Hacking WiiFlow - an open source GUI USB-Loader

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Rev822 Pack - Full info - Mediafire folder

What's New:
* Updated WiiFlow to rev 822 (Many bug fixes)
* Added "WF-Priiloader-Forwader-Loader-DWFA.dol" for priiloader
* Updated D2X CIOS to v10 (rev52/53 Wii Editions)

New files:
cIOS245[37]-d2x-v10-beta53-alt.wad
cIOS246[38]-d2x-v10-beta53-alt.wad
cIOS247[53]-d2x-v10-beta53-alt.wad
cIOS248[55]-d2x-v10-beta53-alt.wad
cIOS249[56]-d2x-v10-beta52.wad
cIOS250[57]-d2x-v10-beta53-alt.wad
cIOS251[58]-d2x-v10-beta53-alt.wad
cIOS252[56]-d2x-v10-beta53-alt.wad

d2x-v10-beta52 has higher compatibility for nand emulation and online stuff and less random crashes during gameplay that's why it's in slot 249
while d2x-v10-beta53 has 2 usb ports support and fully plug&play usb devices, meaning that you can connect them when the game asks for them

For vWii use official installer: http://code.google.com/p/d2x-cios/downloads/list
More info about cIOS-v10/alt/vWii here: http://code.google.com/p/d2x-cios/wiki/How_to_choose_d2x_distribution
* Changes "Info" Button to "Help" Button and fixed "Go" button size/position in game installation menu

vxmfyd.jpg
 
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I think r819 is more interesting also for you KiiWii:
http://www.mediafire.com/?wqsgmzsix43jld8
oh well, nobody replied yet so here is r820:
http://www.mediafire.com/?cdyj9nxw9dixnku

Ok tried 819 from HBC and again got : http://oi47.tinypic.com/vvzg3.jpg
Tried 820 and got: http://oi49.tinypic.com/1zqyc68.jpg
Then tried 822 and got: http://oi49.tinypic.com/2i1ifbt.jpg

However, I noted that wiiflow 819-822 now works 100% of the time from the v14b forwarder but it is still 50/50 from HBC....

Is this relevant?:
I used to auto boot HBC 1.1.0 via priiloader v7 (v138) until I updated to HBC 1.1.2 (when you asked me to reinstall ios58 and update HBC), and now priiloader says "Error autobooting HBC, maybe title is not installed?" (I guess because the title has changed to "LULZ" which is not a problem, I probably need to update priiloader or something), so now I am not auto booting HBC on startup: I am booting to system menu, then loading HBC, then loading wiiflow, but it is still crashing 50% of the time.

Thank you for your time mate, hope this helps.
 
With r822 I get a codedump when trying to launch emunand titles off USB. reverting to 4.0.4/4.0.5 fixes the issue. I haven't been able to grab a pic yet, I'll try to get one very soon (iPhone's broken and I have no cam!). I get a codedump with both d2x-v8 Final/v10(r52) with r822 when I revert I do not. Seems something broke the USB emunand stuff?

Abz can you confirm? I've been testing things out on 1 game only though, Phoenix Wright Ace Attorney.

Edit: On a brighter note, network init problems have been solved, I'm able to d/load covers and cheats like normal with r822, however also tested USB e-NAND channel launching with Rage of the Gladiator and got another code dump, here's a pic:
P1011255_zpsafde4958.jpg
sorry for the shitty quality!
 
With r822 I get a codedump when trying to launch emunand titles off USB. reverting to 4.0.4/4.0.5 fixes the issue. I haven't been able to grab a pic yet, I'll try to get one very soon (iPhone's broken and I have no cam!). I get a codedump with both d2x-v8 Final/v10(r52) with r822 when I revert I do not. Seems something broke the USB emunand stuff?

Abz can you confirm? I've been testing things out on 1 game only though, Phoenix Wright Ace Attorney.

Edit: On a brighter note, network init problems have been solved, I'm able to d/load covers and cheats like normal with r822, however also tested USB e-NAND channel launching with Rage of the Gladiator and got another code dump, here's a pic:
sorry for the shitty quality!
No problems here NyxQuest, Sonic, Tumblebugs running fine via d2x 10 and the problematic ones via neek2o 95b1
 
Finally good news guys, I just fixed that stupid sd card nand emulation bug! :D Please try out that rev:
Just tested 822 with emunand on sd and i can confirm "game save" emulation is working again which is great.

Loading system channels from nand[sd] now work for the first time ever as they have from nand[usb] in previous versions but I don't have vc/ww on my emunand to try.

Wii disc games "Full" nand emulation from games[usb] is broken (working in NAND[sd])
(loading a wii game causes a codedump and need to hard reset wii afterwards).

I have not tested "region switch" though it sounds useful I don't know more about it.

If you need any more info ill try best to help.. thanks for the fixes wiiflow is better than ever.
 
No problems here NyxQuest, Sonic, Tumblebugs running fine via d2x 10 and the problematic ones via neek2o 95b1
Hmm unfortunately r822 is not working with my e-NAND on USB. Maybe fix94 can tell us more when he gets a chance to look at the dump pic. I can reproduce it on my end, hopefully I won't have to use my backup NAND again :hateit: grr.. it sux cuz 822 is clearly much faster as well when it comes to plugin menu navigation, at least for me. No more hanging for a couple of secs between page changes or nothing.
 
Edit: On a brighter note, network init problems have been solved, I'm able to d/load covers and cheats like normal with r822, however also tested USB e-NAND channel launching with Rage of the Gladiator and got another code dump, here's a pic:
Thats a codedump in the booter, that may means sth went wrong on enabling the nand emu, a sd log would be great to see whats up...
 
Fledge - thanks for r823! Now we can use the parental control to lock out categories. Very useful if you want to block off mature or teen ESRB ratings.

I am having a problem after you unlock the parental code that you then can't hide a category again. You click it and instead of going check, x, +, clear it doesn't allow to to select x again.

edit - nevermind... user error, it wasn't unlocked.

Looks great - thanks!
 
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Does anyone have Kirby's Return to Dreamland or The Smurf's Dance Party working on WiiFlow?

They both run fine in CFG and USB Loader GX. If CFG it used IOS 250 for KRTDL and 249 for The Smurf's Dance Party.

I've tried forcing the IOS in WiiFlow but in KRTDL it white screens after pressing 2 and in TSDP it black screens on launch. They are the only 2 games that I've seen that have problems in Wiiflow.

I am using r823 but this has been going on for a very long time. I have D2xV8 cIOS 56/249, 57/250.

Any suggestions would be greatly appreciated as I hate having to remind the kids to use CFG or USB Loader GX to play just those 2. Thanks!
 
Thats a codedump in the booter, that may means sth went wrong on enabling the nand emu, a sd log would be great to see whats up...
Coming right up.. Well nvm for whatever reason when I enable SD logging it code dumps right away, all I see is the Wiiflow wait animation before the dump. I'll try and get another pic.

Does anyone have Kirby's Return to Dreamland or The Smurf's Dance Party working on WiiFlow?

They both run fine in CFG and USB Loader GX. If CFG it used IOS 250 for KRTDL and 249 for The Smurf's Dance Party.

I've tried forcing the IOS in WiiFlow but in KRTDL it white screens after pressing 2 and in TSDP it black screens on launch. They are the only 2 games that I've seen that have problems in Wiiflow.

I am using r823 but this has been going on for a very long time. I have D2xV8 cIOS 56/249, 57/250.

Any suggestions would be greatly appreciated as I hate having to remind the kids to use CFG or USB Loader GX to play just those 2. Thanks!
I have both games, I'll test and see what's up, I remember them both working before.

Edit: Both games work for me, I setup video to "NTSC" and have the d2xv10r52 family of wads from 245-251 with their respective bases.
 
Coming right up.. Well nvm for whatever reason when I enable SD logging it code dumps right away, all I see is the Wiiflow wait animation before the dump. I'll try and get another pic.


I have both games, I'll test and see what's up, I remember them both working before.

Edit: Both games work for me, I setup video to "NTSC" and have the d2xv10r52 family of wads from 245-251 with their respective bases.

Thanks, I may go ahead and try the new d2xv10. Why so many bases? I thought only 56 and 57 were needed.
 
I've always had it that way since the beginning of Auto IOS, I'm a stickler for the old school method and prefer to have all the bases. It's a preference and I won't change it unless it becomes a prerequisite. Look at Abz, he has the family of bases and he's even mixing and matching different d2x cIOS altogether to achieve results based on his preferences as well and we all know he's pretty extensive with his emu stuff lol :P
 
I've always had it that way since the beginning of Auto IOS, I'm a stickler for the old school method and prefer to have all the bases. It's a preference and I won't change it unless it becomes a prerequisite. Look at Abz, he has the family of bases and he's even mixing and matching different d2x cIOS altogether to achieve results based on his preferences as well and we all know he's pretty extensive with his emu stuff lol :P
:)
I went and installed the D2xv10r52 249/56 and 250/57 cIOS (couldn't figure how to get ModMii to build the other bases in different slots.

In any case I still get the exact same errors with KRTDL and TSDP. White screen after pressing 2 on KRTDL and a black screen on TSDP.

I even tried the beta53 ones with the exact same problem. And then I tried Abz's pack with the mixed IOS's and get the same results. Very strange :(
 
:)
I went and installed the D2xv10r52 249/56 and 250/57 cIOS (couldn't figure how to get ModMii to build the other bases in different slots.

In any case I still get the exact same errors with KRTDL and TSDP. White screen after pressing 2 on KRTDL and a black screen on TSDP.

I even tried the beta53 ones with the exact same problem. And then I tried Abz's pack with the mixed IOS's and get the same results. Very strange :(
delete settings\gameconfig* files and try again with force video method
 
I decided to take matters into my own hands with a few of the settings. I figured out how to make hooktype vbi by default, letting me use codes without having to toggle the option on every game I want to cheat on. I thought I figured out how to set gamecube loader to dios mios by default, but I still have to go into the settings (dont have to change anything but if I dont then wiiflow doesnt recognize that the loader is set to dm.) Anyone able to tell me how to make "default" =diosmios instead of devolution?

@abz, so what is the current status of wiiflow with vwii? Will d2x v10 allow for usb loading? And does your pack contain all nesessary resources to set things from a (pretty much) virgin state? (I got hbc installed but cant get 236 to let me do much else) Or is there an in depth tut on how to "fully" hack vwii?
 
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I decided to take matters into my own hands with a few of the settings. I figured out how to make hooktype vbi by default, letting me use codes without having to toggle the option on every game I want to cheat on. I thought I figured out how to set gamecube loader to dios mios by default, but I still have to go into the settings (dont have to change anything but if I dont then wiiflow doesnt recognize that the loader is set to dm.) Anyone able to tell me how to make "default" =diosmios instead of devolution?

@abz, so what is the current status of wiiflow with vwii? Will d2x v10 allow for usb loading? And does your pack contain all nesessary resources to set things from a (pretty much) virgin state? (I got hbc installed but cant get 236 to let me do much else) Or is there an in depth tut on how to "fully" hack vwii?
I just delete loader.bin and DM runs everything
No idea about vWii but I know that ppl got it working, it's just a matter of being able to install the cIOS with different bases than the real Wii. The ones in my pack are made using ModMii for real Wii, maybe later whe vWii-cIOS-wads are readily available I can add them to the pack too.
TC
:)
 
I just delete loader.bin and DM runs everything
No idea about vWii but I know that ppl got it working, it's just a matter of being able to install the cIOS with different bases than the real Wii. The ones in my pack are made using ModMii for real Wii, maybe later whe vWii-cIOS-wads are readily available I can add them to the pack too.
TC
:)
But I want to be able to use devo for certain games. I'm sure there is some value that can be changed to make dm the default loader. I found a tut on wiiuhax that I'll try in a bit, I was just wondering if you had any knowledge of the wiiu side, or know of any threads/sites that might help.
 
But I want to be able to use devo for certain games. I'm sure there is some value that can be changed to make dm the default loader. I found a tut on wiiuhax that I'll try in a bit, I was just wondering if you had any knowledge of the wiiu side, or know of any threads/sites that might help.
No default value in the ini - devo is used first if found maybe for alphabetical priority. Maybe it'll nice to have a variable for the default in the wiiflow.ini.
As for the WiiU @Fix94 has the latest news for sure.
 
No default value in the ini - devo is used first if found maybe for alphabetical priority. Maybe it'll nice to have a variable for the default in the wiiflow.ini.
As for the WiiU @Fix94 has the latest news for sure.

I meant editing a value in the source and then compiling. Not sure why devo is default in the first place. I asked him about changing it before but for some reason he didnt want to.
 

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