audiences do not require a "replacement" for their current systems yet. Once the "Last Generation Draught" begins sometime next year, the real race will begin and the sales will pick up.
 

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