Hacking WiiFlow - an open source GUI USB-Loader

  • Thread starter Thread starter zorglub07
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I just tried the tut on Wiiuhax.com and it worked! I just successfully loaded a handful of wii games through wiiflow. Not having so much luck with the forwarders though. I installed ios236 (also courtesy of wiiuhax) and I installed the clouds forwarder from the current hack pack, but it didn't want to work on vwii. works just fine from hbc. I also tried installing the hidden wiiflow channel, but it wouldn't let me. Seems vwii is picky about what it will let you install.
 
I just tried the tut on Wiiuhax.com and it worked! I just successfully loaded a handful of wii games through wiiflow. Not having so much luck with the forwarders though. I installed ios236 (also courtesy of wiiuhax) and I installed the clouds forwarder from the current hack pack, but it didn't want to work on vwii. works just fine from hbc. I also tried installing the hidden wiiflow channel, but it wouldn't let me. Seems vwii is picky about what it will let you install.
Forwarders doesnt work on the current state. Oh and that wiiuhax site is just bullshit, it does a double install and it isnt even my link posted there, I dont know why some people do that, I just hate that.
@abz:
I didnt write that stupid tutorial there, its just wrong and does some unnessesary, nand stressing stuff.
 
The log would show up on SD root right, what's the name of the log file when created? I forgot XD
Wiiflow.log, oh and that codedump says that it cant access your sd card, sure its supported by wiiflow?
It would be good if you could post your wiiflow.ini here too...
 
delete settings\gameconfig* files and try again with force video method
No change. I know it's not the cIOS since CFG and USB Loader GX run them fine on d2xv8.

After the holiday I may start from scratch with a clean new system and see if I can get it to work again.
 
Well nvm for whatever reason when I enable SD logging it code dumps right away, all I see is the Wiiflow wait animation before the dump.
I was reporting problems with sd emunand, wiiflow would crash soon after startup whenever sd log was enabled.
http://code.google.com/p/open-wiiflow-mod/issues/detail?id=141

Do you have nand emulation set on "Full"? If you do try "game save".
There is a bug and when I set nand emulation to "Full" I get a code dump when I try to load a Wii game.(r822)

Using emunand, my nintendo channel doesn't load and the banner looks weird..(r822)
Do you think it's a corrupt banner problem or are there some system channels which are known not working?
 
Just tried launching neek2o dependant wiiware from sd using r822 with d2x beta 9. neek2o is not an option when nand is loaded from the sd, and apparently isn't needed for games to run. However upon return it hangs and the disc light blinks. Considering upgrading to d2x v10. Anyone tell me if that'll fix it or if I need to do something neek related to the card to make it return right?
 
Just tried launching neek2o dependant wiiware from sd using r822 with d2x beta 9. neek2o is not an option when nand is loaded from the sd, and apparently isn't needed for games to run. However upon return it hangs and the disc light blinks. Considering upgrading to d2x v10. Anyone tell me if that'll fix it or if I need to do something neek related to the card to make it return right?
you might be missing the hidden WF loader channel v2, so make sure it's on board.
It's in plugin pack on googlecode or in my pack (Check link in my sig)
 
Installed that looooong ago. Works great from usb. Just tryna get it set up for somebody who dont have usb right now
 
Installed that looooong ago. Works great from usb. Just tryna get it set up for somebody who dont have usb right now
neek2o I think is for emu nand on usb. I know Overjoy was making seperate ones for sd and usb but I'm not sure if he ever made the one for sd work. What I'm trying to say is - if your emu nand is on SD then you will need the neek2o for SD which I'm not sure if it's done or what. Abz and Etheboss would know more I'm sure.

edit: NVM - I miss understood. you got it to work but returning to wiiflow doesn't work. Sorry, can't help you there.
 
So does wiiflow use cIOS instead of IOS58 like old versions now?
That's a shame... I liked IOS58 and switching to cIOS when needed seemed to work well on my setup. What was the problem with it out of interest?

More testing sd nand as mentioned previously, one channel isn't working..."Nintendo channel"
nintendo channel banner is messed up, looks like it has more than one language banner on top of each other.
Fails if I try to load it, tried to delete bnr file and reload it but still fails and there is never a cache file created?
 
So does wiiflow use cIOS instead of IOS58 like old versions now?
That's a shame... I liked IOS58 and switching to cIOS when needed seemed to work well on my setup. What was the problem with it out of interest?

More testing sd nand as mentioned previously, one channel isn't working..."Nintendo channel"
nintendo channel banner is messed up, looks like it has more than one language banner on top of each other.
Fails if I try to load it, tried to delete bnr file and reload it but still fails and there is never a cache file created?
rename any banner to match that channel ID or create a custom banner
 
Thanks mate, Should that be necessary though? All other system channels (tested) seemed ok and their banners loaded correctly, I thought it might be a bug.
WF and GX share the code for banners, I know from GX that some banners have issues, sometimes hidden or unknown channels with no banners exist too.
So delete/clean/fix/make banners as needed for cosmetic reasons :)
 
Just changed my opinion about that cIOS stuff lol, if wiiflow finds that IOS249 is present, it will now be loaded, if its not found, it will just use IOS58. May you guys could try it?
http://www.mediafire.com/?d8soq1i8nqnk9sv
KiWii, your problem should be gone forever with that one.
all is working fine, didn't notice the slight loading speed changes.
Just one issue, once I launched DK-country wii shuts down but couldn't reproduce it, tried 6 times, not sure if it's a but or the kids in my lap :) - (probably the kids)

Edit: Well happened again with kids asleep, turned out to be related to gamesettings files, once deleted no more shutdown on game launch.
 

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